54b63a85a6
Adjust ShaderManager to load the 1.40 versions when GLSL 1.40 is supported.
10 lines
111 B
GLSL
10 lines
111 B
GLSL
#version 140
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uniform vec4 geometryColor;
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out vec4 fragColor;
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void main()
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{
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fragColor = geometryColor;
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}
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