b4de899b2c
The HAVE_XCOMPOSITE_OVERLAY define had not been moved to the new overlaywindow.cpp file causing the OverlayWindow to not be created at all. In fact after moving the define to the new file the code did not even compile as that code parts still used m_overlayWindow instead of m_window. The regression would have been easy to spot when testing with all backends as the GLES/EGL backend still requires the overlay window. CCMAIL: a.arlt@stud.uni-heidelberg.de
906 lines
28 KiB
C++
906 lines
28 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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/*
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Code related to compositing (redirecting windows to pixmaps and tracking
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window damage).
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Docs:
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XComposite (the protocol, but the function calls map to it):
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http://gitweb.freedesktop.org/?p=xorg/proto/compositeproto.git;a=blob_plain;hb=HEAD;f=compositeproto.txt
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XDamage (again the protocol):
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http://gitweb.freedesktop.org/?p=xorg/proto/damageproto.git;a=blob_plain;hb=HEAD;f=damageproto.txt
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Paper including basics on compositing, XGL vs AIGLX, XRender vs OpenGL, etc.:
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http://www.vis.uni-stuttgart.de/~hopf/pub/LinuxTag2007_compiz_NextGenerationDesktop_Paper.pdf
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Composite HOWTO from Fredrik:
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http://ktown.kde.org/~fredrik/composite_howto.html
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*/
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#include <config-X11.h>
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#include "utils.h"
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#include <QTextStream>
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#include "workspace.h"
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#include "client.h"
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#include "unmanaged.h"
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#include "deleted.h"
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#include "effects.h"
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#include "overlaywindow.h"
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#include "scene.h"
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#include "scene_basic.h"
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#include "scene_xrender.h"
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#include "scene_opengl.h"
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#include "shadow.h"
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#include "compositingprefs.h"
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#include "notifications.h"
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#include <stdio.h>
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#include <QMenu>
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#include <QTimerEvent>
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#include <kaction.h>
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#include <kactioncollection.h>
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#include <klocale.h>
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#include <kxerrorhandler.h>
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#include <X11/extensions/shape.h>
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#ifdef HAVE_XCOMPOSITE
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#include <X11/extensions/Xcomposite.h>
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#endif
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#ifdef HAVE_XRANDR
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#include <X11/extensions/Xrandr.h>
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#endif
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namespace KWin
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{
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extern int currentRefreshRate();
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//****************************************
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// Workspace
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//****************************************
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void Workspace::setupCompositing()
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{
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#ifdef KWIN_HAVE_COMPOSITING
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if (scene != NULL)
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return;
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if (compositingSuspended) {
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kDebug(1212) << "Compositing is suspended";
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return;
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} else if (!CompositingPrefs::compositingPossible()) {
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kError(1212) << "Compositing is not possible";
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return;
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}
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if (!options->compositingInitialized)
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options->reloadCompositingSettings(true);
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char selection_name[ 100 ];
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sprintf(selection_name, "_NET_WM_CM_S%d", DefaultScreen(display()));
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cm_selection = new KSelectionOwner(selection_name);
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connect(cm_selection, SIGNAL(lostOwnership()), SLOT(lostCMSelection()));
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cm_selection->claim(true); // force claiming
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switch(options->compositingMode) {
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/*case 'B':
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kDebug( 1212 ) << "X compositing";
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scene = new SceneBasic( this );
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break; // don't fall through (this is a testing one) */
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#ifdef KWIN_HAVE_OPENGL_COMPOSITING
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case OpenGLCompositing: {
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kDebug(1212) << "Initializing OpenGL compositing";
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// Some broken drivers crash on glXQuery() so to prevent constant KWin crashes:
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KSharedConfigPtr unsafeConfigPtr(KSharedConfig::openConfig("kwinrc"));
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KConfigGroup unsafeConfig(unsafeConfigPtr, "Compositing");
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if (unsafeConfig.readEntry("OpenGLIsUnsafe", false))
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kWarning(1212) << "KWin has detected that your OpenGL library is unsafe to use";
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else {
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unsafeConfig.writeEntry("OpenGLIsUnsafe", true);
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unsafeConfig.sync();
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scene = new SceneOpenGL(this);
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// TODO: Add 30 second delay to protect against screen freezes as well
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unsafeConfig.writeEntry("OpenGLIsUnsafe", false);
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unsafeConfig.sync();
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if (!scene->initFailed())
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break; // -->
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delete scene;
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scene = NULL;
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}
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// Do not Fall back to XRender - it causes problems when selfcheck fails during startup, but works later on
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break;
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}
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#endif
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#ifdef KWIN_HAVE_XRENDER_COMPOSITING
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case XRenderCompositing:
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kDebug(1212) << "Initializing XRender compositing";
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scene = new SceneXrender(this);
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break;
