330d40f425
* "" needs to be wrapped in QStringLiteral * QString::fromUtf8 needed for const char* and QByteArray * QByteArray::constData() needed to get to the const char*
1999 lines
79 KiB
C++
Executable file
1999 lines
79 KiB
C++
Executable file
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "presentwindows.h"
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//KConfigSkeleton
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#include "presentwindowsconfig.h"
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#include <kactioncollection.h>
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#include <kaction.h>
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#include <KDE/KGlobal>
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#include <KDE/KIcon>
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#include <KDE/KLocalizedString>
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#include <KDE/KStandardDirs>
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#include <kdebug.h>
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#include <kglobalsettings.h>
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#include <kdeclarative.h>
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#include <kwinglutils.h>
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#include <QMouseEvent>
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#include <netwm_def.h>
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#include <math.h>
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#include <assert.h>
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#include <limits.h>
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#include <QApplication>
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#include <QDeclarativeContext>
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#include <QDeclarativeEngine>
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#include <QDesktopWidget>
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#include <QGraphicsObject>
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#include <QTimer>
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#include <QVector2D>
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#include <QVector4D>
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namespace KWin
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{
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KWIN_EFFECT(presentwindows, PresentWindowsEffect)
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PresentWindowsEffect::PresentWindowsEffect()
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: m_proxy(this)
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, m_activated(false)
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, m_ignoreMinimized(false)
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, m_decalOpacity(0.0)
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, m_hasKeyboardGrab(false)
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, m_mode(ModeCurrentDesktop)
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, m_managerWindow(NULL)
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, m_highlightedWindow(NULL)
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, m_filterFrame(NULL)
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, m_closeView(NULL)
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, m_closeWindow(NULL)
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, m_dragInProgress(false)
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, m_dragWindow(NULL)
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, m_highlightedDropTarget(NULL)
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, m_dragToClose(false)
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{
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m_atomDesktop = effects->announceSupportProperty("_KDE_PRESENT_WINDOWS_DESKTOP", this);
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m_atomWindows = effects->announceSupportProperty("_KDE_PRESENT_WINDOWS_GROUP", this);
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KActionCollection* actionCollection = new KActionCollection(this);
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KAction* a = (KAction*)actionCollection->addAction(QStringLiteral("Expose"));
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a->setText(i18n("Toggle Present Windows (Current desktop)"));
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a->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::Key_F9));
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shortcut = a->globalShortcut();
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connect(a, SIGNAL(triggered(bool)), this, SLOT(toggleActive()));
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connect(a, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChanged(QKeySequence)));
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KAction* b = (KAction*)actionCollection->addAction(QStringLiteral("ExposeAll"));
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b->setText(i18n("Toggle Present Windows (All desktops)"));
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b->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::Key_F10));
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shortcutAll = b->globalShortcut();
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connect(b, SIGNAL(triggered(bool)), this, SLOT(toggleActiveAllDesktops()));
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connect(b, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChangedAll(QKeySequence)));
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KAction* c = (KAction*)actionCollection->addAction(QStringLiteral("ExposeClass"));
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c->setText(i18n("Toggle Present Windows (Window class)"));
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c->setGlobalShortcut(KShortcut(Qt::CTRL + Qt::Key_F7));
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connect(c, SIGNAL(triggered(bool)), this, SLOT(toggleActiveClass()));
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connect(c, SIGNAL(globalShortcutChanged(QKeySequence)), this, SLOT(globalShortcutChangedClass(QKeySequence)));
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shortcutClass = c->globalShortcut();
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), this, SLOT(slotWindowAdded(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowClosed(KWin::EffectWindow*)), this, SLOT(slotWindowClosed(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), this, SLOT(slotWindowDeleted(KWin::EffectWindow*)));
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connect(effects, SIGNAL(windowGeometryShapeChanged(KWin::EffectWindow*,QRect)), this, SLOT(slotWindowGeometryShapeChanged(KWin::EffectWindow*,QRect)));
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connect(effects, SIGNAL(propertyNotify(KWin::EffectWindow*,long)), this, SLOT(slotPropertyNotify(KWin::EffectWindow*,long)));
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connect (qApp->desktop(), SIGNAL(screenCountChanged(int)), SLOT(screenCountChanged()));
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}
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PresentWindowsEffect::~PresentWindowsEffect()
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{
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delete m_filterFrame;
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delete m_closeView;
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}
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void PresentWindowsEffect::reconfigure(ReconfigureFlags)
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{
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PresentWindowsConfig::self()->readConfig();
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foreach (ElectricBorder border, m_borderActivate) {
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effects->unreserveElectricBorder(border, this);
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}
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foreach (ElectricBorder border, m_borderActivateAll) {
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effects->unreserveElectricBorder(border, this);
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}
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m_borderActivate.clear();
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m_borderActivateAll.clear();
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foreach (int i, PresentWindowsConfig::borderActivate()) {
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m_borderActivate.append(ElectricBorder(i));
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effects->reserveElectricBorder(ElectricBorder(i), this);
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}
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foreach (int i, PresentWindowsConfig::borderActivateAll()) {
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m_borderActivateAll.append(ElectricBorder(i));
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effects->reserveElectricBorder(ElectricBorder(i), this);
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}
