kwin/lib/kwineffects.cpp
Sebastian Kügler b953f0a046 Introduce TimeLine, a class providing non-linear animation patterns
to KWin effects.

The class basically wraps QTimeLine right now, but it's easy to pop
in function implementing different animation timeline patterns.

Patches to the first effects using this TimeLine are coming up ...

svn path=/trunk/KDE/kdebase/workspace/; revision=798719
2008-04-18 23:57:05 +00:00

997 lines
27 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "kwineffects.h"
#include "kwinglutils.h"
#include <QtDBus/QtDBus>
#include <QVariant>
#include <QList>
#include <QtCore/QTimeLine>
#include <QtGui/QFontMetrics>
#include <QtGui/QPainter>
#include <QtGui/QPixmap>
#include <kdebug.h>
#include <ksharedconfig.h>
#include <kconfiggroup.h>
#include <assert.h>
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <X11/extensions/Xrender.h>
#include <X11/extensions/Xfixes.h>
#endif
namespace KWin
{
void WindowPrePaintData::setTranslucent()
{
mask |= Effect::PAINT_WINDOW_TRANSLUCENT;
mask &= ~Effect::PAINT_WINDOW_OPAQUE;
clip = QRegion(); // cannot clip, will be transparent
}
void WindowPrePaintData::setTransformed()
{
mask |= Effect::PAINT_WINDOW_TRANSFORMED;
}
WindowPaintData::WindowPaintData( EffectWindow* w )
: opacity( w->opacity())
, contents_opacity( 1.0 )
, decoration_opacity( 1.0 )
, xScale( 1 )
, yScale( 1 )
, xTranslate( 0 )
, yTranslate( 0 )
, saturation( 1 )
, brightness( 1 )
, shader( NULL )
{
quads = w->buildQuads();
}
ScreenPaintData::ScreenPaintData()
: xScale( 1 )
, yScale( 1 )
, xTranslate( 0 )
, yTranslate( 0 )
{
}
//****************************************
// Effect
//****************************************
Effect::Effect()
{
}
Effect::~Effect()
{
}
void Effect::windowUserMovedResized( EffectWindow* , bool, bool )
{
}
void Effect::windowOpacityChanged( EffectWindow*, double )
{
}
void Effect::windowAdded( EffectWindow* )
{
}
void Effect::windowClosed( EffectWindow* )
{
}
void Effect::windowDeleted( EffectWindow* )
{
}
void Effect::windowActivated( EffectWindow* )
{
}
void Effect::windowMinimized( EffectWindow* )
{
}
void Effect::windowUnminimized( EffectWindow* )
{
}
void Effect::windowInputMouseEvent( Window, QEvent* )
{
}
void Effect::grabbedKeyboardEvent( QKeyEvent* )
{
}
void Effect::propertyNotify( EffectWindow* , long )
{
}
void Effect::desktopChanged( int )
{
}
void Effect::windowDamaged( EffectWindow*, const QRect& )
{
}
void Effect::windowGeometryShapeChanged( EffectWindow*, const QRect& )
{
}
void Effect::tabBoxAdded( int )
{
}
void Effect::tabBoxClosed()
{
}
void Effect::tabBoxUpdated()
{
}
bool Effect::borderActivated( ElectricBorder )
{
return false;
}
void Effect::mouseChanged( const QPoint&, const QPoint&, Qt::MouseButtons,
Qt::MouseButtons, Qt::KeyboardModifiers, Qt::KeyboardModifiers )
{
}
void Effect::prePaintScreen( ScreenPrePaintData& data, int time )
{
effects->prePaintScreen( data, time );
}
void Effect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
effects->paintScreen( mask, region, data );
}
void Effect::postPaintScreen()
{
effects->postPaintScreen();
}
void Effect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
{
effects->prePaintWindow( w, data, time );
}
void Effect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
effects->paintWindow( w, mask, region, data );
}
void Effect::postPaintWindow( EffectWindow* w )
{
effects->postPaintWindow( w );
}
void Effect::drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
{
effects->drawWindow( w, mask, region, data );
}
QRect Effect::transformWindowDamage( EffectWindow* w, const QRect& r )
{
return effects->transformWindowDamage( w, r );
}
void Effect::setPositionTransformations( WindowPaintData& data, QRect& region, EffectWindow* w,
const QRect& r, Qt::AspectRatioMode aspect )
{
QSize size = w->size();
size.scale( r.size(), aspect );
