This is, primarily, to make naming consistent with SurfaceItem, SurfacePixmap and just "Surface" in the future.
25 lines
475 B
C++
25 lines
475 B
C++
/*
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SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#pragma once
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#include "openglsurfacetexture.h"
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namespace KWin
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{
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class SurfacePixmapInternal;
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class KWIN_EXPORT OpenGLSurfaceTextureInternal : public OpenGLSurfaceTexture
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{
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public:
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OpenGLSurfaceTextureInternal(OpenGLBackend *backend, SurfacePixmapInternal *pixmap);
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protected:
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SurfacePixmapInternal *m_pixmap;
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};
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} // namespace KWin
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