0b28abeb01
Summary: The dialog invoked through user actions menu takes the internal uuid as command line argument which allows to query the required information from KWin instead of using X11. This allows to enable the system for Wayland windows. In order to replace the usage of ClientMachine in the rules dialog the dbus interface is extended by a value whether the window is on the localhost. This is exposed through a virtual method on toplevel which is overridden in ShellClient and there always returning true. Test Plan: Run a nested Wayland and opened the dialog on a wayland window Reviewers: #kwin Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D17750
178 lines
4.7 KiB
C++
178 lines
4.7 KiB
C++
/*
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* Copyright (c) 2004 Lubos Lunak <l.lunak@kde.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __RULESWIDGET_H__
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#define __RULESWIDGET_H__
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#include <config-kwin.h>
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#include <QDialog>
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#include <kkeysequencewidget.h>
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#include "ui_ruleswidgetbase.h"
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#include "ui_editshortcut.h"
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#ifdef KWIN_BUILD_ACTIVITIES
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namespace KActivities {
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class Consumer;
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} // namespace KActivities
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#endif
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namespace KWin
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{
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class Rules;
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class DetectDialog;
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class RulesWidget
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: public QWidget, public Ui::RulesWidgetBase
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{
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Q_OBJECT
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public:
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explicit RulesWidget(QWidget* parent = nullptr);
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void setRules(Rules* r);
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Rules* rules() const;
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bool finalCheck();
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void prepareWindowSpecific(const QVariantMap &info);
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Q_SIGNALS:
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void changed(bool state);
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protected Q_SLOTS:
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void detectClicked();
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void wmclassMatchChanged();
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void roleMatchChanged();
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void titleMatchChanged();
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void machineMatchChanged();
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void shortcutEditClicked();
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private Q_SLOTS:
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// geometry tab
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void updateEnableposition();
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void updateEnablesize();
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void updateEnabledesktop();
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void updateEnablescreen();
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#ifdef KWIN_BUILD_ACTIVITIES
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void updateEnableactivity();
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#endif
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void updateEnablemaximizehoriz();
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void updateEnablemaximizevert();
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void updateEnableminimize();
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void updateEnableshade();
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void updateEnablefullscreen();
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void updateEnableplacement();
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// preferences tab
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void updateEnableabove();
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void updateEnablebelow();
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void updateEnablenoborder();
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void updateEnabledecocolor();
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void updateEnableskiptaskbar();
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void updateEnableskippager();
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void updateEnableskipswitcher();
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void updateEnableacceptfocus();
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void updateEnablecloseable();
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void updateEnableautogroup();
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void updateEnableautogroupfg();
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void updateEnableautogroupid();
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void updateEnableopacityactive();
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void updateEnableopacityinactive();
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// workarounds tab
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void updateEnablefsplevel();
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void updateEnablefpplevel();
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void updateEnabletype();
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void updateEnableignoregeometry();
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void updateEnableminsize();
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void updateEnablemaxsize();
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void updateEnablestrictgeometry();
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void updateEnableshortcut();
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void updateEnabledisableglobalshortcuts();
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void updateEnableblockcompositing();
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void updateEnabledesktopfile();
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// internal
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void detected(bool);
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private:
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int desktopToCombo(int d) const;
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int comboToDesktop(int val) const;
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#ifdef KWIN_BUILD_ACTIVITIES
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int activityToCombo(QString d) const;
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QString comboToActivity(int val) const;
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void updateActivitiesList();
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KActivities::Consumer *m_activities;
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QString m_selectedActivityId; // we need this for async activity loading
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#endif
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int comboToTiling(int val) const;
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int inc(int i) const { return i+1; }
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int dec(int i) const { return i-1; }
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void prefillUnusedValues(const QVariantMap& info);
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DetectDialog* detect_dlg;
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bool detect_dlg_ok;
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};
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class RulesDialog
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: public QDialog
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{
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Q_OBJECT
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public:
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explicit RulesDialog(QWidget* parent = nullptr, const char* name = nullptr);
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Rules* edit(Rules* r, const QVariantMap& info, bool show_hints);
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protected:
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virtual void accept();
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private Q_SLOTS:
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void displayHints();
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private:
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RulesWidget* widget;
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Rules* rules;
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};
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class EditShortcut
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: public QWidget, public Ui_EditShortcut
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{
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Q_OBJECT
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public:
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explicit EditShortcut(QWidget* parent = nullptr);
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protected Q_SLOTS:
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void editShortcut();
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void clearShortcut();
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};
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class EditShortcutDialog
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: public QDialog
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{
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Q_OBJECT
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public:
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explicit EditShortcutDialog(QWidget* parent = nullptr, const char* name = nullptr);
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void setShortcut(const QString& cut);
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QString shortcut() const;
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private:
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EditShortcut* widget;
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};
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// slightly duped from utils.cpp
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class ShortcutDialog
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: public QDialog
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{
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Q_OBJECT
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public:
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explicit ShortcutDialog(const QKeySequence& cut, QWidget* parent = nullptr);
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virtual void accept();
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QKeySequence shortcut() const;
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private:
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KKeySequenceWidget* widget;
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};
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} // namespace
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#endif
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