d2a9199cd9
A new global method is exported to perform a remote method call through D-Bus. The call is always performed async invoking a callback once the call completed passing through the arguments received from D-Bus. Possible code looks like the following: callDBus("org.kde.kwin", "/KWin", "org.kde.KWin", "currentDesktop", function (desktop) { print("Current Desktop through D-Bus: ", desktop); }); REVIEW: 105396
220 lines
5.7 KiB
C++
220 lines
5.7 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Rohan Prabhu <rohan@rohanprabhu.com>
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Copyright (C) 2011 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_SCRIPTING_H
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#define KWIN_SCRIPTING_H
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#include <kwinglobals.h>
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#include <QtCore/QFile>
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#include <QtCore/QHash>
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#include <QtCore/QStringList>
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#include <QtScript/QScriptEngineAgent>
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class QAction;
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class QDeclarativeView;
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class QDBusPendingCallWatcher;
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class QMutex;
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class QScriptEngine;
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class QScriptValue;
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class KConfigGroup;
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/// @c true == javascript, @c false == qml
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typedef QList< QPair<bool, QPair<QString, QString > > > LoadScriptList;
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namespace KWin
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{
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class ScriptUnloaderAgent;
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class WorkspaceWrapper;
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class AbstractScript : public QObject
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{
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Q_OBJECT
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public:
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AbstractScript(int id, QString scriptName, QString pluginName, QObject *parent = NULL);
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~AbstractScript();
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QString fileName() const {
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return m_scriptFile.fileName();
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}
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const QString &pluginName() {
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return m_pluginName;
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}
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void printMessage(const QString &message);
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void registerShortcut(QAction *a, QScriptValue callback);
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KConfigGroup config() const;
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const QHash<QAction*, QScriptValue> &shortcutCallbacks() const {
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return m_shortcutCallbacks;
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}
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QHash<int, QList<QScriptValue > > &screenEdgeCallbacks() {
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return m_screenEdgeCallbacks;
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}
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int registerCallback(QScriptValue value);
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public Q_SLOTS:
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Q_SCRIPTABLE void stop();
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Q_SCRIPTABLE virtual void run() = 0;
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void slotPendingDBusCall(QDBusPendingCallWatcher *watcher);
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private Q_SLOTS:
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void globalShortcutTriggered();
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void borderActivated(ElectricBorder edge);
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Q_SIGNALS:
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Q_SCRIPTABLE void print(const QString &text);
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protected:
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QFile &scriptFile() {
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return m_scriptFile;
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}
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bool running() const {
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return m_running;
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}
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void setRunning(bool running) {
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m_running = running;
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}
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int scriptId() const {
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return m_scriptId;
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}
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WorkspaceWrapper *workspace() {
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return m_workspace;
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}
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void installScriptFunctions(QScriptEngine *engine);
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private:
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int m_scriptId;
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QFile m_scriptFile;
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QString m_pluginName;
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bool m_running;
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WorkspaceWrapper *m_workspace;
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QHash<QAction*, QScriptValue> m_shortcutCallbacks;
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QHash<int, QList<QScriptValue> > m_screenEdgeCallbacks;
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QHash<int, QScriptValue> m_callbacks;
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};
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class Script : public AbstractScript
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
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public:
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Script(int id, QString scriptName, QString pluginName, QObject *parent = NULL);
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virtual ~Script();
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QScriptEngine *engine() {
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return m_engine;
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}
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public Q_SLOTS:
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Q_SCRIPTABLE void run();
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Q_SIGNALS:
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Q_SCRIPTABLE void printError(const QString &text);
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private slots:
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/**
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* A nice clean way to handle exceptions in scripting.
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* TODO: Log to file, show from notifier..
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*/
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void sigException(const QScriptValue &exception);
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/**
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* Callback for when loadScriptFromFile has finished.
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**/
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void slotScriptLoadedFromFile();
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private:
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/**
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* Read the script from file into a byte array.
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* If file cannot be read an empty byte array is returned.
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**/
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QByteArray loadScriptFromFile();
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QScriptEngine *m_engine;
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bool m_starting;
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QScopedPointer<ScriptUnloaderAgent> m_agent;
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};
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class ScriptUnloaderAgent : public QScriptEngineAgent
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{
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public:
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ScriptUnloaderAgent(Script *script);
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virtual void scriptUnload(qint64 id);
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private:
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Script *m_script;
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};
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class DeclarativeScript : public AbstractScript
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
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public:
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explicit DeclarativeScript(int id, QString scriptName, QString pluginName, QObject *parent = 0);
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virtual ~DeclarativeScript();
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public Q_SLOTS:
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Q_SCRIPTABLE void run();
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private:
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QScopedPointer<QDeclarativeView> m_view;
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};
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/**
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* The heart of KWin::Scripting. Infinite power lies beyond
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*/
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class Scripting : public QObject
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{
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Q_OBJECT
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Q_CLASSINFO("D-Bus Interface", "org.kde.kwin.Scripting")
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private:
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QStringList scriptList;
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QList<KWin::AbstractScript*> scripts;
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/**
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* Lock to protect the scripts member variable.
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**/
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QScopedPointer<QMutex> m_scriptsLock;
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// Preferably call ONLY at load time
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void runScripts();
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public:
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Scripting(QObject *parent = NULL);
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~Scripting();
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Q_SCRIPTABLE Q_INVOKABLE int loadScript(const QString &filePath, const QString &pluginName = QString());
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Q_SCRIPTABLE Q_INVOKABLE int loadDeclarativeScript(const QString &filePath, const QString &pluginName = QString());
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Q_SCRIPTABLE Q_INVOKABLE bool isScriptLoaded(const QString &pluginName) const;
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Q_SCRIPTABLE Q_INVOKABLE bool unloadScript(const QString &pluginName);
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public Q_SLOTS:
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void scriptDestroyed(QObject *object);
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Q_SCRIPTABLE void start();
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private Q_SLOTS:
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void slotScriptsQueried();
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private:
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LoadScriptList queryScriptsToLoad(QMap<QString,QString> &pluginStates);
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};
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}
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#endif
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