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#endif
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default:
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#ifndef KWIN_HAVE_COMPOSITING
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kDebug(1212) << "Compositing was not available at compile time";
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#else
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kDebug(1212) << "No compositing enabled";
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#endif
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delete cm_selection;
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return;
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}
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if (scene == NULL || scene->initFailed()) {
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kError(1212) << "Failed to initialize compositing, compositing disabled";
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kError(1212) << "Consult http://techbase.kde.org/Projects/KWin/4.0-release-notes#Setting_up";
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delete scene;
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scene = NULL;
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delete cm_selection;
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return;
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}
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xrrRefreshRate = KWin::currentRefreshRate();
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fpsInterval = (options->maxFpsInterval << 10);
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if (scene->waitSyncAvailable()) { // if we do vsync, set the fps to the next multiple of the vblank rate
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vBlankInterval = (1000 << 10) / xrrRefreshRate;
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fpsInterval -= (fpsInterval % vBlankInterval);
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fpsInterval = qMax(fpsInterval, vBlankInterval);
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} else
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vBlankInterval = 1 << 10; // no sync - DO NOT set "0", would cause div-by-zero segfaults.
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vBlankPadding = 3; // vblank rounding errors... :-(
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nextPaintReference = QDateTime::currentMSecsSinceEpoch();
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checkCompositeTimer();
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XCompositeRedirectSubwindows(display(), rootWindow(), CompositeRedirectManual);
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new EffectsHandlerImpl(scene->compositingType()); // sets also the 'effects' pointer
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addRepaintFull();
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foreach (Client * c, clients)
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c->setupCompositing();
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foreach (Client * c, desktops)
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c->setupCompositing();
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foreach (Unmanaged * c, unmanaged)
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c->setupCompositing();
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foreach (Client * c, clients)
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scene->windowAdded(c);
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foreach (Client * c, desktops)
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scene->windowAdded(c);
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foreach (Unmanaged * c, unmanaged)
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scene->windowAdded(c);
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discardPopup(); // force re-creation of the Alt+F3 popup (opacity option)
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#else
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kDebug(1212) << "Compositing was not available at compile time";
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#endif
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}
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void Workspace::finishCompositing()
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{
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#ifdef KWIN_HAVE_COMPOSITING
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if (scene == NULL)
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return;
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m_finishingCompositing = true;
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delete cm_selection;
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foreach (Client * c, clients)
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scene->windowClosed(c, NULL);
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foreach (Client * c, desktops)
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scene->windowClosed(c, NULL);
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foreach (Unmanaged * c, unmanaged)
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scene->windowClosed(c, NULL);
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foreach (Deleted * c, deleted)
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scene->windowDeleted(c);
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foreach (Client * c, clients)
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c->finishCompositing();
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foreach (Client * c, desktops)
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c->finishCompositing();
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foreach (Unmanaged * c, unmanaged)
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c->finishCompositing();
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foreach (Deleted * c, deleted)
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c->finishCompositing();
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XCompositeUnredirectSubwindows(display(), rootWindow(), CompositeRedirectManual);
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delete effects;
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effects = NULL;
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delete scene;
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scene = NULL;
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compositeTimer.stop();
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mousePollingTimer.stop();
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repaints_region = QRegion();
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for (ClientList::ConstIterator it = clients.constBegin();
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it != clients.constEnd();
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++it) {
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// forward all opacity values to the frame in case there'll be other CM running
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if ((*it)->opacity() != 1.0) {
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NETWinInfo2 i(display(), (*it)->frameId(), rootWindow(), 0);
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i.setOpacity(static_cast< unsigned long >((*it)->opacity() * 0xffffffff));
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}
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}
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discardPopup(); // force re-creation of the Alt+F3 popup (opacity option)
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// discard all Deleted windows (#152914)
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while (!deleted.isEmpty())
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deleted.first()->discard(Allowed);
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m_finishingCompositing = false;
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#endif
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}
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// OpenGL self-check failed, fallback to XRender
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void Workspace::fallbackToXRenderCompositing()
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{
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finishCompositing();
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options->compositingMode = XRenderCompositing;
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setupCompositing();
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}
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void Workspace::lostCMSelection()
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{
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kDebug(1212) << "Lost compositing manager selection";
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finishCompositing();
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}
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// for the shortcut
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void Workspace::slotToggleCompositing()
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{
