kwin/effects/invert
Christoph Feck 4ca58c0386 Fix "Mouse Mark" color chooser
BUG: 200914

svn path=/trunk/KDE/kdebase/workspace/; revision=1000032
2009-07-20 18:13:20 +00:00
..
data
CMakeLists.txt
invert.cpp Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
invert.desktop SVN_SILENT made messages (.desktop file) 2009-06-22 14:13:47 +00:00
invert.h
invert_config.cpp Fix "Mouse Mark" color chooser 2009-07-20 18:13:20 +00:00
invert_config.desktop SVN_SILENT made messages (.desktop file) 2009-03-17 15:51:17 +00:00
invert_config.h