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foreach (int i, PresentWindowsConfig::borderActivateClass()) {
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m_borderActivateClass.append(ElectricBorder(i));
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effects->reserveElectricBorder(ElectricBorder(i), this);
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}
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m_layoutMode = PresentWindowsConfig::layoutMode();
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m_showCaptions = PresentWindowsConfig::drawWindowCaptions();
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m_showIcons = PresentWindowsConfig::drawWindowIcons();
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m_doNotCloseWindows = !PresentWindowsConfig::allowClosingWindows();
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m_ignoreMinimized = PresentWindowsConfig::ignoreMinimized();
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m_accuracy = PresentWindowsConfig::accuracy() * 20;
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m_fillGaps = PresentWindowsConfig::fillGaps();
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m_fadeDuration = double(animationTime(150));
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m_showPanel = PresentWindowsConfig::showPanel();
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m_leftButtonWindow = (WindowMouseAction)PresentWindowsConfig::leftButtonWindow();
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m_middleButtonWindow = (WindowMouseAction)PresentWindowsConfig::middleButtonWindow();
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m_rightButtonWindow = (WindowMouseAction)PresentWindowsConfig::rightButtonWindow();
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m_leftButtonDesktop = (DesktopMouseAction)PresentWindowsConfig::leftButtonDesktop();
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m_middleButtonDesktop = (DesktopMouseAction)PresentWindowsConfig::middleButtonDesktop();
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m_rightButtonDesktop = (DesktopMouseAction)PresentWindowsConfig::rightButtonDesktop();
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m_dragToClose = PresentWindowsConfig::dragToClose();
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}
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void* PresentWindowsEffect::proxy()
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{
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return &m_proxy;
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}
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void PresentWindowsEffect::toggleActiveClass()
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{
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if (!m_activated) {
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if (!effects->activeWindow())
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return;
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m_mode = ModeWindowClass;
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m_class = effects->activeWindow()->windowClass();
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}
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setActive(!m_activated);
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}
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//-----------------------------------------------------------------------------
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// Screen painting
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void PresentWindowsEffect::prePaintScreen(ScreenPrePaintData &data, int time)
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{
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m_motionManager.calculate(time);
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// We need to mark the screen as having been transformed otherwise there will be no repainting
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if (m_activated || m_motionManager.managingWindows())
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data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
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if (m_activated)
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m_decalOpacity = qMin(1.0, m_decalOpacity + time / m_fadeDuration);
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else
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m_decalOpacity = qMax(0.0, m_decalOpacity - time / m_fadeDuration);
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effects->prePaintScreen(data, time);
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}
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void PresentWindowsEffect::paintScreen(int mask, QRegion region, ScreenPaintData &data)
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{
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effects->paintScreen(mask, region, data);
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// Display the filter box
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if (!m_windowFilter.isEmpty())
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m_filterFrame->render(region);
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// Display drop targets
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for (int i=0; i<m_dropTargets.size(); ++i) {
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m_dropTargets.at(i)->render();
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}
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}
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void PresentWindowsEffect::postPaintScreen()
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{
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if (m_motionManager.areWindowsMoving())
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effects->addRepaintFull();
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else if (!m_activated && m_motionManager.managingWindows() && !m_closeWindow) {
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// We have finished moving them back, stop processing
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m_motionManager.unmanageAll();
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DataHash::iterator i = m_windowData.begin();
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while (i != m_windowData.end()) {
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delete i.value().textFrame;
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delete i.value().iconFrame;
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++i;
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}
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m_windowData.clear();
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foreach (EffectWindow * w, effects->stackingOrder()) {
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if (w->isDock()) {
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w->setData(WindowForceBlurRole, QVariant(false));
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}
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}
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effects->setActiveFullScreenEffect(NULL);
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effects->addRepaintFull();
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}
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// Update windows that are changing brightness or opacity
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DataHash::const_iterator i;
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for (i = m_windowData.constBegin(); i != m_windowData.constEnd(); ++i) {
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if (i.value().opacity > 0.0 && i.value().opacity < 1.0)
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i.key()->addRepaintFull();
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if (i.key()->isDesktop() && !m_motionManager.isManaging(i.key())) {
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if (i.value().highlight != 0.3)
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i.key()->addRepaintFull();
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}
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else if (i.value().highlight > 0.0 && i.value().highlight < 1.0)
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i.key()->addRepaintFull();
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}
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effects->postPaintScreen();
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}
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//-----------------------------------------------------------------------------
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// Window painting
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void PresentWindowsEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
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{
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// TODO: We should also check to see if any windows are fading just in case fading takes longer
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// than moving the windows when the effect is deactivated.
