kwin/src/scripting/scripting.h
Vlad Zahorodnii 4b343698c3 scripting: Drop registerWindow() workaround
desktopchangeosd appears to stop updating because kwin fails to deselect
XShape events.
2023-03-27 11:05:34 +00:00

398 lines
12 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2010 Rohan Prabhu <rohan@rohanprabhu.com>
SPDX-FileCopyrightText: 2011 Martin Gräßlin <mgraesslin@kde.org>
SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#pragma once
#include "libkwineffects/kwinglobals.h"
#include <QHash>
#include <QJSEngine>
#include <QJSValue>
#include <QStringList>
#include <QTimer>
#include <QDBusContext>
#include <QDBusMessage>
class QQmlComponent;
class QQmlContext;
class QQmlEngine;
class QAction;
class QMenu;
class QRecursiveMutex;
class QQuickWindow;
class KConfigGroup;
/// @c true == javascript, @c false == qml
typedef QList<QPair<bool, QPair<QString, QString>>> LoadScriptList;
namespace KWin
{
class Window;
class QtScriptWorkspaceWrapper;
class KWIN_EXPORT AbstractScript : public QObject
{
Q_OBJECT
public:
AbstractScript(int id, QString scriptName, QString pluginName, QObject *parent = nullptr);
~AbstractScript() override;
int scriptId() const
{
return m_scriptId;
}
QString fileName() const
{
return m_fileName;
}
const QString &pluginName()
{
return m_pluginName;
}
bool running() const
{
return m_running;
}
KConfigGroup config() const;
public Q_SLOTS:
void stop();
virtual void run() = 0;
Q_SIGNALS:
void runningChanged(bool);
protected:
void setRunning(bool running)
{
if (m_running == running) {
return;
}
m_running = running;
Q_EMIT runningChanged(m_running);
}
private:
int m_scriptId;
QString m_fileName;
QString m_pluginName;
bool m_running;
};
/**
* In order to be able to construct QTimer objects in javascript, the constructor
* must be declared with Q_INVOKABLE.
*/
class ScriptTimer : public QTimer
{
Q_OBJECT
public:
Q_INVOKABLE ScriptTimer(QObject *parent = nullptr);
};
class Script : public AbstractScript, QDBusContext
{
Q_OBJECT
public:
Script(int id, QString scriptName, QString pluginName, QObject *parent = nullptr);
virtual ~Script();
Q_INVOKABLE QVariant readConfig(const QString &key, const QVariant &defaultValue = QVariant());
Q_INVOKABLE void callDBus(const QString &service, const QString &path,
const QString &interface, const QString &method,
const QJSValue &arg1 = QJSValue(),
const QJSValue &arg2 = QJSValue(),
const QJSValue &arg3 = QJSValue(),
const QJSValue &arg4 = QJSValue(),
const QJSValue &arg5 = QJSValue(),
const QJSValue &arg6 = QJSValue(),
const QJSValue &arg7 = QJSValue(),
const QJSValue &arg8 = QJSValue(),
const QJSValue &arg9 = QJSValue());
Q_INVOKABLE bool registerShortcut(const QString &objectName, const QString &text,
const QString &keySequence, const QJSValue &callback);
Q_INVOKABLE bool registerScreenEdge(int edge, const QJSValue &callback);
Q_INVOKABLE bool unregisterScreenEdge(int edge);
Q_INVOKABLE bool registerTouchScreenEdge(int edge, const QJSValue &callback);
Q_INVOKABLE bool unregisterTouchScreenEdge(int edge);
/**
* @brief Registers the given @p callback to be invoked whenever the UserActionsMenu is about
* to be showed. In the callback the script can create a further sub menu or menu entry to be
* added to the UserActionsMenu.
*
* @param callback Script method to execute when the UserActionsMenu is about to be shown.
