kwin/src/platformsupport/scenes/opengl/openglsurfacetexture_internal.h
Vlad Zahorodnii baf05ec4a5 Rename PlatformSurfaceTexture to SurfaceTexture
This is, primarily, to make naming consistent with SurfaceItem,
SurfacePixmap and just "Surface" in the future.
2021-10-21 10:21:56 +03:00

25 lines
475 B
C++

/*
SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "openglsurfacetexture.h"
namespace KWin
{
class SurfacePixmapInternal;
class KWIN_EXPORT OpenGLSurfaceTextureInternal : public OpenGLSurfaceTexture
{
public:
OpenGLSurfaceTextureInternal(OpenGLBackend *backend, SurfacePixmapInternal *pixmap);
protected:
SurfacePixmapInternal *m_pixmap;
};
} // namespace KWin