kwin/plugins/platforms/x11/common/eglonxbackend.cpp
Vlad Zahorodnii b8a70e62d5 Introduce RenderLoop
At the moment, our frame scheduling infrastructure is still heavily
based on Xinerama-style rendering. Specifically, we assume that painting
is driven by a single timer, etc.

This change introduces a new type - RenderLoop. Its main purpose is to
drive compositing on a specific output, or in case of X11, on the
overlay window.

With RenderLoop, compositing is synchronized to vblank events. It
exposes the last and the next estimated presentation timestamp. The
expected presentation timestamp can be used by effects to ensure that
animations are synchronized with the upcoming vblank event.

On Wayland, every outputs has its own render loop. On X11, per screen
rendering is not possible, therefore the platform exposes the render
loop for the overlay window. Ideally, the Scene has to expose the
RenderLoop, but as the first step towards better compositing scheduling
it's good as is for the time being.

The RenderLoop tries to minimize the latency by delaying compositing as
close as possible to the next vblank event. One tricky thing about it is
that if compositing is too close to the next vblank event, animations
may become a little bit choppy. However, increasing the latency reduces
the choppiness.

Given that, there is no any "silver bullet" solution for the choppiness
issue, a new option has been added in the Compositing KCM to specify the
amount of latency. By default, it's "Medium," but if a user is not
satisfied with the upstream default, they can tweak it.
2021-01-06 16:59:29 +00:00

