kwin/plugins/platforms/x11/standalone
Vlad Zahorodnii b94c876597 Fix crash in eglTerminate()
At the moment, the gbm_device for the primary device is destroyed before
the EGLDisplay is destroyed. This results in a crash in Mesa.

In order to fix the crash, this change ensures that the EGLDisplay is
destroyed before the gbm device.
2020-12-02 15:32:02 +00:00
..
CMakeLists.txt
edge.cpp
edge.h
effects_mouse_interception_x11_filter.cpp
effects_mouse_interception_x11_filter.h
effects_x11.cpp
effects_x11.h
glx_context_attribute_builder.cpp
glx_context_attribute_builder.h
glxbackend.cpp Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
glxbackend.h Use consistent naming for begin/end frame hooks 2020-11-12 09:14:57 +02:00
logging.cpp
logging.h
non_composited_outline.cpp
non_composited_outline.h
overlaywindow_x11.cpp
overlaywindow_x11.h
screenedges_filter.cpp
screenedges_filter.h
screens_xrandr.cpp
screens_xrandr.h
windowselector.cpp WindowSelector: fix finding unmanaged windows 2020-10-29 23:33:54 +01:00
windowselector.h
x11.json
x11_decoration_renderer.cpp
x11_decoration_renderer.h
x11_output.cpp
x11_output.h
x11_platform.cpp Fix crash in eglTerminate() 2020-12-02 15:32:02 +00:00
x11_platform.h
x11cursor.cpp
x11cursor.h
xfixes_cursor_event_filter.cpp
xfixes_cursor_event_filter.h
xinputintegration.cpp
xinputintegration.h