kwin/src/scenes/opengl
Vlad Zahorodnii ba000d5a4e scene: Compute projection matrix based on the render target rect
Neither SceneQPainter nor SceneOpenGL have to compute the projection
matrix by themselves. It can be done by the Scene when setting the
projection matrix. The main benefit behind this change is that it
reduces the amount of custom setup code around paintScreen(), which
makes us one step closer to getting rid of graphics-specific paint()
function and just calling paintScreen().
2022-02-15 14:31:28 +00:00
..
shaders scenes/opengl: Port lanczos filter to ShaderManager::generateShaderFromFile() 2022-01-13 12:04:37 +00:00
CMakeLists.txt Decouple render backend from scene 2021-11-08 18:27:22 +00:00
lanczosfilter.cpp kwinglutils: Make GLRenderTarget not store GLTexture reference 2022-02-15 13:30:39 +02:00
lanczosfilter.h Move scenes to the src directory 2021-11-08 10:22:07 +00:00
lanczosresources.qrc scenes/opengl: Port lanczos filter to ShaderManager::generateShaderFromFile() 2022-01-13 12:04:37 +00:00
scene_opengl.cpp scene: Compute projection matrix based on the render target rect 2022-02-15 14:31:28 +00:00
scene_opengl.h scene: Compute projection matrix based on the render target rect 2022-02-15 14:31:28 +00:00