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suspendCompositing(!compositingSuspended);
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}
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// for the dbus call
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void Workspace::toggleCompositing()
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{
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slotToggleCompositing();
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if (compositingSuspended) {
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// when disabled show a shortcut how the user can get back compositing
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QString shortcut, message;
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if (KAction* action = qobject_cast<KAction*>(keys->action("Suspend Compositing")))
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shortcut = action->globalShortcut().primary().toString(QKeySequence::NativeText);
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if (!shortcut.isEmpty()) {
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// display notification only if there is the shortcut
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message = i18n("Desktop effects have been suspended by another application.<br/>"
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"You can resume using the '%1' shortcut.", shortcut);
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Notify::raise(Notify::CompositingSuspendedDbus, message);
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}
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}
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}
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void Workspace::updateCompositeBlocking(Client *c)
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{
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if (c) { // if c == 0 we just check if we can resume
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if (c->isBlockingCompositing()) {
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compositingBlocked = true;
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suspendCompositing(true);
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}
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}
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else if (compositingBlocked) { // lost a client and we're blocked - can we resume?
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// NOTICE do NOT check for "compositingSuspended" or "!compositing()"
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// only "resume" if it was really disabled for a block
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bool resume = true;
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for (ClientList::ConstIterator it = clients.constBegin(); it != clients.constEnd(); ++it) {
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if ((*it)->isBlockingCompositing()) {
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resume = false;
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break;
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}
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}
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if (resume) { // do NOT attempt to call suspendCompositing(false); from within the eventchain!
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compositingBlocked = false;
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if (compositingSuspended)
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QMetaObject::invokeMethod(this, "slotToggleCompositing", Qt::QueuedConnection);
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}
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}
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}
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void Workspace::suspendCompositing()
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{
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suspendCompositing(true);
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}
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void Workspace::suspendCompositing(bool suspend)
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{
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compositingSuspended = suspend;
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finishCompositing();
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setupCompositing(); // will do nothing if suspended
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// notify decorations that composition state has changed
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if (hasDecorationPlugin()) {
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KDecorationFactory* factory = mgr->factory();
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factory->reset(SettingCompositing);
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}
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emit compositingToggled(!compositingSuspended);
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}
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void Workspace::resetCompositing()
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{
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if (compositing()) {
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finishCompositing();
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QTimer::singleShot(0, this, SLOT(setupCompositing()));
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}
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}
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void Workspace::addRepaint(int x, int y, int w, int h)
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{
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if (!compositing())
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return;
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repaints_region += QRegion(x, y, w, h);
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checkCompositeTimer();
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}
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void Workspace::addRepaint(const QRect& r)
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{
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if (!compositing())
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return;
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repaints_region += r;
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checkCompositeTimer();
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}
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void Workspace::addRepaint(const QRegion& r)
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{
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if (!compositing())
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return;
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repaints_region += r;
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checkCompositeTimer();
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}
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void Workspace::addRepaintFull()
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{
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if (!compositing())
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return;
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repaints_region = QRegion(0, 0, displayWidth(), displayHeight());
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checkCompositeTimer();
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}
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void Workspace::timerEvent(QTimerEvent *te)
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{
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if (te->timerId() == compositeTimer.timerId()) {
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compositeTimer.stop();
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performCompositing();
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} else
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QObject::timerEvent(te);
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}
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void Workspace::performCompositing()
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{
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#ifdef KWIN_HAVE_COMPOSITING
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if (((repaints_region.isEmpty() && !windowRepaintsPending()) // no damage
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|| !scene->overlayWindow()->isVisible())) { // nothing is visible anyway
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vBlankPadding += 3;
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scene->idle();
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// Note: It would seem here we should undo suspended unredirect, but when scenes need
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// it for some reason, e.g. transformations or translucency, the next pass that does not
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// need this anymore and paints normally will also reset the suspended unredirect.
