kwin/src/scene
Vlad Zahorodnii 8071ade9a8 scene: Make ItemRenderer responsible for pushing fbo
It makes more sense for an output layer to return the render target fbo.
The user of the render target will then take appropriate steps to bind
the fbo. It reduces the amount of boilerplate code in output layers too.
2022-12-18 00:44:51 +00:00
..
decorationitem.cpp
decorationitem.h
dndiconitem.cpp
dndiconitem.h
item.cpp
item.h
itemrenderer.cpp scene: Introduce ItemRenderer 2022-12-17 17:14:43 +00:00
itemrenderer.h scene: Introduce ItemRenderer 2022-12-17 17:14:43 +00:00
itemrenderer_opengl.cpp scene: Make ItemRenderer responsible for pushing fbo 2022-12-18 00:44:51 +00:00
itemrenderer_opengl.h scene: Introduce ItemRenderer 2022-12-17 17:14:43 +00:00
itemrenderer_qpainter.cpp scene: Introduce ItemRenderer 2022-12-17 17:14:43 +00:00
itemrenderer_qpainter.h scene: Introduce ItemRenderer 2022-12-17 17:14:43 +00:00
scene.cpp scene: Drop SceneOpenGL::openGLPlatformInterfaceExtensions() 2022-12-18 00:05:48 +02:00
scene.h scene: Drop SceneOpenGL::openGLPlatformInterfaceExtensions() 2022-12-18 00:05:48 +02:00
scene_opengl.cpp scene: Drop SceneOpenGL::openGLPlatformInterfaceExtensions() 2022-12-18 00:05:48 +02:00
scene_opengl.h scene: Drop SceneOpenGL::openGLPlatformInterfaceExtensions() 2022-12-18 00:05:48 +02:00
scene_qpainter.cpp core: Move surface texture factory functions to RenderBackend 2022-12-17 21:35:40 +00:00
scene_qpainter.h core: Move surface texture factory functions to RenderBackend 2022-12-17 21:35:40 +00:00
shadowitem.cpp
shadowitem.h
surfaceitem.cpp
surfaceitem.h
surfaceitem_internal.cpp core: Move surface texture factory functions to RenderBackend 2022-12-17 21:35:40 +00:00
surfaceitem_internal.h
surfaceitem_wayland.cpp core: Move surface texture factory functions to RenderBackend 2022-12-17 21:35:40 +00:00
surfaceitem_wayland.h
surfaceitem_x11.cpp core: Move surface texture factory functions to RenderBackend 2022-12-17 21:35:40 +00:00
surfaceitem_x11.h
windowitem.cpp
windowitem.h