2a8ab547e1
At the same time the xinput2 integration is split out of X11Cursor and made a standalone part of the platform plugin. XInput integration is nowadays not only used by the cursor position polling, but also for modifier only shortcuts. By splitting it out the modifier shortcuts start to work also when one doesn't have anything requesting a mouse position polling. This also simplifies the conditional builds: xinput integration is only included if we have support for it at compile time without having to have many ifdefs in the cursor implementation. For the inclusion of cursor in the kcmkwin this also removes all the ifdefs. The key events are only requested if we have xinput 2.1. Otherwise we would not get all raw events if the input device gets grabbed. Reviewers: #kwin, #plasma_on_wayland Subscribers: plasma-devel, kwin Tags: #plasma_on_wayland, #kwin Differential Revision: https://phabricator.kde.org/D2473
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/*
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* Copyright (c) 2004 Lubos Lunak <l.lunak@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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// Include some code from kwin core in order to avoid
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// double implementation.
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#include "ruleslist.h"
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#include "../../cursor.cpp"
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#include "../../plugins/platforms/x11/standalone/x11cursor.cpp"
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#include "../../rules.cpp"
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#include "../../placement.cpp"
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#include "../../options.cpp"
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#include "../../utils.cpp"
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#include "../../client_machine.cpp"
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KWin::InputRedirection *KWin::InputRedirection::s_self = nullptr;
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Qt::MouseButtons KWin::InputRedirection::qtButtonStates() const
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{
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return Qt::NoButton;
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}
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Qt::KeyboardModifiers KWin::InputRedirection::keyboardModifiers() const
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{
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return Qt::NoModifier;
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}
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void KWin::InputRedirection::warpPointer(const QPointF&)
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{
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}
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bool KWin::InputRedirection::supportsPointerWarping() const
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{
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return false;
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}
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QPointF KWin::InputRedirection::globalPointer() const
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{
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return QPointF();
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}
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