b7ee35bba1
It uses a generic vertex shader and because of that it needs to mark all windows which are inverted as transformed. There is currently a conflict with Lanczos (or thumbnails) and with the desktop in cube effect. |
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.. | ||
data | ||
CMakeLists.txt | ||
invert.cpp | ||
invert.desktop | ||
invert.h | ||
invert_config.cpp | ||
invert_config.desktop | ||
invert_config.h |