kwin/clients/oxygen/oxygenshadowcache.cpp
Hugo Pereira Da Costa 025e7a5859 Fixed some coding style.
Changed tileset definition so that all shadow pixmaps have same size.

svn path=/trunk/KDE/kdebase/workspace/; revision=1217933
2011-01-29 18:10:00 +00:00

426 lines
15 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// oxygenshadowcache.cpp
// handles caching of TileSet objects to draw shadows
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "oxygenshadowcache.h"
#include <cassert>
#include <cmath>
#include <KColorUtils>
#include <QtGui/QPainter>
#include <QtCore/QTextStream>
namespace Oxygen
{
//_______________________________________________________
qreal sqr( qreal x )
{ return x*x; }
//_______________________________________________________
ShadowCache::ShadowCache( DecoHelper& helper ):
helper_( helper ),
activeShadowConfiguration_( ShadowConfiguration( QPalette::Active ) ),
inactiveShadowConfiguration_( ShadowConfiguration( QPalette::Inactive ) )
{
setEnabled( true );
setMaxIndex( 256 );
}
//_______________________________________________________
bool ShadowCache::shadowConfigurationChanged( const ShadowConfiguration& other ) const
{
const ShadowConfiguration& local = (other.colorGroup() == QPalette::Active ) ? activeShadowConfiguration_:inactiveShadowConfiguration_;
return !(local == other);
}
//_______________________________________________________
void ShadowCache::setShadowConfiguration( const ShadowConfiguration& other )
{
ShadowConfiguration& local = (other.colorGroup() == QPalette::Active ) ? activeShadowConfiguration_:inactiveShadowConfiguration_;
local = other;
}
//_______________________________________________________
TileSet* ShadowCache::tileSet( const Key& key )
{
// check if tileSet already in cache
int hash( key.hash() );
if( enabled_ && shadowCache_.contains(hash) ) return shadowCache_.object(hash);
// create tileSet otherwise
qreal size( shadowSize() );
TileSet* tileSet = new TileSet( shadowPixmap( key, key.active ), size, size, size, size, size, size, 1, 1);
shadowCache_.insert( hash, tileSet );
return tileSet;
}
//_______________________________________________________
TileSet* ShadowCache::tileSet( Key key, qreal opacity )
{
int index( opacity*maxIndex_ );
assert( index <= maxIndex_ );
// construct key
key.index = index;
// check if tileSet already in cache
int hash( key.hash() );
if( enabled_ && animatedShadowCache_.contains(hash) ) return animatedShadowCache_.object(hash);
// create shadow and tileset otherwise
qreal size( shadowSize() );
QPixmap shadow( size*2, size*2 );
shadow.fill( Qt::transparent );
QPainter p( &shadow );
p.setRenderHint( QPainter::Antialiasing );
QPixmap inactiveShadow( shadowPixmap( key, false ) );
{
QPainter pp( &inactiveShadow );
pp.setRenderHint( QPainter::Antialiasing );
pp.setCompositionMode(QPainter::CompositionMode_DestinationIn);
pp.fillRect( inactiveShadow.rect(), QColor( 0, 0, 0, 255*(1.0-opacity ) ) );
}
QPixmap activeShadow( shadowPixmap( key, true ) );
{
QPainter pp( &activeShadow );
pp.setRenderHint( QPainter::Antialiasing );
pp.setCompositionMode(QPainter::CompositionMode_DestinationIn);
pp.fillRect( activeShadow.rect(), QColor( 0, 0, 0, 255*( opacity ) ) );
}
p.drawPixmap( QPointF(0,0), inactiveShadow );
p.drawPixmap( QPointF(0,0), activeShadow );
p.end();
TileSet* tileSet = new TileSet(shadow, size, size, 1, 1);
animatedShadowCache_.insert( hash, tileSet );
return tileSet;
}
//_______________________________________________________
QPixmap ShadowCache::shadowPixmap( const Key& key, bool active ) const
{
// local reference to relevant shadow configuration
const ShadowConfiguration& shadowConfiguration(
active && key.useOxygenShadows ?
