24b23dfc01
A new GlobalShortcutsManager is introduced which is responsible for holding the registered shortcuts and triggering the matching action. The InputRedirection checks with the GlobalShortcutManager whether a key press event triggers a global shortcut and stops processing the event in that case. At the moment the GlobalShortcutsManager only supports the very basics for KWin internal usage. External applications can not yet make usage of the global shortcut system inside KWin.
217 lines
6 KiB
C++
217 lines
6 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_INPUT_H
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#define KWIN_INPUT_H
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#include <kwinglobals.h>
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#include <QHash>
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#include <QObject>
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#include <QPoint>
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#include <QEvent>
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#include <QWeakPointer>
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#include <config-kwin.h>
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#if HAVE_XKB
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#include <xkbcommon/xkbcommon.h>
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#endif
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class QAction;
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class QKeySequence;
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namespace KWin
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{
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class GlobalShortcutsManager;
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class Toplevel;
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class Xkb;
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/**
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* @brief This class is responsible for redirecting incoming input to the surface which currently
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* has input or send enter/leave events.
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*
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* In addition input is intercepted before passed to the surfaces to have KWin internal areas
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* getting input first (e.g. screen edges) and filter the input event out if we currently have
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* a full input grab.
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*
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*/
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class InputRedirection : public QObject
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{
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Q_OBJECT
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public:
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enum PointerButtonState {
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PointerButtonReleased,
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PointerButtonPressed
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};
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enum PointerAxis {
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PointerAxisVertical,
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PointerAxisHorizontal
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};
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enum KeyboardKeyState {
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KeyboardKeyReleased,
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KeyboardKeyPressed
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};
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virtual ~InputRedirection();
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/**
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* @return const QPointF& The current global pointer position
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*/
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const QPointF &globalPointer() const;
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/**
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* @brief The last known state of the @p button. If @p button is still unknown the state is
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* @c PointerButtonReleased.
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*
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* @param button The button for which the last known state should be queried.
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* @return KWin::InputRedirection::PointerButtonState
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*/
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PointerButtonState pointerButtonState(uint32_t button) const;
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Qt::MouseButtons qtButtonStates() const;
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Qt::KeyboardModifiers keyboardModifiers() const;
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void registerShortcut(const QKeySequence &shortcut, QAction *action);
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/**
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* @internal
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*/
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void processPointerMotion(const QPointF &pos, uint32_t time);
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/**
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* @internal
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*/
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void processPointerButton(uint32_t button, PointerButtonState state, uint32_t time);
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/**
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* @internal
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*/
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void processPointerAxis(PointerAxis axis, qreal delta, uint32_t time);
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/**
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* @internal
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*/
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void processKeyboardKey(uint32_t key, KeyboardKeyState state, uint32_t time);
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/**
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* @internal
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*/
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void processKeyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group);
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/**
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* @internal
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**/
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void processKeymapChange(int fd, uint32_t size);
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static uint8_t toXPointerButton(uint32_t button);
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static uint8_t toXPointerButton(PointerAxis axis, qreal delta);
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public Q_SLOTS:
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void updatePointerWindow();
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Q_SIGNALS:
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/**
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* @brief Emitted when the global pointer position changed
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*
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* @param pos The new global pointer position.
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*/
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void globalPointerChanged(const QPointF &pos);
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/**
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* @brief Emitted when the state of a pointer button changed.
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*
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* @param button The button which changed
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* @param state The new button state
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*/
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void pointerButtonStateChanged(uint32_t button, InputRedirection::PointerButtonState state);
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/**
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* @brief Emitted when a pointer axis changed
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*
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* @param axis The axis on which the even occurred
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* @param delta The delta of the event.
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*/
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void pointerAxisChanged(InputRedirection::PointerAxis axis, qreal delta);
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private:
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static QEvent::Type buttonStateToEvent(PointerButtonState state);
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static Qt::MouseButton buttonToQtMouseButton(uint32_t button);
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Toplevel *findToplevel(const QPoint &pos);
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QPointF m_globalPointer;
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QHash<uint32_t, PointerButtonState> m_pointerButtons;
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#if HAVE_XKB
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QScopedPointer<Xkb> m_xkb;
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#endif
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/**
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* @brief The Toplevel which currently receives pointer events
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*/
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QWeakPointer<Toplevel> m_pointerWindow;
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GlobalShortcutsManager *m_shortcuts;
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KWIN_SINGLETON(InputRedirection)
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friend InputRedirection *input();
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};
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#if HAVE_XKB
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class Xkb
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{
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public:
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Xkb();
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~Xkb();
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void installKeymap(int fd, uint32_t size);
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void updateModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group);
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void updateKey(uint32_t key, InputRedirection::KeyboardKeyState state);
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xkb_keysym_t toKeysym(uint32_t key);
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QString toString(xkb_keysym_t keysym);
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Qt::Key toQtKey(xkb_keysym_t keysym);
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Qt::KeyboardModifiers modifiers() const;
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private:
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xkb_context *m_context;
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xkb_keymap *m_keymap;
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xkb_state *m_state;
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xkb_mod_index_t m_shiftModifier;
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xkb_mod_index_t m_controlModifier;
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xkb_mod_index_t m_altModifier;
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xkb_mod_index_t m_metaModifier;
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Qt::KeyboardModifiers m_modifiers;
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};
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#endif
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inline
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InputRedirection *input()
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{
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return InputRedirection::s_self;
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}
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inline
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const QPointF &InputRedirection::globalPointer() const
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{
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return m_globalPointer;
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}
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inline
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InputRedirection::PointerButtonState InputRedirection::pointerButtonState(uint32_t button) const
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{
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auto it = m_pointerButtons.constFind(button);
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if (it != m_pointerButtons.constEnd()) {
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return it.value();
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} else {
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return KWin::InputRedirection::PointerButtonReleased;
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}
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}
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#if HAVE_XKB
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inline
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Qt::KeyboardModifiers Xkb::modifiers() const
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{
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return m_modifiers;
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}
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#endif
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} // namespace KWin
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#endif // KWIN_INPUT_H
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