7d4471eba6
Summary: In order to properly implement xdg_surface.set_window_geometry we need two kinds of geometry - frame and buffer. The frame geometry specifies visible bounds of the client on the screen, excluding client-side drop shadows. The buffer geometry specifies rectangle on the screen that the attached buffer or x11 pixmap occupies on the screen. This change renames the geometry property to frameGeometry in order to reflect the new meaning assigned to it as well to make it easier to differentiate between frame geometry and buffer geometry in the future. Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D24334
189 lines
6.7 KiB
C++
189 lines
6.7 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kwin_wayland_test.h"
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#include "platform.h"
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#include "abstract_client.h"
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#include "cursor.h"
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#include "deleted.h"
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#include "screenedge.h"
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#include "screens.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include "xdgshellclient.h"
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#include <kwineffects.h>
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#include <KWayland/Client/connection_thread.h>
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#include <KWayland/Client/compositor.h>
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#include <KWayland/Client/event_queue.h>
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#include <KWayland/Client/registry.h>
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#include <KWayland/Client/pointer.h>
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#include <KWayland/Client/seat.h>
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#include <KWayland/Client/shm_pool.h>
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#include <KWayland/Client/surface.h>
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#include <KWayland/Server/seat_interface.h>
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namespace KWin
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{
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static const QString s_socketName = QStringLiteral("wayland_test_kwin_input_stacking_order-0");
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class InputStackingOrderTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void init();
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void cleanup();
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void testPointerFocusUpdatesOnStackingOrderChange_data();
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void testPointerFocusUpdatesOnStackingOrderChange();
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private:
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void render(KWayland::Client::Surface *surface);
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};
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void InputStackingOrderTest::initTestCase()
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{
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qRegisterMetaType<KWin::XdgShellClient *>();
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qRegisterMetaType<KWin::AbstractClient*>();
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qRegisterMetaType<KWin::Deleted*>();
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QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
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QVERIFY(workspaceCreatedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
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QMetaObject::invokeMethod(kwinApp()->platform(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(int, 2));
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kwinApp()->start();
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QVERIFY(workspaceCreatedSpy.wait());
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QCOMPARE(screens()->count(), 2);
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QCOMPARE(screens()->geometry(0), QRect(0, 0, 1280, 1024));
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QCOMPARE(screens()->geometry(1), QRect(1280, 0, 1280, 1024));
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setenv("QT_QPA_PLATFORM", "wayland", true);
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waylandServer()->initWorkspace();
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}
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void InputStackingOrderTest::init()
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{
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using namespace KWayland::Client;
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QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::Seat));
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QVERIFY(Test::waitForWaylandPointer());
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screens()->setCurrent(0);
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Cursor::setPos(QPoint(640, 512));
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}
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void InputStackingOrderTest::cleanup()
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{
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Test::destroyWaylandConnection();
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}
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void InputStackingOrderTest::render(KWayland::Client::Surface *surface)
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{
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Test::render(surface, QSize(100, 50), Qt::blue);
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Test::flushWaylandConnection();
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}
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void InputStackingOrderTest::testPointerFocusUpdatesOnStackingOrderChange_data()
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{
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QTest::addColumn<Test::XdgShellSurfaceType>("type");
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QTest::newRow("xdgShellV6") << Test::XdgShellSurfaceType::XdgShellV6;
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QTest::newRow("xdgWmBase") << Test::XdgShellSurfaceType::XdgShellStable;
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}
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void InputStackingOrderTest::testPointerFocusUpdatesOnStackingOrderChange()
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{
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// this test creates two windows which overlap
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// the pointer is in the overlapping area which means the top most window has focus
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// as soon as the top most window gets lowered the window should lose focus and the
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// other window should gain focus without a mouse event in between
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using namespace KWayland::Client;
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// create pointer and signal spy for enter and leave signals
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auto pointer = Test::waylandSeat()->createPointer(Test::waylandSeat());
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QVERIFY(pointer);
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QVERIFY(pointer->isValid());
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QSignalSpy enteredSpy(pointer, &Pointer::entered);
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QVERIFY(enteredSpy.isValid());
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QSignalSpy leftSpy(pointer, &Pointer::left);
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QVERIFY(leftSpy.isValid());
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// now create the two windows and make them overlap
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QSignalSpy clientAddedSpy(waylandServer(), &WaylandServer::shellClientAdded);
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QVERIFY(clientAddedSpy.isValid());
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Surface *surface1 = Test::createSurface(Test::waylandCompositor());
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QVERIFY(surface1);
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QFETCH(Test::XdgShellSurfaceType, type);
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XdgShellSurface *shellSurface1 = Test::createXdgShellSurface(type, surface1, surface1);
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QVERIFY(shellSurface1);
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render(surface1);
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QVERIFY(clientAddedSpy.wait());
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AbstractClient *window1 = workspace()->activeClient();
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QVERIFY(window1);
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Surface *surface2 = Test::createSurface(Test::waylandCompositor());
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QVERIFY(surface2);
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XdgShellSurface *shellSurface2 = Test::createXdgShellSurface(type, surface2, surface2);
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QVERIFY(shellSurface2);
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render(surface2);
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QVERIFY(clientAddedSpy.wait());
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AbstractClient *window2 = workspace()->activeClient();
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QVERIFY(window2);
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QVERIFY(window1 != window2);
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// now make windows overlap
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window2->move(window1->pos());
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QCOMPARE(window1->frameGeometry(), window2->frameGeometry());
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// enter
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kwinApp()->platform()->pointerMotion(QPointF(25, 25), 1);
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QVERIFY(enteredSpy.wait());
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QCOMPARE(enteredSpy.count(), 1);
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// window 2 should have focus
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QCOMPARE(pointer->enteredSurface(), surface2);
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// also on the server
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
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// raise window 1 above window 2
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QVERIFY(leftSpy.isEmpty());
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workspace()->raiseClient(window1);
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// should send leave to window2
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QVERIFY(leftSpy.wait());
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QCOMPARE(leftSpy.count(), 1);
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// and an enter to window1
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QCOMPARE(enteredSpy.count(), 2);
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QCOMPARE(pointer->enteredSurface(), surface1);
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window1->surface());
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// let's destroy window1, that should pass focus to window2 again
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QSignalSpy windowClosedSpy(window1, &Toplevel::windowClosed);
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QVERIFY(windowClosedSpy.isValid());
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surface1->deleteLater();
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QVERIFY(windowClosedSpy.wait());
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QVERIFY(enteredSpy.wait());
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QCOMPARE(enteredSpy.count(), 3);
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QCOMPARE(pointer->enteredSurface(), surface2);
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QCOMPARE(waylandServer()->seat()->focusedPointerSurface(), window2->surface());
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}
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}
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WAYLANDTEST_MAIN(KWin::InputStackingOrderTest)
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#include "input_stacking_order.moc"
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