activeShadowConfiguration_:inactiveShadowConfiguration_ );
static const qreal fixedSize = 25.5;
qreal size( shadowSize() );
qreal shadowSize( shadowConfiguration.isEnabled() ? shadowConfiguration.shadowSize():0 );
QPixmap shadow = QPixmap( size*2, size*2 );
shadow.fill( Qt::transparent );
QPainter p( &shadow );
p.setRenderHint( QPainter::Antialiasing );
p.setPen( Qt::NoPen );
// some gradients rendering are different at bottom corners if client has no border
bool hasBorder( key.hasBorder || key.isShade );
if( shadowSize )
{
if( active && key.useOxygenShadows )
{
{
// inner (shark) gradient
const qreal gradientSize = qMin( shadowSize, (shadowSize+fixedSize)/2 );
const qreal hoffset = shadowConfiguration.horizontalOffset()*gradientSize/fixedSize;
const qreal voffset = shadowConfiguration.verticalOffset()*gradientSize/fixedSize;
QRadialGradient rg = QRadialGradient( size+12.0*hoffset, size+12.0*voffset, gradientSize );
rg.setColorAt(1, Qt::transparent );
// gaussian shadow is used
int nPoints( (10*gradientSize)/fixedSize );
Gaussian f( 0.85, 0.17 );
QColor c = shadowConfiguration.innerColor();
for( int i = 0; i < nPoints; i++ )
{
qreal x = qreal(i)/nPoints;
c.setAlphaF( f(x) );
rg.setColorAt( x, c );
}
p.setBrush( rg );
renderGradient( p, shadow.rect(), rg, hasBorder );
}
{
// outer (spread) gradient
const qreal gradientSize = shadowSize;
const qreal hoffset = shadowConfiguration.horizontalOffset()*gradientSize/fixedSize;
const qreal voffset = shadowConfiguration.verticalOffset()*gradientSize/fixedSize;
QRadialGradient rg = QRadialGradient( size+12.0*hoffset, size+12.0*voffset, gradientSize );
rg.setColorAt(1, Qt::transparent );
// gaussian shadow is used
int nPoints( (10*gradientSize)/fixedSize );
Gaussian f( 0.46, 0.34 );
QColor c = shadowConfiguration.outerColor();
for( int i = 0; i < nPoints; i++ )
{
qreal x = qreal(i)/nPoints;
c.setAlphaF( f(x) );
rg.setColorAt( x, c );
}
p.setBrush( rg );
p.drawRect( shadow.rect() );
}
} else {
{
// inner (sharp gradient)
const qreal gradientSize = qMin( shadowSize, fixedSize );
const qreal hoffset = shadowConfiguration.horizontalOffset()*gradientSize/fixedSize;
const qreal voffset = shadowConfiguration.verticalOffset()*gradientSize/fixedSize;
QRadialGradient rg = QRadialGradient( size+hoffset, size+voffset, gradientSize );
rg.setColorAt(1, Qt::transparent );
// parabolic shadow is used
int nPoints( (10*gradientSize)/fixedSize );
Parabolic f( 1.0, 0.22 );
QColor c = shadowConfiguration.outerColor();
for( int i = 0; i < nPoints; i++ )
{
qreal x = qreal(i)/nPoints;
c.setAlphaF( f(x) );
rg.setColorAt( x, c );
}
p.setBrush( rg );
renderGradient( p, shadow.rect(), rg, hasBorder );
}
{
// mid gradient
const qreal gradientSize = qMin( shadowSize, (shadowSize+2*fixedSize)/3 );
const qreal hoffset = shadowConfiguration.horizontalOffset()*gradientSize/fixedSize;
const qreal voffset = shadowConfiguration.verticalOffset()*gradientSize/fixedSize;
// gaussian shadow is used
QRadialGradient rg = QRadialGradient( size+8.0*hoffset, size+8.0*voffset, gradientSize );
rg.setColorAt(1, Qt::transparent );
int nPoints( (10*gradientSize)/fixedSize );
Gaussian f( 0.54, 0.21);
QColor c = shadowConfiguration.outerColor();
for( int i = 0; i < nPoints; i++ )
{
qreal x = qreal(i)/nPoints;
