317 lines
9.6 KiB
C++
317 lines
9.6 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2012 Filip Wieladek <wattos@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "mouseclick.h"
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// KConfigSkeleton
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#include "mouseclickconfig.h"
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#include <QAction>
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#include <KConfigGroup>
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#include <KGlobalAccel>
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#include <QPainter>
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#include <cmath>
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namespace KWin
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{
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MouseClickEffect::MouseClickEffect()
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{
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initConfig<MouseClickConfig>();
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m_enabled = false;
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QAction* a = new QAction(this);
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a->setObjectName(QStringLiteral("ToggleMouseClick"));
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a->setText(i18n("Toggle Mouse Click Effect"));
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KGlobalAccel::self()->setDefaultShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Asterisk);
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KGlobalAccel::self()->setShortcut(a, QList<QKeySequence>() << Qt::META + Qt::Key_Asterisk);
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effects->registerGlobalShortcut(Qt::META + Qt::Key_Asterisk, a);
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connect(a, &QAction::triggered, this, &MouseClickEffect::toggleEnabled);
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reconfigure(ReconfigureAll);
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m_buttons[0] = new MouseButton(i18nc("Left mouse button", "Left"), Qt::LeftButton);
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m_buttons[1] = new MouseButton(i18nc("Middle mouse button", "Middle"), Qt::MiddleButton);
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m_buttons[2] = new MouseButton(i18nc("Right mouse button", "Right"), Qt::RightButton);
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}
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MouseClickEffect::~MouseClickEffect()
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{
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if (m_enabled)
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effects->stopMousePolling();
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qDeleteAll(m_clicks);
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m_clicks.clear();
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for (int i = 0; i < BUTTON_COUNT; ++i) {
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delete m_buttons[i];
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}
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}
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void MouseClickEffect::reconfigure(ReconfigureFlags)
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{
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MouseClickConfig::self()->read();
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m_colors[0] = MouseClickConfig::color1();
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m_colors[1] = MouseClickConfig::color2();
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m_colors[2] = MouseClickConfig::color3();
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m_lineWidth = MouseClickConfig::lineWidth();
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m_ringLife = MouseClickConfig::ringLife();
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m_ringMaxSize = MouseClickConfig::ringSize();
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m_ringCount = MouseClickConfig::ringCount();
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m_showText = MouseClickConfig::showText();
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m_font = MouseClickConfig::font();
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}
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void MouseClickEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
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{
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const int time = m_lastPresentTime.count() ? (presentTime - m_lastPresentTime).count() : 0;
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for (MouseEvent* click : qAsConst(m_clicks)) {
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click->m_time += time;
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}
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for (int i = 0; i < BUTTON_COUNT; ++i) {
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if (m_buttons[i]->m_isPressed) {
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m_buttons[i]->m_time += time;
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}
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}
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while (m_clicks.size() > 0) {
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MouseEvent* first = m_clicks[0];
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if (first->m_time <= m_ringLife) {
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break;
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}
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m_clicks.pop_front();
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delete first;
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}
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if (isActive()) {
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m_lastPresentTime = presentTime;
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} else {
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m_lastPresentTime = std::chrono::milliseconds::zero();
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}
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effects->prePaintScreen(data, presentTime);
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}
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void MouseClickEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data)
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{
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effects->paintScreen(mask, region, data);
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paintScreenSetup(mask, region, data);
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for (const MouseEvent *click : qAsConst(m_clicks)) {
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for (int i = 0; i < m_ringCount; ++i) {
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float alpha = computeAlpha(click, i);
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float size = computeRadius(click, i);
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if (size > 0 && alpha > 0) {
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QColor color = m_colors[click->m_button];
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color.setAlphaF(alpha);
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drawCircle(color, click->m_pos.x(), click->m_pos.y(), size);
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}
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}
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if (m_showText && click->m_frame) {
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float frameAlpha = (click->m_time * 2.0f - m_ringLife) / m_ringLife;
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frameAlpha = frameAlpha < 0 ? 1 : -(frameAlpha * frameAlpha) + 1;
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click->m_frame->render(infiniteRegion(), frameAlpha, frameAlpha);
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}
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}
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paintScreenFinish(mask, region, data);
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}
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void MouseClickEffect::postPaintScreen()
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{
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effects->postPaintScreen();
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repaint();
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}
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float MouseClickEffect::computeRadius(const MouseEvent* click, int ring)
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{
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float ringDistance = m_ringLife / (m_ringCount * 3);
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if (click->m_press) {
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return ((click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
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}
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return ((m_ringLife - click->m_time - ringDistance * ring) / m_ringLife) * m_ringMaxSize;
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}
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float MouseClickEffect::computeAlpha(const MouseEvent* click, int ring)
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{
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float ringDistance = m_ringLife / (m_ringCount * 3);
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return (m_ringLife - (float)click->m_time - ringDistance * (ring)) / m_ringLife;
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}
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void MouseClickEffect::slotMouseChanged(const QPoint& pos, const QPoint&,
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Qt::MouseButtons buttons, Qt::MouseButtons oldButtons,
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Qt::KeyboardModifiers, Qt::KeyboardModifiers)
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{
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if (buttons == oldButtons)
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return;
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MouseEvent* m = nullptr;
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int i = BUTTON_COUNT;
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while (--i >= 0) {
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MouseButton* b = m_buttons[i];
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if (isPressed(b->m_button, buttons, oldButtons)) {
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m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelDown), true);
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break;
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} else if (isReleased(b->m_button, buttons, oldButtons) && (!b->m_isPressed || b->m_time > m_ringLife)) {
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// we might miss a press, thus also check !b->m_isPressed, bug #314762
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m = new MouseEvent(i, pos, 0, createEffectFrame(pos, b->m_labelUp), false);
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break;
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}
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b->setPressed(b->m_button & buttons);
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}
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if (m) {
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m_clicks.append(m);
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}
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repaint();
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}
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EffectFrame* MouseClickEffect::createEffectFrame(const QPoint& pos, const QString& text) {
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if (!m_showText) {
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return nullptr;
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}
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QPoint point(pos.x() + m_ringMaxSize, pos.y());
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EffectFrame* frame = effects->effectFrame(EffectFrameStyled, false, point, Qt::AlignLeft);
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frame->setFont(m_font);
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frame->setText(text);
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return frame;
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}
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void MouseClickEffect::repaint()
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{
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if (m_clicks.size() > 0) {
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QRegion dirtyRegion;
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const int radius = m_ringMaxSize + m_lineWidth;
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for (MouseEvent *click : qAsConst(m_clicks)) {
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dirtyRegion |= QRect(click->m_pos.x() - radius, click->m_pos.y() - radius, 2*radius, 2*radius);
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if (click->m_frame) {
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// we grant the plasma style 32px padding for stuff like shadows...
