kwin/plugins/platforms/virtual
Vlad Zahorodnii b94c876597 Fix crash in eglTerminate()
At the moment, the gbm_device for the primary device is destroyed before
the EGLDisplay is destroyed. This results in a crash in Mesa.

In order to fix the crash, this change ensures that the EGLDisplay is
destroyed before the gbm device.
2020-12-02 15:32:02 +00:00
..
CMakeLists.txt
egl_gbm_backend.cpp Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
egl_gbm_backend.h Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
scene_qpainter_virtual_backend.cpp Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
scene_qpainter_virtual_backend.h Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
screens_virtual.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
screens_virtual.h Prettify license headers 2020-08-07 19:57:56 +00:00
virtual.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
virtual_backend.cpp Fix crash in eglTerminate() 2020-12-02 15:32:02 +00:00
virtual_backend.h Prettify license headers 2020-08-07 19:57:56 +00:00
virtual_output.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
virtual_output.h Prettify license headers 2020-08-07 19:57:56 +00:00