b8a70e62d5
At the moment, our frame scheduling infrastructure is still heavily based on Xinerama-style rendering. Specifically, we assume that painting is driven by a single timer, etc. This change introduces a new type - RenderLoop. Its main purpose is to drive compositing on a specific output, or in case of X11, on the overlay window. With RenderLoop, compositing is synchronized to vblank events. It exposes the last and the next estimated presentation timestamp. The expected presentation timestamp can be used by effects to ensure that animations are synchronized with the upcoming vblank event. On Wayland, every outputs has its own render loop. On X11, per screen rendering is not possible, therefore the platform exposes the render loop for the overlay window. Ideally, the Scene has to expose the RenderLoop, but as the first step towards better compositing scheduling it's good as is for the time being. The RenderLoop tries to minimize the latency by delaying compositing as close as possible to the next vblank event. One tricky thing about it is that if compositing is too close to the next vblank event, animations may become a little bit choppy. However, increasing the latency reduces the choppiness. Given that, there is no any "silver bullet" solution for the choppiness issue, a new option has been added in the Compositing KCM to specify the amount of latency. By default, it's "Medium," but if a user is not satisfied with the upstream default, they can tweak it.
182 lines
5.3 KiB
C++
182 lines
5.3 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2019 Roman Gilg <subdiff@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "x11windowed_output.h"
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#include "renderloop_p.h"
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#include "softwarevsyncmonitor.h"
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#include "x11windowed_backend.h"
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#include <NETWM>
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#if HAVE_X11_XINPUT
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#include <X11/extensions/XInput2.h>
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#endif
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#include <QIcon>
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namespace KWin
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{
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X11WindowedOutput::X11WindowedOutput(X11WindowedBackend *backend)
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: AbstractWaylandOutput(backend)
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, m_renderLoop(new RenderLoop(this))
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, m_vsyncMonitor(SoftwareVsyncMonitor::create(this))
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, m_backend(backend)
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{
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m_window = xcb_generate_id(m_backend->connection());
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static int identifier = -1;
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identifier++;
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setName("X11-" + QString::number(identifier));
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connect(m_vsyncMonitor, &VsyncMonitor::vblankOccurred, this, &X11WindowedOutput::vblank);
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}
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X11WindowedOutput::~X11WindowedOutput()
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{
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xcb_unmap_window(m_backend->connection(), m_window);
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xcb_destroy_window(m_backend->connection(), m_window);
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delete m_winInfo;
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xcb_flush(m_backend->connection());
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}
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RenderLoop *X11WindowedOutput::renderLoop() const
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{
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return m_renderLoop;
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}
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SoftwareVsyncMonitor *X11WindowedOutput::vsyncMonitor() const
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{
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return m_vsyncMonitor;
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}
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void X11WindowedOutput::init(const QPoint &logicalPosition, const QSize &pixelSize)
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{
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const int refreshRate = 60000; // TODO: get refresh rate via randr
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m_renderLoop->setRefreshRate(refreshRate);
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m_vsyncMonitor->setRefreshRate(refreshRate);
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KWaylandServer::OutputDeviceInterface::Mode mode;
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mode.id = 0;
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mode.size = pixelSize;
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mode.flags = KWaylandServer::OutputDeviceInterface::ModeFlag::Current;
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mode.refreshRate = refreshRate;
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// Physicial size must be adjusted, such that QPA calculates correct sizes of
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// internal elements.
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const QSize physicalSize = pixelSize / 96.0 * 25.4 / m_backend->initialOutputScale();
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initInterfaces("model_TODO", "manufacturer_TODO", "UUID_TODO", physicalSize, { mode }, {});
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setGeometry(logicalPosition, pixelSize);
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setScale(m_backend->initialOutputScale());
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uint32_t mask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
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const uint32_t values[] = {
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m_backend->screen()->black_pixel,
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XCB_EVENT_MASK_KEY_PRESS |
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XCB_EVENT_MASK_KEY_RELEASE |
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XCB_EVENT_MASK_BUTTON_PRESS |
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XCB_EVENT_MASK_BUTTON_RELEASE |
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XCB_EVENT_MASK_POINTER_MOTION |
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XCB_EVENT_MASK_ENTER_WINDOW |
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XCB_EVENT_MASK_LEAVE_WINDOW |
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XCB_EVENT_MASK_STRUCTURE_NOTIFY |
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XCB_EVENT_MASK_EXPOSURE
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};
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xcb_create_window(m_backend->connection(),
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XCB_COPY_FROM_PARENT,
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m_window,
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m_backend->screen()->root,
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0, 0,
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pixelSize.width(), pixelSize.height(),
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0, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCB_COPY_FROM_PARENT,
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mask, values);
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// select xinput 2 events
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initXInputForWindow();
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m_winInfo = new NETWinInfo(m_backend->connection(),
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m_window,
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m_backend->screen()->root,
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NET::WMWindowType, NET::Properties2());
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m_winInfo->setWindowType(NET::Normal);
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m_winInfo->setPid(QCoreApplication::applicationPid());
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QIcon windowIcon = QIcon::fromTheme(QStringLiteral("kwin"));
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auto addIcon = [&windowIcon, this] (const QSize &size) {
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if (windowIcon.actualSize(size) != size) {
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return;
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}
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NETIcon icon;
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QImage windowImage = windowIcon.pixmap(size).toImage();
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icon.data = windowImage.bits();
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icon.size.width = size.width();
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icon.size.height = size.height();
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m_winInfo->setIcon(icon, false);
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};
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addIcon(QSize(16, 16));
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addIcon(QSize(32, 32));
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addIcon(QSize(48, 48));
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xcb_map_window(m_backend->connection(), m_window);
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}
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void X11WindowedOutput::initXInputForWindow()
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{
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if (!m_backend->hasXInput()) {
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return;
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}
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#if HAVE_X11_XINPUT
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XIEventMask evmasks[1];
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unsigned char mask1[XIMaskLen(XI_LASTEVENT)];
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memset(mask1, 0, sizeof(mask1));
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XISetMask(mask1, XI_TouchBegin);
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XISetMask(mask1, XI_TouchUpdate);
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XISetMask(mask1, XI_TouchOwnership);
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XISetMask(mask1, XI_TouchEnd);
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evmasks[0].deviceid = XIAllMasterDevices;
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evmasks[0].mask_len = sizeof(mask1);
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evmasks[0].mask = mask1;
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XISelectEvents(m_backend->display(), m_window, evmasks, 1);
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#endif
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}
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void X11WindowedOutput::setGeometry(const QPoint &logicalPosition, const QSize &pixelSize)
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{
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// TODO: set mode to have updated pixelSize
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Q_UNUSED(pixelSize);
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setGlobalPos(logicalPosition);
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}
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void X11WindowedOutput::setWindowTitle(const QString &title)
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{
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m_winInfo->setName(title.toUtf8().constData());
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}
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QPoint X11WindowedOutput::internalPosition() const
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{
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return geometry().topLeft();
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}
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void X11WindowedOutput::setHostPosition(const QPoint &pos)
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{
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m_hostPosition = pos;
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}
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QPointF X11WindowedOutput::mapFromGlobal(const QPointF &pos) const
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{
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return (pos - hostPosition() + internalPosition()) / scale();
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}
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void X11WindowedOutput::vblank(std::chrono::nanoseconds timestamp)
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{
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RenderLoopPrivate *renderLoopPrivate = RenderLoopPrivate::get(m_renderLoop);
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renderLoopPrivate->notifyFrameCompleted(timestamp);
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}
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}
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