* @return void
* @see actionsForUserActionMenu
*/
Q_INVOKABLE void registerUserActionsMenu(const QJSValue &callback);
/**
* @brief Creates actions for the UserActionsMenu by invoking the registered callbacks.
*
* This method invokes all the callbacks previously registered with registerUseractionsMenuCallback.
* The Client @p c is passed in as an argument to the invoked method.
*
* The invoked method is supposed to return a JavaScript object containing either the menu or
* menu entry to be added. In case the callback returns a null or undefined or any other invalid
* value, it is not considered for adding to the menu.
*
* The JavaScript object structure for a menu entry looks like the following:
* @code
* {
* title: "My Menu Entry",
* checkable: true,
* checked: false,
* triggered: function (action) {
* // callback when the menu entry is triggered with the QAction as argument
* }
* }
* @endcode
*
* To construct a complete Menu the JavaScript object looks like the following:
* @code
* {
* title: "My Menu Title",
* items: [{...}, {...}, ...] // list of menu entries as described above
* }
* @endcode
*
* The returned JavaScript object is introspected and for a menu entry a QAction is created,
* while for a menu a QMenu is created and QActions for the individual entries. Of course it
* is allowed to have nested structures.
*
* All created objects are (grand) children to the passed in @p parent menu, so that they get
* deleted whenever the menu is destroyed.
*
* @param c The Client for which the menu is invoked, passed to the callback
* @param parent The Parent for the created Menus or Actions
* @return QList< QAction* > List of QActions obtained from asking the registered callbacks
* @see registerUseractionsMenuCallback
*/
QList<QAction *> actionsForUserActionMenu(Window *client, QMenu *parent);
public Q_SLOTS:
void run() override;
private Q_SLOTS:
/**
* Callback for when loadScriptFromFile has finished.
*/
void slotScriptLoadedFromFile();
/**
* Called when any reserve screen edge is triggered.
*/
bool slotBorderActivated(ElectricBorder border);
private:
/**
* Read the script from file into a byte array.
* If file cannot be read an empty byte array is returned.
*/
QByteArray loadScriptFromFile(const QString &fileName);
/**
* @brief Parses the @p value to either a QMenu or QAction.
*
* @param value The ScriptValue describing either a menu or action
* @param parent The parent to use for the created menu or action
* @return QAction* The parsed action or menu action, if parsing fails returns @c null.
*/
QAction *scriptValueToAction(const QJSValue &value, QMenu *parent);
/**
* @brief Creates a new QAction from the provided data and registers it for invoking the
* @p callback when the action is triggered.
*
* The created action is added to the map of actions and callbacks shared with the global
* shortcuts.
*
* @param title The title of the action
* @param checkable Whether the action is checkable
* @param checked Whether the checkable action is checked
* @param callback The callback to invoke when the action is triggered
* @param parent The parent to be used for the new created action
* @return QAction* The created action
*/
QAction *createAction(const QString &title, const QJSValue &item, QMenu *parent);
/**
* @brief Parses the @p items and creates a QMenu from it.
*
* @param title The title of the Menu.
* @param items JavaScript Array containing Menu items.