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// Otherwise the window would not be painted normally anyway.
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return;
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}
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// create a list of all windows in the stacking order
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ToplevelList windows = xStackingOrder();
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foreach (EffectWindow * c, static_cast< EffectsHandlerImpl* >(effects)->elevatedWindows()) {
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Toplevel* t = static_cast< EffectWindowImpl* >(c)->window();
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windows.removeAll(t);
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windows.append(t);
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}
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#if 0
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// skip windows that are not yet ready for being painted
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ToplevelList tmp = windows;
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windows.clear();
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// There is a bug somewhere that prevents this from working properly (#160393), but additionally
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// this cannot be used so carelessly - needs protections against broken clients, the window
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// should not get focus before it's displayed, handle unredirected windows properly and so on.
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foreach (Toplevel * c, tmp)
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if (c->readyForPainting())
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windows.append(c);
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#endif
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foreach (Toplevel * c, windows) {
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// This could be possibly optimized WRT obscuring, but that'd need being already
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// past prePaint() phase - probably not worth it.
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repaints_region |= c->repaints().translated(c->pos());
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repaints_region |= c->decorationPendingRegion();
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c->resetRepaints(c->decorationRect());
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if (c->hasShadow()) {
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c->resetRepaints(c->shadow()->shadowRegion().boundingRect());
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}
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}
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QRegion repaints = repaints_region;
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// clear all repaints, so that post-pass can add repaints for the next repaint
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repaints_region = QRegion();
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QElapsedTimer t;
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t.start();
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if (scene->waitSyncAvailable()) {
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// vsync: paint the scene, than rebase the timer and use the duration for next timeout estimation
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scene->paint(repaints, windows);
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nextPaintReference = QDateTime::currentMSecsSinceEpoch();
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} else {
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// no vsyc -> inversion: reset the timer, then paint the scene, this way we can provide a constant framerate
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nextPaintReference = QDateTime::currentMSecsSinceEpoch();
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scene->paint(repaints, windows);
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}
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// reset the roundin error corrective... :-(
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vBlankPadding = 3;
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// Trigger at least one more pass even if there would be nothing to paint, so that scene->idle()
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// is called the next time. If there would be nothing pending, it will not restart the timer and
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// checkCompositeTime() would restart it again somewhen later, called from functions that
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// would again add something pending.
