kwin/effects/startupfeedback/data/blinking-startup-fragment.glsl
2011-01-30 14:12:05 +01:00

15 lines
283 B
GLSL

uniform sampler2D sample;
uniform float textureWidth;
uniform float textureHeight;
uniform vec4 u_color;
varying vec2 varyingTexCoords;
void main()
{
vec4 tex = texture2D(sample, varyingTexCoords);
if (tex.a != 1.0) {
tex = u_color;
}
gl_FragColor = tex;
}