b837a3fca1
Copies the shadow parts into one image and creates a GLTexture from the image, so that we can render the complete shadow with just one texture and one painting pass. Should remove most of the overhead involved when rendering the new Shadows. As a side effect this should fix missing shadows with non-NPOT GPUs and a rendering glitch reported with NVIDIA. REVIEW: 101742 |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
kwinconfig.h.cmake | ||
kwineffects.cpp | ||
kwineffects.h | ||
kwinglobals.cpp | ||
kwinglobals.h | ||
kwinglplatform.cpp | ||
kwinglplatform.h | ||
kwinglutils.cpp | ||
kwinglutils.h | ||
kwinglutils_funcs.cpp | ||
kwinglutils_funcs.h | ||
kwinxrenderutils.cpp | ||
kwinxrenderutils.h | ||
Mainpage.dox | ||
Messages.sh |