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checkCompositeTimer();
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#endif
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}
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void Workspace::performMousePoll()
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{
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checkCursorPos();
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}
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bool Workspace::windowRepaintsPending() const
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{
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foreach (Toplevel * c, clients)
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if (!c->repaints().isEmpty())
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return true;
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foreach (Toplevel * c, desktops)
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if (!c->repaints().isEmpty())
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return true;
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foreach (Toplevel * c, unmanaged)
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if (!c->repaints().isEmpty())
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return true;
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foreach (Toplevel * c, deleted)
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if (!c->repaints().isEmpty())
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return true;
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return false;
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}
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void Workspace::setCompositeTimer()
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{
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if (!compositing()) // should not really happen, but there may be e.g. some damage events still pending
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return;
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// interval - "time since last paint completion" - "time we need to paint"
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uint passed = (QDateTime::currentMSecsSinceEpoch() - nextPaintReference) << 10;
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uint delay = fpsInterval;
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if (scene->waitSyncAvailable()) {
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if (passed > fpsInterval) {
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delay = vBlankInterval;
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passed %= vBlankInterval;
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}
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delay -= ((passed + ((scene->estimatedRenderTime() + vBlankPadding) << 10)) % vBlankInterval);
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} else
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delay = qBound(0, int(delay - passed), 250 << 10);
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compositeTimer.start(delay >> 10, this);
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}
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void Workspace::startMousePolling()
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{
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mousePollingTimer.start(20); // 50Hz. TODO: How often do we really need to poll?
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}
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void Workspace::stopMousePolling()
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{
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mousePollingTimer.stop();
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}
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bool Workspace::compositingActive()
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{
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return !m_finishingCompositing && compositing();
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}
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// force is needed when the list of windows changes (e.g. a window goes away)
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void Workspace::checkUnredirect(bool force)
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{
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if (!compositing() || scene->overlayWindow()->window() == None || !options->unredirectFullscreen)
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return;
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if (force)
