b823747c3b
* speeds up incremental builds as changes to a header will not always need the full mocs_compilation.cpp for all the target's headers rebuild, while having a moc file sourced into a source file only adds minor extra costs, due to small own code and the used headers usually already covered by the source file, being for the same class/struct * seems to not slow down clean builds, due to empty mocs_compilation.cpp resulting in those quickly processed, while the minor extra cost of the sourced moc files does not outweigh that in summary. Measured times actually improved by some percent points. (ideally CMake would just skip empty mocs_compilation.cpp & its object file one day) * enables compiler to see all methods of a class in same compilation unit to do some sanity checks * potentially more inlining in general, due to more in the compilation unit * allows to keep using more forward declarations in the header, as with the moc code being sourced into the cpp file there definitions can be ensured and often are already for the needs of the normal class methods |
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autotests | ||
cmake/modules | ||
data | ||
doc | ||
LICENSES | ||
po | ||
src | ||
tests | ||
.clang-format | ||
.gitignore | ||
.gitlab-ci.yml | ||
.kde-ci.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
KWinDBusInterfaceConfig.cmake.in | ||
logo.png | ||
Mainpage.dox | ||
plasma-kwin_wayland.service.in | ||
plasma-kwin_x11.service.in | ||
README.md |
KWin
KWin is an easy to use, but flexible, composited Window Manager for Xorg windowing systems (Wayland, X11) on Linux. Its primary usage is in conjunction with a Desktop Shell (e.g. KDE Plasma Desktop). KWin is designed to go out of the way; users should not notice that they use a window manager at all. Nevertheless KWin provides a steep learning curve for advanced features, which are available, if they do not conflict with the primary mission. KWin does not have a dedicated targeted user group, but follows the targeted user group of the Desktop Shell using KWin as it's window manager.
KWin is not...
- a standalone window manager (c.f. openbox, i3) and does not provide any functionality belonging to a Desktop Shell.
- a replacement for window managers designed for use with a specific Desktop Shell (e.g. GNOME Shell)
- a minimalistic window manager
- designed for use without compositing or for X11 network transparency, though both are possible.
Contributing to KWin
Please refer to the contributing document for everything you need to know to get started contributing to KWin.
Contacting KWin development team
- mailing list: kwin@kde.org
- IRC: #kde-kwin on irc.libera.chat
Support
Application Developer
If you are an application developer having questions regarding windowing systems (either X11 or Wayland) please do not hesitate to contact us. Preferable through our mailing list. Ideally subscribe to the mailing list, so that your mail doesn't get stuck in the moderation queue.
End user
Please contact the support channels of your Linux distribution for user support. The KWin development team does not provide end user support.
Reporting bugs
Please use KDE's bugtracker and report for product KWin.
Guidelines for new features
A new Feature can only be added to KWin if:
- it does not violate the primary missions as stated at the start of this document
- it does not introduce instabilities
- it is maintained, that is bugs are fixed in a timely manner (second next minor release) if it is not a corner case.
- it works together with all existing features
- it supports both single and multi screen (xrandr)
- it adds a significant advantage
- it is feature complete, that is supports at least all useful features from competitive implementations
- it is not a special case for a small user group
- it does not increase code complexity significantly
- it does not affect KWin's license (GPLv2+)
All new added features are under probation, that is if any of the non-functional requirements as listed above do not hold true in the next two feature releases, the added feature will be removed again.
The same non functional requirements hold true for any kind of plugins (effects, scripts, etc.). It is suggested to use scripted plugins and distribute them separately.