* @param parent The parent to use for the new created menu
* @return QAction* The menu action for the new Menu
*/
QAction *createMenu(const QString &title, const QJSValue &items, QMenu *parent);
QJSEngine *m_engine;
QDBusMessage m_invocationContext;
bool m_starting;
QHash<int, QJSValueList> m_screenEdgeCallbacks;
QHash<int, QAction *> m_touchScreenEdgeCallbacks;
QJSValueList m_userActionsMenuCallbacks;
};
class DeclarativeScript : public AbstractScript
{
Q_OBJECT
public:
explicit DeclarativeScript(int id, QString scriptName, QString pluginName, QObject *parent = nullptr);
~DeclarativeScript() override;
public Q_SLOTS:
Q_SCRIPTABLE void run() override;
private Q_SLOTS:
void createComponent();
private:
QQmlContext *m_context;
QQmlComponent *m_component;
};
class JSEngineGlobalMethodsWrapper : public QObject
{
Q_OBJECT
public:
//------------------------------------------------------------------
// enums copy&pasted from kwinglobals.h for exporting
enum ClientAreaOption {
///< geometry where a window will be initially placed after being mapped
PlacementArea,
///< window movement snapping area? ignore struts
MovementArea,
///< geometry to which a window will be maximized
MaximizeArea,
///< like MaximizeArea, but ignore struts - used e.g. for topmenu
MaximizeFullArea,
///< area for fullscreen windows
FullScreenArea,
///< whole workarea (all screens together)
WorkArea,
///< whole area (all screens together), ignore struts
FullArea,
///< one whole screen, ignore struts
ScreenArea
};
Q_ENUM(ClientAreaOption)
explicit JSEngineGlobalMethodsWrapper(DeclarativeScript *parent);
~JSEngineGlobalMethodsWrapper() override;
public Q_SLOTS:
QVariant readConfig(const QString &key, QVariant defaultValue = QVariant());
private:
DeclarativeScript *m_script;
};
/**
* The heart of KWin::Scripting. Infinite power lies beyond
*/
class KWIN_EXPORT Scripting : public QObject
{
Q_OBJECT
Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
private:
explicit Scripting(QObject *parent);
QStringList scriptList;
QList<KWin::AbstractScript *> scripts;
/**
* Lock to protect the scripts member variable.
*/
std::unique_ptr<QRecursiveMutex> m_scriptsLock;
// Preferably call ONLY at load time
void runScripts();
public:
~Scripting() override;
Q_SCRIPTABLE Q_INVOKABLE int loadScript(const QString &filePath, const QString &pluginName = QString());
Q_SCRIPTABLE Q_INVOKABLE int loadDeclarativeScript(const QString &filePath, const QString &pluginName = QString());
Q_SCRIPTABLE Q_INVOKABLE bool isScriptLoaded(const QString &pluginName) const;
Q_SCRIPTABLE Q_INVOKABLE bool unloadScript(const QString &pluginName);
/**
* @brief Invokes all registered callbacks to add actions to the UserActionsMenu.
*
* @param c The Client for which the UserActionsMenu is about to be shown
* @param parent The parent menu to which to add created child menus and items
* @return QList< QAction* > List of all actions aggregated from all scripts.
*/
QList<QAction *> actionsForUserActionMenu(Window *c, QMenu *parent);
QQmlEngine *qmlEngine() const;
QQmlEngine *qmlEngine();
QQmlContext *declarativeScriptSharedContext() const;
QQmlContext *declarativeScriptSharedContext();
QtScriptWorkspaceWrapper *workspaceWrapper() const;
AbstractScript *findScript(const QString &pluginName) const;
static Scripting *self();
static Scripting *create(QObject *parent);
public Q_SLOTS:
void scriptDestroyed(QObject *object);
Q_SCRIPTABLE void start();
private Q_SLOTS:
void slotScriptsQueried();
private:
void init();
LoadScriptList queryScriptsToLoad();
static Scripting *s_self;
QQmlEngine *m_qmlEngine;
QQmlContext *m_declarativeScriptSharedContext;
QtScriptWorkspaceWrapper *m_workspaceWrapper;
};
inline QQmlEngine *Scripting::qmlEngine() const
{
return m_qmlEngine;
}
inline QQmlEngine *Scripting::qmlEngine()
{
return m_qmlEngine;
}
inline QQmlContext *Scripting::declarativeScriptSharedContext() const
{
return m_declarativeScriptSharedContext;
}
inline QQmlContext *Scripting::declarativeScriptSharedContext()
{
return m_declarativeScriptSharedContext;
}
inline QtScriptWorkspaceWrapper *Scripting::workspaceWrapper() const
{
return m_workspaceWrapper;
}
inline Scripting *Scripting::self()
{
return s_self;
}
}