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forceUnredirectCheck = true;
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if (!unredirectTimer.isActive())
|
|
unredirectTimer.start(0);
|
|
}
|
|
|
|
void Workspace::delayedCheckUnredirect()
|
|
{
|
|
if (!compositing() || scene->overlayWindow()->window() == None || !options->unredirectFullscreen)
|
|
return;
|
|
ToplevelList list;
|
|
bool changed = forceUnredirectCheck;
|
|
foreach (Client * c, clients)
|
|
list.append(c);
|
|
foreach (Unmanaged * c, unmanaged)
|
|
list.append(c);
|
|
foreach (Toplevel * c, list) {
|
|
if (c->updateUnredirectedState())
|
|
changed = true;
|
|
}
|
|
// no desktops, no Deleted ones
|
|
if (!changed)
|
|
return;
|
|
forceUnredirectCheck = false;
|
|
// Cut out parts from the overlay window where unredirected windows are,
|
|
// so that they are actually visible.
|
|
QRegion reg(0, 0, displayWidth(), displayHeight());
|
|
foreach (Toplevel * c, list) {
|
|
if (c->unredirected())
|
|
reg -= c->geometry();
|
|
}
|
|
scene->overlayWindow()->setShape(reg);
|
|
}
|
|
|
|
//****************************************
|
|
// Toplevel
|
|
//****************************************
|
|
|
|
void Toplevel::setupCompositing()
|
|
{
|
|
#ifdef KWIN_HAVE_COMPOSITING
|
|
if (!compositing())
|
|
return;
|
|
if (damage_handle != None)
|
|
return;
|
|
damage_handle = XDamageCreate(display(), frameId(), XDamageReportRawRectangles);
|
|
damage_region = QRegion(0, 0, width(), height());
|
|
effect_window = new EffectWindowImpl();
|
|
effect_window->setWindow(this);
|
|
unredirect = false;
|
|
workspace()->checkUnredirect(true);
|
|
#endif
|
|
}
|
|
|
|
void Toplevel::finishCompositing()
|
|
{
|
|
#ifdef KWIN_HAVE_COMPOSITING
|
|
if (damage_handle == None)
|
|
return;
|
|
workspace()->checkUnredirect(true);
|
|
if (effect_window->window() == this) { // otherwise it's already passed to Deleted, don't free data
|
|
discardWindowPixmap();
|
|
delete effect_window;
|
|
}
|
|
XDamageDestroy(display(), damage_handle);
|
|
damage_handle = None;
|
|
damage_region = QRegion();
|
|
repaints_region = QRegion();
|
|
effect_window = NULL;
|
|
#endif
|
|
}
|
|
|
|
void Toplevel::discardWindowPixmap()
|
|
{
|
|
addDamageFull();
|
|
if (window_pix == None)
|
|
return;
|
|
XFreePixmap(display(), window_pix);
|
|
window_pix = None;
|
|
if (effectWindow() != NULL && effectWindow()->sceneWindow() != NULL)
|
|
effectWindow()->sceneWindow()->pixmapDiscarded();
|
|
}
|
|
|
|
Pixmap Toplevel::createWindowPixmap()
|
|
{
|
|
#ifdef KWIN_HAVE_COMPOSITING
|
|
assert(compositing());
|
|
if (unredirected())
|
|
return None;
|
|
grabXServer();
|
|
KXErrorHandler err;
|
|
Pixmap pix = XCompositeNameWindowPixmap(display(), frameId());
|
|
// check that the received pixmap is valid and actually matches what we
|
|
// know about the window (i.e. size)
|
|
XWindowAttributes attrs;
|
|
if (!XGetWindowAttributes(display(), frameId(), &attrs)
|
|
|| err.error(false)
|
|
|| attrs.width != width() || attrs.height != height() || attrs.map_state != IsViewable) {
|
|
kDebug(1212) << "Creating window pixmap failed: " << this;
|
|
XFreePixmap(display(), pix);
|
|
pix = None;
|
|
}
|
|
ungrabXServer();
|
|
return pix;
|
|
#else
|
|
return None;
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_XDAMAGE
|
|
// We must specify that the two events are a union so the compiler doesn't
|
|
// complain about strict aliasing rules.
|
|
typedef union {
|
|
XEvent e;
|
|
XDamageNotifyEvent de;
|
|
} EventUnion;
|
|
|
|
static QVector<QRect> damageRects;
|
|
|
|
void Toplevel::damageNotifyEvent(XDamageNotifyEvent* e)
|
|
{
|
|
if (damageRatio == 1.0) // we know that we're completely damaged, no need to tell us again
|
|
return;
|
|
|
|
const float area = rect().width()*rect().height();
|
|
damageRects.reserve(16);
|
|
damageRects.clear();
|
|
damageRects << QRect(e->area.x, e->area.y, e->area.width, e->area.height);
|
|
|
|
// we can not easily say anything about the overall ratio since the new rects may intersect the present
|
|
float newDamageRatio = damageRects.last().width()*damageRects.last().height() / area;
|
|
|
|
// compress
|
|
while (XPending(display())) {
|
|
EventUnion e2;
|
|
if (XPeekEvent(display(), &e2.e) && e2.e.type == Extensions::damageNotifyEvent()
|
|
&& e2.e.xany.window == frameId()) {
|
|
XNextEvent(display(), &e2.e);
|
|
if (damageRatio >= 0.8 || newDamageRatio > 0.8 || damageRects.count() > 15) {
|
|
// If there are too many damage events in the queue, just discard them
|
|
// and damage the whole window. Otherwise the X server can just overload
|
|
// us with a flood of damage events. Should be probably optimized
|
|
// in the X server, as this is rather lame.