298 lines
9.8 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2010, 2012 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "eglonxbackend.h"
// kwin
#include "main.h"
#include "options.h"
#include "overlaywindow.h"
#include "platform.h"
#include "xcbutils.h"
// Qt
#include <QLoggingCategory>
#include <QDebug>
Q_LOGGING_CATEGORY(KWIN_CORE, "kwin_core", QtCriticalMsg)
namespace KWin
{
EglOnXBackend::EglOnXBackend(Display *display)
: AbstractEglBackend()
, m_overlayWindow(kwinApp()->platform()->createOverlayWindow())
, surfaceHasSubPost(0)
, m_usesOverlayWindow(true)
, m_connection(connection())
, m_x11Display(display)
, m_rootWindow(rootWindow())
, m_x11ScreenNumber(kwinApp()->x11ScreenNumber())
{
// Egl is always direct rendering
setIsDirectRendering(true);
}
EglOnXBackend::EglOnXBackend(xcb_connection_t *connection, Display *display, xcb_window_t rootWindow, int screenNumber, xcb_window_t renderingWindow)
: AbstractEglBackend()
, m_overlayWindow(nullptr)
, surfaceHasSubPost(0)
, m_usesOverlayWindow(false)
, m_connection(connection)
, m_x11Display(display)
, m_rootWindow(rootWindow)
, m_x11ScreenNumber(screenNumber)
, m_renderingWindow(renderingWindow)
{
// Egl is always direct rendering
setIsDirectRendering(true);
}
EglOnXBackend::~EglOnXBackend()
{
if (isFailed() && m_overlayWindow) {
m_overlayWindow->destroy();
}
cleanup();
if (m_overlayWindow) {
if (overlayWindow()->window()) {
overlayWindow()->destroy();
}
delete m_overlayWindow;
}
}
void EglOnXBackend::init()
{
qputenv("EGL_PLATFORM", "x11");
if (!initRenderingContext()) {
setFailed(QStringLiteral("Could not initialize rendering context"));
return;
}
initKWinGL();
if (!hasExtension(QByteArrayLiteral("EGL_KHR_image")) &&
(!hasExtension(QByteArrayLiteral("EGL_KHR_image_base")) ||
!hasExtension(QByteArrayLiteral("EGL_KHR_image_pixmap")))) {
setFailed(QStringLiteral("Required support for binding pixmaps to EGLImages not found, disabling compositing"));
return;
}
if (!hasGLExtension(QByteArrayLiteral("GL_OES_EGL_image"))) {
setFailed(QStringLiteral("Required extension GL_OES_EGL_image not found, disabling compositing"));
return;
}
// check for EGL_NV_post_sub_buffer and whether it can be used on the surface
if (hasExtension(QByteArrayLiteral("EGL_NV_post_sub_buffer"))) {
if (eglQuerySurface(eglDisplay(), surface(), EGL_POST_SUB_BUFFER_SUPPORTED_NV, &surfaceHasSubPost) == EGL_FALSE) {
EGLint error = eglGetError();
if (error != EGL_SUCCESS && error != EGL_BAD_ATTRIBUTE) {
setFailed(QStringLiteral("query surface failed"));
return;
} else {
surfaceHasSubPost = EGL_FALSE;
}
}
}
if (surfaceHasSubPost) {
qCDebug(KWIN_CORE) << "EGL implementation and surface support eglPostSubBufferNV, let's use it";
if (options->glPreferBufferSwap() != Options::NoSwapEncourage) {
// check if swap interval 1 is supported
EGLint val;
eglGetConfigAttrib(eglDisplay(), config(), EGL_MAX_SWAP_INTERVAL, &val);
if (val >= 1) {
if (eglSwapInterval(eglDisplay(), 1)) {
qCDebug(KWIN_CORE) << "Enabled v-sync";
}
} else {
qCWarning(KWIN_CORE) << "Cannot enable v-sync as max. swap interval is" << val;
}
} else {
// disable v-sync
eglSwapInterval(eglDisplay(), 0);
}
} else {
/* In the GLX backend, we fall back to using glCopyPixels if we have no extension providing support for partial screen updates.
* However, that does not work in EGL - glCopyPixels with glDrawBuffer(GL_FRONT); does nothing.
* Hence we need EGL to preserve the backbuffer for us, so that we can draw the partial updates on it and call
* eglSwapBuffers() for each frame. eglSwapBuffers() then does the copy (no page flip possible in this mode),
* which means it is slow and not synced to the v-blank. */
qCWarning(KWIN_CORE) << "eglPostSubBufferNV not supported, have to enable buffer preservation - which breaks v-sync and performance";
eglSurfaceAttrib(eglDisplay(), surface(), EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED);
}
}
bool EglOnXBackend::initRenderingContext()
{
initClientExtensions();
EGLDisplay dpy = kwinApp()->platform()->sceneEglDisplay();
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (dpy == EGL_NO_DISPLAY) {
const bool havePlatformBase = hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base"));
setHavePlatformBase(havePlatformBase);
if (havePlatformBase) {
// Make sure that the X11 platform is supported
if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_x11")) &&
!hasClientExtension(QByteArrayLiteral("EGL_KHR_platform_x11"))) {
qCWarning(KWIN_CORE) << "EGL_EXT_platform_base is supported, but neither EGL_EXT_platform_x11 nor EGL_KHR_platform_x11 is supported."
<< "Cannot create EGLDisplay on X11";
return false;
}
const int attribs[] = {
EGL_PLATFORM_X11_SCREEN_EXT, m_x11ScreenNumber,
EGL_NONE
};
dpy = eglGetPlatformDisplayEXT(EGL_PLATFORM_X11_EXT, m_x11Display, attribs);
} else {
dpy = eglGetDisplay(m_x11Display);
}
}
if (dpy == EGL_NO_DISPLAY) {
qCWarning(KWIN_CORE) << "Failed to get the EGLDisplay";
return false;
}
setEglDisplay(dpy);
initEglAPI();
initBufferConfigs();
if (m_usesOverlayWindow) {
if (!overlayWindow()->create()) {
qCCritical(KWIN_CORE) << "Could not get overlay window";
return false;
} else {
overlayWindow()->setup(None);
}
}
if (!createSurfaces()) {
qCCritical(KWIN_CORE) << "Creating egl surface failed";
return false;
}
if (!createContext()) {
qCCritical(KWIN_CORE) << "Create OpenGL context failed";
return false;
}
if (!makeContextCurrent(surface())) {
qCCritical(KWIN_CORE) << "Make Context Current failed";
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_CORE) << "Error occurred while creating context " << error;
return false;
}
return true;
}
bool EglOnXBackend::createSurfaces()
{
xcb_window_t window = XCB_WINDOW_NONE;
if (m_overlayWindow) {
window = m_overlayWindow->window();
} else if (m_renderingWindow) {
window = m_renderingWindow;
}
EGLSurface surface = createSurface(window);
if (surface == EGL_NO_SURFACE) {
return false;
}
setSurface(surface);
return true;
}
EGLSurface EglOnXBackend::createSurface(xcb_window_t window)
{
if (window == XCB_WINDOW_NONE) {
return EGL_NO_SURFACE;
}
EGLSurface surface = EGL_NO_SURFACE;
if (havePlatformBase()) {
// Note: Window is 64 bits on a 64-bit architecture whereas xcb_window_t is
// always 32 bits. eglCreatePlatformWindowSurfaceEXT() expects the
// native_window parameter to be pointer to a Window, so this variable
// cannot be an xcb_window_t.
surface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(), (void *) &window, nullptr);
} else {
surface = eglCreateWindowSurface(eglDisplay(), config(), window, nullptr);
}
return surface;
}
bool EglOnXBackend::initBufferConfigs()
{
initBufferAge();
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | (supportsBufferAge() ? 0 : EGL_SWAP_BEHAVIOR_PRESERVED_BIT),
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1024, &count) == EGL_FALSE) {
qCCritical(KWIN_CORE) << "choose config failed";
return false;
}
ScopedCPointer<xcb_get_window_attributes_reply_t> attribs(xcb_get_window_attributes_reply(m_connection,
xcb_get_window_attributes_unchecked(m_connection, m_rootWindow),
nullptr));
if (!attribs) {
qCCritical(KWIN_CORE) << "Failed to get window attributes of root window";
return false;
}
setConfig(configs[0]);
for (int i = 0; i < count; i++) {
EGLint val;
if (eglGetConfigAttrib(eglDisplay(), configs[i], EGL_NATIVE_VISUAL_ID, &val) == EGL_FALSE) {
qCCritical(KWIN_CORE) << "egl get config attrib failed";
}
if (uint32_t(val) == attribs->visual) {
setConfig(configs[i]);
break;
}
}
return true;
}
bool EglOnXBackend::usesOverlayWindow() const
{
return m_usesOverlayWindow;
}
OverlayWindow* EglOnXBackend::overlayWindow() const
{
return m_overlayWindow;
}
bool EglOnXBackend::makeContextCurrent(const EGLSurface &surface)
{
return eglMakeCurrent(eglDisplay(), surface, surface, context()) == EGL_TRUE;
}
} // namespace