c.setAlphaF( f(x) );
rg.setColorAt( x, c );
}
p.setBrush( rg );
p.drawRect( shadow.rect() );
}
{
// outer (spread) gradient
const qreal gradientSize = shadowSize;
const qreal hoffset = shadowConfiguration.horizontalOffset()*gradientSize/fixedSize;
const qreal voffset = shadowConfiguration.verticalOffset()*gradientSize/fixedSize;
// gaussian shadow is used
QRadialGradient rg = QRadialGradient( size+20.0*hoffset, size+20.0*voffset, gradientSize );
rg.setColorAt(1, Qt::transparent );
int nPoints( (20*gradientSize)/fixedSize );
Gaussian f( 0.155, 0.445);
QColor c = shadowConfiguration.outerColor();
for( int i = 0; i < nPoints; i++ )
{
qreal x = qreal(i)/nPoints;
c.setAlphaF( f(x) );
rg.setColorAt( x, c );
}
p.setBrush( rg );
p.drawRect( shadow.rect() );
}
}
}
// mask
p.setCompositionMode(QPainter::CompositionMode_DestinationOut);
p.setBrush( Qt::black );
p.drawEllipse( QRectF( size-3, size-3, 6, 6 ) );
p.end();
return shadow;
}
//_______________________________________________________
void ShadowCache::renderGradient( QPainter& p, const QRectF& rect, const QRadialGradient& rg, bool hasBorder ) const
{
if( hasBorder )
{
p.setBrush( rg );
p.drawRect( rect );
return;
}
qreal size( rect.width()/2.0 );
qreal hoffset( rg.center().x() - size );
qreal voffset( rg.center().y() - size );
// load gradient stops
QGradientStops stops( rg.stops() );
qreal radius( rg.radius() );
// draw ellipse for the upper rect
{
QRectF rect( hoffset, voffset, 2*size-hoffset, size );
p.setBrush( rg );
p.drawRect( rect );
}
// draw square gradients for the lower rect
{
// vertical lines
QRectF rect( hoffset, size+voffset, 2*size-hoffset, 4 );
QLinearGradient lg( hoffset, 0.0, 2*size+hoffset, 0.0 );
for( int i = 0; i<stops.size(); i++ )
{
QColor c( stops[i].second );
qreal xx( stops[i].first*radius );
lg.setColorAt( (size-xx)/(2.0*size), c );
lg.setColorAt( (size+xx)/(2.0*size), c );
}
p.setBrush( lg );
p.drawRect( rect );
}
{
// horizontal line
QRectF rect( size-4+hoffset, size+voffset, 8, size );
QLinearGradient lg = QLinearGradient( 0, voffset, 0, 2*size+voffset );
for( int i = 0; i<stops.size(); i++ )
{
QColor c( stops[i].second );
qreal xx( stops[i].first*radius );
lg.setColorAt( (size+xx)/(2.0*size), c );
}
p.setBrush( lg );
p.drawRect( rect );
}
{
// bottom-left corner
QRectF rect( hoffset, size+4+voffset, size-4, size );
QRadialGradient rg = QRadialGradient( size+hoffset-4, size+4+voffset, radius );
for( int i = 0; i<stops.size(); i++ )
{
QColor c( stops[i].second );
qreal xx( stops[i].first -4.0/rg.radius() );
if( xx<0 )
{
if( i < stops.size()-1 )
{
qreal x1( stops[i+1].first -4.0/rg.radius() );
c = KColorUtils::mix( c, stops[i+1].second, -xx/(x1-xx) );
}
xx = 0;
}
rg.setColorAt( xx, c );
}
p.setBrush( rg );
p.drawRect( rect );
}
{
// bottom-right corner
QRectF rect( size+4+hoffset, size+4+voffset, size-4, size );
QRadialGradient rg = QRadialGradient( size+hoffset+4, size+4+voffset, radius );
for( int i = 0; i<stops.size(); i++ )
{
QColor c( stops[i].second );
qreal xx( stops[i].first -4.0/rg.radius() );
if( xx<0 )
{
if( i < stops.size()-1 )
{
qreal x1( stops[i+1].first -4.0/rg.radius() );
c = KColorUtils::mix( c, stops[i+1].second, -xx/(x1-xx) );
}
xx = 0;
}
rg.setColorAt( xx, c );
}
p.setBrush( rg );
p.drawRect( rect );
}
}
}