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dirtyRegion |= click->m_frame->geometry().adjusted(-32,-32,32,32);
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}
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}
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effects->addRepaint(dirtyRegion);
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}
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}
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bool MouseClickEffect::isReleased(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons)
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{
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return !(button & buttons) && (button & oldButtons);
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}
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bool MouseClickEffect::isPressed(Qt::MouseButtons button, Qt::MouseButtons buttons, Qt::MouseButtons oldButtons)
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{
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return (button & buttons) && !(button & oldButtons);
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}
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void MouseClickEffect::toggleEnabled()
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{
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m_enabled = !m_enabled;
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if (m_enabled) {
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connect(effects, &EffectsHandler::mouseChanged, this, &MouseClickEffect::slotMouseChanged);
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effects->startMousePolling();
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} else {
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disconnect(effects, &EffectsHandler::mouseChanged, this, &MouseClickEffect::slotMouseChanged);
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effects->stopMousePolling();
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}
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qDeleteAll(m_clicks);
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m_clicks.clear();
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for (int i = 0; i < BUTTON_COUNT; ++i) {
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m_buttons[i]->m_time = 0;
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m_buttons[i]->m_isPressed = false;
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}
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}
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bool MouseClickEffect::isActive() const
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{
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return m_enabled && (m_clicks.size() > 0);
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}
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void MouseClickEffect::drawCircle(const QColor& color, float cx, float cy, float r)
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{
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if (effects->isOpenGLCompositing())
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drawCircleGl(color, cx, cy, r);
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else if (effects->compositingType() == QPainterCompositing)
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drawCircleQPainter(color, cx, cy, r);
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}
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void MouseClickEffect::paintScreenSetup(int mask, QRegion region, ScreenPaintData& data)
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{
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if (effects->isOpenGLCompositing())
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paintScreenSetupGl(mask, region, data);
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}
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void MouseClickEffect::paintScreenFinish(int mask, QRegion region, ScreenPaintData& data)
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{
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if (effects->isOpenGLCompositing())
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paintScreenFinishGl(mask, region, data);
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}
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void MouseClickEffect::drawCircleGl(const QColor& color, float cx, float cy, float r)
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{
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static const int num_segments = 80;
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static const float theta = 2 * 3.1415926 / float(num_segments);
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static const float c = cosf(theta); //precalculate the sine and cosine
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static const float s = sinf(theta);
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float t;
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float x = r;//we start at angle = 0
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float y = 0;
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GLVertexBuffer* vbo = GLVertexBuffer::streamingBuffer();
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vbo->reset();
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vbo->setUseColor(true);
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vbo->setColor(color);
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QVector<float> verts;
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verts.reserve(num_segments * 2);
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for (int ii = 0; ii < num_segments; ++ii) {
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verts << x + cx << y + cy;//output vertex
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//apply the rotation matrix
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t = x;
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x = c * x - s * y;
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y = s * t + c * y;
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}
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vbo->setData(verts.size() / 2, 2, verts.data(), nullptr);
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vbo->render(GL_LINE_LOOP);
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}
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void MouseClickEffect::drawCircleQPainter(const QColor &color, float cx, float cy, float r)
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{
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QPainter *painter = effects->scenePainter();
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painter->save();
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painter->setPen(color);
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painter->drawArc(cx - r, cy - r, r * 2, r * 2, 0, 5760);
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painter->restore();
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}
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void MouseClickEffect::paintScreenSetupGl(int, QRegion, ScreenPaintData &data)
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{
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GLShader *shader = ShaderManager::instance()->pushShader(ShaderTrait::UniformColor);
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shader->setUniform(GLShader::ModelViewProjectionMatrix, data.projectionMatrix());
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glLineWidth(m_lineWidth);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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void MouseClickEffect::paintScreenFinishGl(int, QRegion, ScreenPaintData&)
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{
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glDisable(GL_BLEND);
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ShaderManager::instance()->popShader();
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}
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} // namespace
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