kwin/effects/startupfeedback/data/blinking-startup-fragment.glsl
Fredrik Höglund af92a4efd4 kwin: Rename sample to sampler in all shaders
A sample is not the same thing as a sampler.
2011-02-17 19:19:40 +01:00

15 lines
285 B
GLSL

uniform sampler2D sampler;
uniform float textureWidth;
uniform float textureHeight;
uniform vec4 u_color;
varying vec2 varyingTexCoords;
void main()
{
vec4 tex = texture2D(sampler, varyingTexCoords);
if (tex.a != 1.0) {
tex = u_color;
}
gl_FragColor = tex;
}