data.xScale = size.width() / double( w->width());
data.yScale = size.height() / double( w->height());
int width = int( w->width() * data.xScale );
int height = int( w->height() * data.yScale );
int x = r.x() + ( r.width() - width ) / 2;
int y = r.y() + ( r.height() - height ) / 2;
region = QRect( x, y, width, height );
data.xTranslate = x - w->x();
data.yTranslate = y - w->y();
}
int Effect::displayWidth()
{
return KWin::displayWidth();
}
int Effect::displayHeight()
{
return KWin::displayHeight();
}
QPoint Effect::cursorPos()
{
return effects->cursorPos();
}
//****************************************
// EffectsHandler
//****************************************
EffectsHandler::EffectsHandler(CompositingType type)
: current_paint_screen( 0 )
, current_paint_window( 0 )
, current_draw_window( 0 )
, current_transform( 0 )
, compositing_type( type )
{
if( compositing_type == NoCompositing )
return;
KWin::effects = this;
}
EffectsHandler::~EffectsHandler()
{
// All effects should already be unloaded by Impl dtor
assert( loaded_effects.count() == 0 );
}
QRect EffectsHandler::transformWindowDamage( EffectWindow* w, const QRect& r )
{
if( current_transform < loaded_effects.size())
{
QRect rr = loaded_effects[current_transform++].second->transformWindowDamage( w, r );
--current_transform;
return rr;
}
else
return r;
}
Window EffectsHandler::createInputWindow( Effect* e, const QRect& r, const QCursor& cursor )
{
return createInputWindow( e, r.x(), r.y(), r.width(), r.height(), cursor );
}
Window EffectsHandler::createFullScreenInputWindow( Effect* e, const QCursor& cursor )
{
return createInputWindow( e, 0, 0, displayWidth(), displayHeight(), cursor );
}
CompositingType EffectsHandler::compositingType() const
{
return compositing_type;
}
void EffectsHandler::sendReloadMessage( const QString& effectname )
{
QDBusMessage message = QDBusMessage::createMethodCall("org.kde.kwin", "/KWin", "org.kde.KWin", "reloadEffect");
message << QString("kwin4_effect_" + effectname);
QDBusConnection::sessionBus().send(message);
}
KConfigGroup EffectsHandler::effectConfig( const QString& effectname )
{
KSharedConfig::Ptr kwinconfig = KSharedConfig::openConfig( "kwinrc", KConfig::NoGlobals );
return kwinconfig->group( "Effect-" + effectname );
}
bool EffectsHandler::paintText( const QString& text, const QPoint& center, int maxwidth,
const QColor& color, const QFont& font )
{
QPainter p;
// Calculate size of the text
QFontMetrics fm( font );
QString painttext = fm.elidedText( text, Qt::ElideRight, maxwidth );
QRect textrect = fm.boundingRect( painttext );
// Create temporary QPixmap where the text will be drawn onto
QPixmap textPixmap( textrect.width(), textrect.height());
textPixmap.fill( Qt::transparent );
// Draw the text
p.begin( &textPixmap );
p.setFont( font );
p.setRenderHint( QPainter::TextAntialiasing );
p.setPen( color );
p.drawText( -textrect.topLeft(), painttext );
p.end();
// Area covered by text
QRect area( center.x() - textrect.width() / 2, center.y() - textrect.height() / 2,
textrect.width(), textrect.height() );
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( effects->compositingType() == OpenGLCompositing )
{
GLTexture textTexture( textPixmap, GL_TEXTURE_RECTANGLE_ARB );
glPushAttrib( GL_CURRENT_BIT | GL_ENABLE_BIT | GL_TEXTURE_BIT );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
textTexture.bind();
const float verts[ 4 * 2 ] =
{
area.x(), area.y(),
area.x(), area.y() + area.height(),
area.x() + area.width(), area.y() + area.height(),
area.x() + area.width(), area.y()
};
const float texcoords[ 4 * 2 ] =
{
0, textPixmap.height(),
0, 0,
textPixmap.width(), 0,
textPixmap.width(), textPixmap.height()
};
renderGLGeometry( 4, verts, texcoords );
textTexture.unbind();
glPopAttrib();
return true;
}
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if( effects->compositingType() == XRenderCompositing )
