kwin/org.kde.KWin.xml
Martin Gräßlin d14cf2da92 Show detailed information why an effect cannot be loaded
Effects can specify their minimum requirements in their
desktop file:
* OpenGL
* OpenGL 2 (GLSL required)
* Shaders (either ARB or OpenGL 2)

The configuration module uses this information in combination
with which backend KWin is currently using. So if e.g. OpenGL
is used and an effect requires OpenGL 2 a detailed error
message can be showed that OpenGL 2 is required.

BUG: 209213
FIXED-IN: 4.9.0
REVIEW: 104847
2012-05-15 18:02:57 +02:00

109 lines
3.6 KiB
XML

<!DOCTYPE node PUBLIC "-//freedesktop//DTD D-BUS Object Introspection 1.0//EN"
"http://www.freedesktop.org/standards/dbus/1.0/introspect.dtd">
<node>
<interface name="org.kde.KWin">
<method name="cascadeDesktop">
<annotation name="org.freedesktop.DBus.Method.NoReply" value="true"/>
</method>
<method name="unclutterDesktop">
<annotation name="org.freedesktop.DBus.Method.NoReply" value="true"/>
</method>
<method name="reconfigure">
<annotation name="org.freedesktop.DBus.Method.NoReply" value="true"/>
</method>
<method name="killWindow">
<annotation name="org.freedesktop.DBus.Method.NoReply" value="true"/>
</method>
<method name="toggleCompositing">
<annotation name="org.freedesktop.DBus.Method.NoReply" value="true"/>
</method>
<method name="doNotManage">
<arg name="name" type="s" direction="in"/>
</method>
<method name="showWindowMenuAt">
<arg name="winId" type="x" direction="in"/>
<arg name="x" type="i" direction="in"/>
<arg name="y" type="i" direction="in"/>
</method>
<method name="setCurrentDesktop">
<arg name="desktop" type="i" direction="in"/>
<arg type="b" direction="out"/>
</method>
<method name="currentDesktop">
<arg type="i" direction="out"/>
</method>
<method name="nextDesktop"/>
<method name="previousDesktop"/>
<method name="circulateDesktopApplications"/>
<signal name="reloadConfig"/>
<signal name="reinitCompositing"/>
<signal name="compositingToggled">
<arg name="active" type="b" direction="out"/>
</signal>
<method name="loadEffect">
<arg name="name" type="s" direction="in"/>
</method>
<method name="unloadEffect">
<arg name="name" type="s" direction="in"/>
</method>
<method name="toggleEffect">
<arg name="name" type="s" direction="in"/>
</method>
<method name="reconfigureEffect">
<arg name="name" type="s" direction="in"/>
</method>
<method name="loadedEffects">
<arg type="as" direction="out"/>
</method>
<method name="listOfEffects">
<arg type="as" direction="out"/>
</method>
<method name="compositingActive">
<arg type="b" direction="out"/>
</method>
<method name="waitForCompositingSetup">
<arg type="b" direction="out"/>
</method>
<method name="decorationSupportedColors">
<arg type="ai" direction="out"/>
<annotation name="com.trolltech.QtDBus.QtTypeName.Out0" value="QList&lt;int>"/>
</method>
<method name="toggleTiling"/>
<method name="nextTileLayout"/>
<method name="previousTileLayout"/>
<method name="dumpTiles"/>
<method name="stopActivity">
<arg type="s" direction="in"/>
<arg type="b" direction="out"/>
</method>
<method name="startActivity">
<arg type="s" direction="in"/>
<arg type="b" direction="out"/>
</method>
<method name="activeEffects">
<arg type="as" direction="out"/>
</method>
<method name="supportInformation">
<arg type="s" direction="out"/>
</method>
<method name="compositingPossible">
<arg type="b" direction="out"/>
</method>
<method name="compositingNotPossibleReason">
<arg type="s" direction="out"/>
</method>
<method name="openGLIsBroken">
<arg type="b" direction="out"/>
</method>
<method name="compositingType">
<!--
none: No Compositing
xrender: XRender
gl1: OpenGL 1
gl2: OpenGL 2
gles: OpenGL ES 2
-->
<arg type="s" direction="out"/>
</method>
</interface>
</node>