kwin/plugins/platforms/wayland
Vlad Zahorodnii b94c876597 Fix crash in eglTerminate()
At the moment, the gbm_device for the primary device is destroyed before
the EGLDisplay is destroyed. This results in a crash in Mesa.

In order to fix the crash, this change ensures that the EGLDisplay is
destroyed before the gbm device.
2020-12-02 15:32:02 +00:00
..
CMakeLists.txt Restore building the wayland_backend without gbm 2020-10-09 13:15:12 +00:00
egl_wayland_backend.cpp Introduce Platform::{outputAdded, outputRemoved} signals 2020-11-24 17:51:32 +02:00
egl_wayland_backend.h Introduce Platform::{outputAdded, outputRemoved} signals 2020-11-24 17:51:32 +02:00
logging.cpp Prettify license headers 2020-08-07 19:57:56 +00:00
logging.h Prettify license headers 2020-08-07 19:57:56 +00:00
scene_qpainter_wayland_backend.cpp Introduce Platform::{outputAdded, outputRemoved} signals 2020-11-24 17:51:32 +02:00
scene_qpainter_wayland_backend.h Introduce Platform::{outputAdded, outputRemoved} signals 2020-11-24 17:51:32 +02:00
wayland.json SVN_SILENT made messages (.desktop file) - always resolve ours 2020-09-30 06:16:48 +02:00
wayland_backend.cpp Fix crash in eglTerminate() 2020-12-02 15:32:02 +00:00
wayland_backend.h Introduce Platform::{outputAdded, outputRemoved} signals 2020-11-24 17:51:32 +02:00
wayland_output.cpp wayland: Make sure EDID are being fed to wayland outputs 2020-10-29 14:57:50 +00:00
wayland_output.h Prettify license headers 2020-08-07 19:57:56 +00:00