{
static XRenderPictFormat* alphaFormat = 0;
if( !alphaFormat)
alphaFormat = XRenderFindStandardFormat( display(), PictStandardARGB32 );
Picture textPicture;
textPicture = XRenderCreatePicture( display(), textPixmap.handle(), alphaFormat, 0, NULL );
XRenderComposite( display(), textPixmap.depth() == 32 ? PictOpOver : PictOpSrc,
textPicture, None, effects->xrenderBufferPicture(),
0, 0, 0, 0, area.x(), area.y(), area.width(), area.height());
XRenderFreePicture( display(), textPicture );
return true;
}
#endif
return false;
}
bool EffectsHandler::paintTextWithBackground( const QString& text, const QPoint& center, int maxwidth,
const QColor& color, const QColor& bgcolor, const QFont& font )
{
// Calculate size of the text
QFontMetrics fm( font );
QString painttext = fm.elidedText( text, Qt::ElideRight, maxwidth );
QRect textrect = fm.boundingRect( painttext );
// Area covered by text
QRect area( center.x() - textrect.width() / 2, center.y() - textrect.height() / 2,
textrect.width(), textrect.height() );
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( effects->compositingType() == OpenGLCompositing )
{
glColor4f( bgcolor.redF(), bgcolor.greenF(), bgcolor.blueF(), bgcolor.alphaF() );
renderRoundBox( area.adjusted( -8, -3, 8, 3 ), 5 );
return paintText( text, center, maxwidth, color, font );
}
#endif
// TODO: render at least a simple background rect in XRender mode
return false;
}
EffectsHandler* effects = 0;
//****************************************
// EffectWindow
//****************************************
EffectWindow::EffectWindow()
{
}
EffectWindow::~EffectWindow()
{
}
bool EffectWindow::isOnCurrentDesktop() const
{
return isOnDesktop( effects->currentDesktop());
}
bool EffectWindow::isOnDesktop( int d ) const
{
return desktop() == d || isOnAllDesktops();
}
bool EffectWindow::hasDecoration() const
{
return contentsRect() != QRect( 0, 0, width(), height());
}
//****************************************
// EffectWindowGroup
//****************************************
EffectWindowGroup::~EffectWindowGroup()
{
}
//****************************************
// GlobalShortcutsEditor
//****************************************
GlobalShortcutsEditor::GlobalShortcutsEditor( QWidget *parent ) :
KShortcutsEditor( parent, GlobalAction )
{
}
/***************************************************************
WindowQuad
***************************************************************/
WindowQuad WindowQuad::makeSubQuad( double x1, double y1, double x2, double y2 ) const
{
assert( x1 < x2 && y1 < y2 && x1 >= left() && x2 <= right() && y1 >= top() && y2 <= bottom());
#ifndef NDEBUG
if( isTransformed())
kFatal( 1212 ) << "Splitting quads is allowed only in pre-paint calls!" ;
#endif
WindowQuad ret( *this );
// vertices are clockwise starting from topleft
ret.verts[ 0 ].px = x1;
ret.verts[ 3 ].px = x1;
ret.verts[ 1 ].px = x2;
ret.verts[ 2 ].px = x2;
ret.verts[ 0 ].py = y1;
ret.verts[ 1 ].py = y1;
ret.verts[ 2 ].py = y2;
ret.verts[ 3 ].py = y2;
// original x/y are supposed to be the same, no transforming is done here
ret.verts[ 0 ].ox = x1;
ret.verts[ 3 ].ox = x1;
ret.verts[ 1 ].ox = x2;
ret.verts[ 2 ].ox = x2;
ret.verts[ 0 ].oy = y1;
ret.verts[ 1 ].oy = y1;
ret.verts[ 2 ].oy = y2;
ret.verts[ 3 ].oy = y2;
double my_tleft = verts[ 0 ].tx;
double my_tright = verts[ 2 ].tx;
double my_ttop = verts[ 0 ].ty;
double my_tbottom = verts[ 2 ].ty;
double tleft = ( x1 - left()) / ( right() - left()) * ( my_tright - my_tleft ) + my_tleft;
double tright = ( x2 - left()) / ( right() - left()) * ( my_tright - my_tleft ) + my_tleft;
double ttop = ( y1 - top()) / ( bottom() - top()) * ( my_tbottom - my_ttop ) + my_ttop;
double tbottom = ( y2 - top()) / ( bottom() - top()) * ( my_tbottom - my_ttop ) + my_ttop;
ret.verts[ 0 ].tx = tleft;
ret.verts[ 3 ].tx = tleft;
ret.verts[ 1 ].tx = tright;
ret.verts[ 2 ].tx = tright;
