This patch introduces some kind of damage propagation. In the old version of the blur effect we had to repaint the whole window if sth behind the blurred area was damaged. The new texture cache, which was introduced by the last patch, gives us the opportunity to only update parts of blurred background texture. This means that the damaged area can only propagate with the speed of the blurring radius per window layer. REVIEW: 102665 |
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CMakeLists.txt | ||
presentwindows.cpp | ||
presentwindows.desktop | ||
presentwindows.h | ||
presentwindows_config.cpp | ||
presentwindows_config.desktop | ||
presentwindows_config.h | ||
presentwindows_config.ui | ||
presentwindows_proxy.cpp | ||
presentwindows_proxy.h |