|
|
newDamageRatio = 1.0;
|
|
damageRects.clear();
|
|
continue;
|
|
}
|
|
damageRects << QRect(e2.de.area.x, e2.de.area.y, e2.de.area.width, e2.de.area.height);
|
|
newDamageRatio += damageRects.last().width()*damageRects.last().height() / area;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
|
|
if ((damageRects.count() == 1 && damageRects.last() == rect()) ||
|
|
(damageRects.isEmpty() && newDamageRatio == 1.0)) {
|
|
addDamageFull();
|
|
} else {
|
|
foreach (const QRect &r, damageRects)
|
|
addDamage(r);
|
|
}
|
|
}
|
|
|
|
void Client::damageNotifyEvent(XDamageNotifyEvent* e)
|
|
{
|
|
Toplevel::damageNotifyEvent(e);
|
|
#ifdef HAVE_XSYNC
|
|
if (sync_counter == None) // cannot detect complete redraw, consider done now
|
|
ready_for_painting = true;
|
|
#else
|
|
ready_for_painting = true; // no sync at all, consider done now
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
void Toplevel::addDamage(const QRect& r)
|
|
{
|
|
addDamage(r.x(), r.y(), r.width(), r.height());
|
|
}
|
|
|
|
void Toplevel::addDamage(int x, int y, int w, int h)
|
|
{
|
|
if (!compositing())
|
|
return;
|
|
QRect r(x, y, w, h);
|
|
// resizing the decoration may lag behind a bit and when shrinking there
|
|
// may be a damage event coming with size larger than the current window size
|
|
r &= rect();
|
|
damage_region += r;
|
|
int damageArea = 0;
|
|
foreach (const QRect &r2, damage_region.rects())
|
|
damageArea += r2.width()*r2.height();
|
|
damageRatio = float(damageArea) / float(rect().width()*rect().height());
|
|
repaints_region += r;
|
|
emit damaged(this, r);
|
|
// discard lanczos texture
|
|
if (effect_window) {
|
|
QVariant cachedTextureVariant = effect_window->data(LanczosCacheRole);
|
|
if (cachedTextureVariant.isValid()) {
|
|
GLTexture *cachedTexture = static_cast< GLTexture*>(cachedTextureVariant.value<void*>());
|
|
delete cachedTexture;
|
|
cachedTexture = 0;
|
|
effect_window->setData(LanczosCacheRole, QVariant());
|
|
}
|
|
}
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
void Toplevel::addDamageFull()
|
|
{
|
|
if (!compositing())
|
|
return;
|
|
damage_region = rect();
|
|
repaints_region = rect();
|
|
damageRatio = 1.0;
|
|
emit damaged(this, rect());
|
|
// discard lanczos texture
|
|
if (effect_window) {
|
|
QVariant cachedTextureVariant = effect_window->data(LanczosCacheRole);
|
|
if (cachedTextureVariant.isValid()) {
|
|
GLTexture *cachedTexture = static_cast< GLTexture*>(cachedTextureVariant.value<void*>());
|
|
delete cachedTexture;
|
|
cachedTexture = 0;
|
|
effect_window->setData(LanczosCacheRole, QVariant());
|
|
}
|
|
}
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
void Toplevel::resetDamage(const QRect& r)
|
|
{
|
|
damage_region -= r;
|
|
int damageArea = 0;
|
|
foreach (const QRect &r2, damage_region.rects())
|
|
damageArea += r2.width()*r2.height();
|
|
damageRatio = float(damageArea) / float(rect().width()*rect().height());
|
|
}
|
|
|
|
void Toplevel::addRepaint(const QRect& r)
|
|
{
|
|
addRepaint(r.x(), r.y(), r.width(), r.height());
|
|
}
|
|
|
|
void Toplevel::addRepaint(int x, int y, int w, int h)
|
|
{
|
|
if (!compositing())
|
|
return;
|
|
QRect r(x, y, w, h);
|
|
r &= rect();
|
|
repaints_region += r;
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
void Toplevel::addRepaintFull()
|
|
{
|
|
repaints_region = rect();
|
|
if (hasShadow()) {
|
|
repaints_region = repaints_region.united(shadow()->shadowRegion());
|
|
}
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
void Toplevel::resetRepaints(const QRect& r)
|
|
{
|
|
repaints_region -= r;
|
|
}
|
|
|
|
void Toplevel::addWorkspaceRepaint(int x, int y, int w, int h)
|
|
{
|
|
addWorkspaceRepaint(QRect(x, y, w, h));
|
|
}
|
|
|
|
void Toplevel::addWorkspaceRepaint(const QRect& r2)
|
|
{
|
|