ret.verts[ 0 ].ty = ttop;
ret.verts[ 1 ].ty = ttop;
ret.verts[ 2 ].ty = tbottom;
ret.verts[ 3 ].ty = tbottom;
return ret;
}
bool WindowQuad::smoothNeeded() const
{
// smoothing is needed if the width or height of the quad does not match the original size
double width = verts[ 1 ].ox - verts[ 0 ].ox;
double height = verts[ 2 ].oy - verts[ 1 ].oy;
return( verts[ 1 ].px - verts[ 0 ].px != width || verts[ 2 ].px - verts[ 3 ].px != width
|| verts[ 2 ].py - verts[ 1 ].py != height || verts[ 3 ].py - verts[ 0 ].py != height );
}
/***************************************************************
WindowQuadList
***************************************************************/
WindowQuadList WindowQuadList::splitAtX( double x ) const
{
WindowQuadList ret;
foreach( WindowQuad quad, *this )
{
#ifndef NDEBUG
if( quad.isTransformed())
kFatal( 1212 ) << "Splitting quads is allowed only in pre-paint calls!" ;
#endif
bool wholeleft = true;
bool wholeright = true;
for( int i = 0;
i < 4;
++i )
{
if( quad[ i ].x() < x )
wholeright = false;
if( quad[ i ].x() >= x )
wholeleft = false;
}
if( wholeleft || wholeright ) // is whole in one split part
{
ret.append( quad );
continue;
}
ret.append( quad.makeSubQuad( quad.left(), quad.top(), x, quad.bottom()));
ret.append( quad.makeSubQuad( x, quad.top(), quad.right(), quad.bottom()));
}
return ret;
}
WindowQuadList WindowQuadList::splitAtY( double y ) const
{
WindowQuadList ret;
foreach( WindowQuad quad, *this )
{
#ifndef NDEBUG
if( quad.isTransformed())
kFatal( 1212 ) << "Splitting quads is allowed only in pre-paint calls!" ;
#endif
bool wholetop = true;
bool wholebottom = true;
for( int i = 0;
i < 4;
++i )
{
if( quad[ i ].y() < y )
wholebottom = false;
if( quad[ i ].y() >= y )
wholetop = false;
}
if( wholetop || wholebottom ) // is whole in one split part
{
ret.append( quad );
continue;
}
ret.append( quad.makeSubQuad( quad.left(), quad.top(), quad.right(), y ));
ret.append( quad.makeSubQuad( quad.left(), y, quad.right(), quad.bottom()));
}
return ret;
}
WindowQuadList WindowQuadList::makeGrid( int maxquadsize ) const
{
if( empty())
return *this;
// find the bounding rectangle
double left = first().left();
double right = first().right();
double top = first().top();
double bottom = first().bottom();
foreach( WindowQuad quad, *this )
{
#ifndef NDEBUG
if( quad.isTransformed())
kFatal( 1212 ) << "Splitting quads is allowed only in pre-paint calls!" ;
#endif
left = qMin( left, quad.left());
right = qMax( right, quad.right());
top = qMin( top, quad.top());
bottom = qMax( bottom, quad.bottom());
}
WindowQuadList ret;
for( double x = left;
x < right;
x += maxquadsize )
{
for( double y = top;
y < bottom;
y += maxquadsize )
{
foreach( WindowQuad quad, *this )
{
if( QRectF( QPointF( quad.left(), quad.top()), QPointF( quad.right(), quad.bottom()))
.intersects( QRectF( x, y, maxquadsize, maxquadsize )))
{
ret.append( quad.makeSubQuad( qMax( x, quad.left()), qMax( y, quad.top()),
qMin( quad.right(), x + maxquadsize ), qMin( quad.bottom(), y + maxquadsize )));
}
}
}
}
return ret;
}
WindowQuadList WindowQuadList::makeRegularGrid( int xSubdivisions, int ySubdivisions ) const
{
if( empty())
return *this;
// find the bounding rectangle
double left = first().left();
double right = first().right();
double top = first().top();
double bottom = first().bottom();
foreach( WindowQuad quad, *this )
{
#ifndef NDEBUG
if( quad.isTransformed())
kFatal( 1212 ) << "Splitting quads is allowed only in pre-paint calls!" ;
#endif
left = qMin( left, quad.left());
right = qMax( right, quad.right());
top = qMin( top, quad.top());
bottom = qMax( bottom, quad.bottom());
}
double xincrement = (right - left) / xSubdivisions;
double yincrement = (bottom - top) / ySubdivisions;
WindowQuadList ret;
for( double y = top;
y < bottom;
y += yincrement )
{
for( double x = left;
x < right;
x += xincrement)
