f26eeb9706
Currently, the OpenGLBackend and the QPainterBackend have hooks to indicate the start and the end of compositing cycle, but in both cases, the hooks have different names. This change fixes that inconsistency.
177 lines
4.2 KiB
C++
177 lines
4.2 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-3.0-or-later
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*/
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#include "egl_hwcomposer_backend.h"
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#include "hwcomposer_backend.h"
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#include "logging.h"
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namespace KWin
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{
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EglHwcomposerBackend::EglHwcomposerBackend(HwcomposerBackend *backend)
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: AbstractEglBackend()
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, m_backend(backend)
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{
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// EGL is always direct rendering
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setIsDirectRendering(true);
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setSyncsToVBlank(true);
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}
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EglHwcomposerBackend::~EglHwcomposerBackend()
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{
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cleanup();
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}
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bool EglHwcomposerBackend::initializeEgl()
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{
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// cannot use initClientExtensions as that crashes in libhybris
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qputenv("EGL_PLATFORM", QByteArrayLiteral("hwcomposer"));
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EGLDisplay display = m_backend->sceneEglDisplay();
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if (display == EGL_NO_DISPLAY) {
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display = eglGetDisplay(nullptr);
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}
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if (display == EGL_NO_DISPLAY) {
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return false;
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}
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setEglDisplay(display);
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return initEglAPI();
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}
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void EglHwcomposerBackend::init()
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{
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if (!initializeEgl()) {
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setFailed("Failed to initialize egl");
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return;
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}
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initKWinGL();
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initBufferAge();
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initWayland();
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}
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bool EglHwcomposerBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
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qCCritical(KWIN_HWCOMPOSER) << "choose config failed";
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return false;
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}
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if (count != 1) {
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qCCritical(KWIN_HWCOMPOSER) << "choose config did not return a config" << count;
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return false;
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}
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setConfig(configs[0]);
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return true;
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}
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bool EglHwcomposerBackend::initRenderingContext()
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{
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if (!initBufferConfigs()) {
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return false;
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}
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if (!createContext()) {
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return false;
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}
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m_nativeSurface = m_backend->createSurface();
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EGLSurface surface = eglCreateWindowSurface(eglDisplay(), config(), (EGLNativeWindowType)static_cast<ANativeWindow*>(m_nativeSurface), nullptr);
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if (surface == EGL_NO_SURFACE) {
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qCCritical(KWIN_HWCOMPOSER) << "Create surface failed";
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return false;
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}
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setSurface(surface);
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return makeContextCurrent();
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}
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bool EglHwcomposerBackend::makeContextCurrent()
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{
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if (eglMakeCurrent(eglDisplay(), surface(), surface(), context()) == EGL_FALSE) {
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qCCritical(KWIN_HWCOMPOSER) << "Make Context Current failed";
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return false;
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}
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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qCWarning(KWIN_HWCOMPOSER) << "Error occurred while creating context " << error;
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return false;
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}
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const QSize overall = m_backend->size();
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glViewport(0, 0, overall.width(), overall.height());
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return true;
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}
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void EglHwcomposerBackend::present()
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{
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if (lastDamage().isEmpty()) {
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return;
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}
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eglSwapBuffers(eglDisplay(), surface());
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setLastDamage(QRegion());
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}
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void EglHwcomposerBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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}
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QRegion EglHwcomposerBackend::beginFrame(int screenId)
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{
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Q_UNUSED(screenId)
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present();
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// TODO: buffer age?
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// triggers always a full repaint
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return QRegion(QRect(QPoint(0, 0), m_backend->size()));
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}
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void EglHwcomposerBackend::endFrame(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(screenId)
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Q_UNUSED(damagedRegion)
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setLastDamage(renderedRegion);
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}
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SceneOpenGLTexturePrivate *EglHwcomposerBackend::createBackendTexture(SceneOpenGLTexture *texture)
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{
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return new EglHwcomposerTexture(texture, this);
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}
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bool EglHwcomposerBackend::usesOverlayWindow() const
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{
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return false;
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}
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EglHwcomposerTexture::EglHwcomposerTexture(SceneOpenGLTexture *texture, EglHwcomposerBackend *backend)
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: AbstractEglTexture(texture, backend)
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{
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}
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EglHwcomposerTexture::~EglHwcomposerTexture() = default;
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}
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