if (!compositing())
|
|
return;
|
|
workspace()->addRepaint(r2);
|
|
}
|
|
|
|
bool Toplevel::updateUnredirectedState()
|
|
{
|
|
assert(compositing());
|
|
bool should = shouldUnredirect() && !unredirectSuspend && !shape() && !hasAlpha() && opacity() == 1.0 &&
|
|
!static_cast<EffectsHandlerImpl*>(effects)->activeFullScreenEffect();
|
|
if (should && !unredirect) {
|
|
unredirect = true;
|
|
kDebug(1212) << "Unredirecting:" << this;
|
|
#ifdef HAVE_XCOMPOSITE
|
|
XCompositeUnredirectWindow(display(), frameId(), CompositeRedirectManual);
|
|
#endif
|
|
return true;
|
|
} else if (!should && unredirect) {
|
|
unredirect = false;
|
|
kDebug(1212) << "Redirecting:" << this;
|
|
#ifdef HAVE_XCOMPOSITE
|
|
XCompositeRedirectWindow(display(), frameId(), CompositeRedirectManual);
|
|
#endif
|
|
discardWindowPixmap();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Toplevel::suspendUnredirect(bool suspend)
|
|
{
|
|
if (unredirectSuspend == suspend)
|
|
return;
|
|
unredirectSuspend = suspend;
|
|
workspace()->checkUnredirect();
|
|
}
|
|
|
|
//****************************************
|
|
// Client
|
|
//****************************************
|
|
|
|
void Client::setupCompositing()
|
|
{
|
|
Toplevel::setupCompositing();
|
|
updateVisibility(); // for internalKeep()
|
|
updateDecoration(true, true);
|
|
}
|
|
|
|
void Client::finishCompositing()
|
|
{
|
|
Toplevel::finishCompositing();
|
|
updateVisibility();
|
|
updateDecoration(true, true);
|
|
}
|
|
|
|
bool Client::shouldUnredirect() const
|
|
{
|
|
if (isActiveFullScreen()) {
|
|
ToplevelList stacking = workspace()->xStackingOrder();
|
|
for (int pos = stacking.count() - 1;
|
|
pos >= 0;
|
|
--pos) {
|
|
Toplevel* c = stacking.at(pos);
|
|
if (c == this) // is not covered by any other window, ok to unredirect
|
|
return true;
|
|
if (c->geometry().intersects(geometry()))
|
|
return false;
|
|
}
|
|
abort();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Client::addRepaintFull()
|
|
{
|
|
repaints_region = decorationRect();
|
|
if (hasShadow()) {
|
|
repaints_region = repaints_region.united(shadow()->shadowRegion());
|
|
}
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
//****************************************
|
|
// Unmanaged
|
|
//****************************************
|
|
|
|
bool Unmanaged::shouldUnredirect() const
|
|
{
|
|
// the pixmap is needed for the login effect, a nicer solution would be the login effect increasing
|
|
// refcount for the window pixmap (which would prevent unredirect), avoiding this hack
|
|
if (resourceClass() == "ksplashx" || resourceClass() == "ksplashsimple")
|
|
return false;
|
|
// it must cover whole display or one xinerama screen, and be the topmost there
|
|
if (geometry() == workspace()->clientArea(FullArea, geometry().center(), workspace()->currentDesktop())
|
|
|| geometry() == workspace()->clientArea(ScreenArea, geometry().center(), workspace()->currentDesktop())) {
|
|
ToplevelList stacking = workspace()->xStackingOrder();
|
|
for (int pos = stacking.count() - 1;
|
|
pos >= 0;
|
|
--pos) {
|
|
Toplevel* c = stacking.at(pos);
|
|
if (c == this) // is not covered by any other window, ok to unredirect
|
|
return true;
|
|
if (c->geometry().intersects(geometry()))
|
|
return false;
|
|
}
|
|
abort();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//****************************************
|
|
// Deleted
|
|
//****************************************
|
|
|
|
bool Deleted::shouldUnredirect() const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void Deleted::addRepaintFull()
|
|
{
|
|
repaints_region = decorationRect();
|
|
if (hasShadow()) {
|
|
repaints_region = repaints_region.united(shadow()->shadowRegion());
|
|
}
|
|
workspace()->checkCompositeTimer();
|
|
}
|
|
|
|
} // namespace
|