{
foreach( WindowQuad quad, *this )
{
if( QRectF( QPointF( quad.left(), quad.top()), QPointF( quad.right(), quad.bottom()))
.intersects( QRectF( x, y, xincrement, yincrement )))
{
ret.append( quad.makeSubQuad( qMax( x, quad.left()), qMax( y, quad.top()),
qMin( quad.right(), x + xincrement ), qMin( quad.bottom(), y + yincrement )));
}
}
}
}
return ret;
}
void WindowQuadList::makeArrays( float** vertices, float** texcoords ) const
{
*vertices = new float[ count() * 4 * 2 ];
*texcoords = new float[ count() * 4 * 2 ];
float* vpos = *vertices;
float* tpos = *texcoords;
for( int i = 0;
i < count();
++i )
for( int j = 0;
j < 4;
++j )
{
*vpos++ = at( i )[ j ].x();
*vpos++ = at( i )[ j ].y();
*tpos++ = at( i )[ j ].tx;
*tpos++ = at( i )[ j ].ty;
}
}
WindowQuadList WindowQuadList::select( WindowQuadType type ) const
{
foreach( WindowQuad q, *this )
{
if( q.type != type ) // something else than ones to select, make a copy and filter
{
WindowQuadList ret;
foreach( WindowQuad q, *this )
{
if( q.type == type )
ret.append( q );
}
return ret;
}
}
return *this; // nothing to filter out
}
WindowQuadList WindowQuadList::filterOut( WindowQuadType type ) const
{
foreach( WindowQuad q, *this )
{
if( q.type == type ) // something to filter out, make a copy and filter
{
WindowQuadList ret;
foreach( WindowQuad q, *this )
{
if( q.type != type )
ret.append( q );
}
return ret;
}
}
return *this; // nothing to filter out
}
bool WindowQuadList::smoothNeeded() const
{
foreach( WindowQuad q, *this )
if( q.smoothNeeded())
return true;
return false;
}
/***************************************************************
PaintClipper
***************************************************************/
QStack< QRegion >* PaintClipper::areas = NULL;
PaintClipper::PaintClipper( const QRegion& allowed_area )
: area( allowed_area )
{
push( area );
}
PaintClipper::~PaintClipper()
{
pop( area );
}
void PaintClipper::push( const QRegion& allowed_area )
{
if( allowed_area == infiniteRegion()) // don't push these
return;
if( areas == NULL )
areas = new QStack< QRegion >;
areas->push( allowed_area );
}
void PaintClipper::pop( const QRegion& allowed_area )
{
if( allowed_area == infiniteRegion())
return;
Q_ASSERT( areas != NULL );
Q_ASSERT( areas->top() == allowed_area );
areas->pop();
if( areas->isEmpty())
{
delete areas;
areas = NULL;
}
}
bool PaintClipper::clip()
{
return areas != NULL;
}
QRegion PaintClipper::paintArea()
{
assert( areas != NULL ); // can be called only with clip() == true
QRegion ret = QRegion( 0, 0, displayWidth(), displayHeight());
foreach( QRegion r, *areas )
ret &= r;
return ret;
}
struct PaintClipper::Iterator::Data
{
Data() : index( 0 ) {}
int index;
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
QVector< QRect > rects;
#endif
};
PaintClipper::Iterator::Iterator()
: data( new Data )
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( clip() && effects->compositingType() == OpenGLCompositing )
{
glPushAttrib( GL_SCISSOR_BIT );
glEnable( GL_SCISSOR_TEST );
data->rects = paintArea().rects();
data->index = -1;
next(); // move to the first one
}
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if( clip() && effects->compositingType() == XRenderCompositing )
{
XserverRegion region = toXserverRegion( paintArea());
XFixesSetPictureClipRegion( display(), effects->xrenderBufferPicture(), 0, 0, region );
XFixesDestroyRegion( display(), region ); // it's ref-counted
}
#endif
}
PaintClipper::Iterator::~Iterator()
{
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( clip() && effects->compositingType() == OpenGLCompositing )
glPopAttrib();
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if( clip() && effects->compositingType() == XRenderCompositing )
XFixesSetPictureClipRegion( display(), effects->xrenderBufferPicture(), 0, 0, None );
#endif
delete data;
}
bool PaintClipper::Iterator::isDone()
{
if( !clip())
return data->index == 1; // run once
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( effects->compositingType() == OpenGLCompositing )
return data->index >= data->rects.count(); // run once per each area
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if( effects->compositingType() == XRenderCompositing )
return data->index == 1; // run once
#endif
assert( false );
}
void PaintClipper::Iterator::next()
{
data->index++;
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( clip() && effects->compositingType() == OpenGLCompositing && data->index < data->rects.count())
{
const QRect& r = data->rects[ data->index ];
// Scissor rect has to be given in OpenGL coords
glScissor( r.x(), displayHeight() - r.y() - r.height(), r.width(), r.height());
}
#endif
}
QRect PaintClipper::Iterator::boundingRect() const
{
if( !clip())
return infiniteRegion();
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
if( effects->compositingType() == OpenGLCompositing )
return data->rects[ data->index ];
#endif
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
if( effects->compositingType() == XRenderCompositing )
return paintArea().boundingRect();
#endif
assert( false );
}
/***************************************************************
TimeLine
***************************************************************/
TimeLine::TimeLine(const int duration)
{
m_Time = 0;
m_CurveShape = TimeLine::EaseInCurve;
m_Duration = duration;
m_TimeLine = new QTimeLine(m_Duration);
m_TimeLine->setFrameRange(0, m_Duration);
m_TimeLine->setCurveShape(QTimeLine::EaseInCurve);
}
TimeLine::TimeLine(const TimeLine &other)
{
m_Time = other.m_Time;
m_CurveShape = other.m_CurveShape;
m_Duration = other.m_Duration;
m_TimeLine = new QTimeLine(m_Duration);
m_TimeLine->setFrameRange(0, m_Duration);
setProgress(m_Progress);
setCurveShape(m_CurveShape);
}
TimeLine::~TimeLine()
{
delete m_TimeLine;
}
int TimeLine::duration() const
{
return m_Duration;
}
void TimeLine::setDuration(const int msec)
{
m_Duration = msec;
m_TimeLine->setDuration(msec);
}
double TimeLine::value() const
{
return valueForTime(m_Time);
}
double TimeLine::valueForTime(const int msec) const
{
// Catch non QTimeLine CurveShapes here, (but there are none right now)
// else use QTimeLine ...
return m_TimeLine->valueForTime(msec);
}
void TimeLine::addTime(const int msec)
{
m_Time = qMin(m_Duration, m_Time + msec);
}
void TimeLine::removeTime(const int msec)
{
m_Time = qMax(0, m_Time - msec);
}
void TimeLine::setProgress(const double progress)
{
m_Progress = progress;
m_Time = (int)(m_Duration * progress);
}
double TimeLine::progress() const
{
return m_Progress;
}
void TimeLine::addProgress(const double progress)
{
m_Progress += progress;
}
void TimeLine::setCurveShape(CurveShape curveShape)
{
switch (curveShape)
{
case EaseInCurve:
m_TimeLine->setCurveShape(QTimeLine::EaseInCurve);
break;
case EaseOutCurve:
m_TimeLine->setCurveShape(QTimeLine::EaseOutCurve);
break;
case EaseInOutCurve:
m_TimeLine->setCurveShape(QTimeLine::EaseInOutCurve);
break;
case LinearCurve:
m_TimeLine->setCurveShape(QTimeLine::LinearCurve);
break;
case SineCurve:
m_TimeLine->setCurveShape(QTimeLine::SineCurve);
break;
}
m_CurveShape = curveShape;
}
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
// Convert QRegion to XserverRegion. All code uses XserverRegion
// only when really necessary as the shared implementation uses
// QRegion.
XserverRegion toXserverRegion( QRegion region )
{
QVector< QRect > rects = region.rects();
XRectangle* xr = new XRectangle[ rects.count() ];
for( int i = 0;
i < rects.count();
++i )
{
xr[ i ].x = rects[ i ].x();
xr[ i ].y = rects[ i ].y();
xr[ i ].width = rects[ i ].width();
xr[ i ].height = rects[ i ].height();
}
XserverRegion ret = XFixesCreateRegion( display(), xr, rects.count());
delete[] xr;
return ret;
}
#endif
} // namespace