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if (m_activated || m_motionManager.areWindowsMoving() || m_closeWindow) {
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DataHash::iterator winData = m_windowData.find(w);
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if (winData == m_windowData.end()) {
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effects->prePaintWindow(w, data, time);
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return;
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}
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE); // Display always
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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if (winData->visible)
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_TAB_GROUP);
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// Calculate window's opacity
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// TODO: Minimized windows or windows not on the current desktop are only 75% visible?
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if (winData->visible) {
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if (winData->deleted)
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winData->opacity = qMax(0.0, winData->opacity - time / m_fadeDuration);
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else
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winData->opacity = qMin(/*(w->isMinimized() || !w->isOnCurrentDesktop()) ? 0.75 :*/ 1.0,
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winData->opacity + time / m_fadeDuration);
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} else
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winData->opacity = qMax(0.0, winData->opacity - time / m_fadeDuration);
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if (winData->opacity <= 0.0) {
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// don't disable painting for panels if show panel is set
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if (!(m_showPanel && w->isDock()))
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w->disablePainting(EffectWindow::PAINT_DISABLED);
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} else if (winData->opacity != 1.0)
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data.setTranslucent();
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const bool isInMotion = m_motionManager.isManaging(w);
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// Calculate window's brightness
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if (w == m_highlightedWindow || w == m_closeWindow || !m_activated)
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winData->highlight = qMin(1.0, winData->highlight + time / m_fadeDuration);
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else if (!isInMotion && w->isDesktop())
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winData->highlight = 0.3;
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else
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winData->highlight = qMax(0.0, winData->highlight - time / m_fadeDuration);
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// Closed windows
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if (winData->deleted) {
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data.setTranslucent();
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if (winData->opacity <= 0.0 && winData->referenced) {
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// it's possible that another effect has referenced the window
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// we have to keep the window in the list to prevent flickering
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winData->referenced = false;
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w->unrefWindow();
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if (w == m_closeWindow) {
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m_closeWindow = NULL;
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}
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} else
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
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}
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// desktop windows on other desktops (Plasma activity per desktop) should not be painted
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if (w->isDesktop() && !w->isOnCurrentDesktop())
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w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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if (isInMotion)
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data.setTransformed(); // We will be moving this window
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}
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effects->prePaintWindow(w, data, time);
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}
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void PresentWindowsEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
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{
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if (m_activated || m_motionManager.areWindowsMoving()) {
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DataHash::const_iterator winData = m_windowData.constFind(w);
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if (winData == m_windowData.constEnd() || (w->isDock() && m_showPanel)) {
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// in case the panel should be shown just display it without any changes
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effects->paintWindow(w, mask, region, data);
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return;
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}
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mask |= PAINT_WINDOW_LANCZOS;
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// Apply opacity and brightness
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data.multiplyOpacity(winData->opacity);
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data.multiplyBrightness(interpolate(0.40, 1.0, winData->highlight));
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if (m_motionManager.isManaging(w)) {
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if (w->isDesktop()) {
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effects->paintWindow(w, mask, region, data);
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}
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m_motionManager.apply(w, data);
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QRect rect = m_motionManager.transformedGeometry(w).toRect();
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if (m_activated && winData->highlight > 0.0 && !m_motionManager.areWindowsMoving()) {
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// scale the window (interpolated by the highlight level) to at least 105% or to cover 1/16 of the screen size - yet keep it in screen bounds
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QRect area = effects->clientArea(FullScreenArea, w);
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QSizeF effSize(w->width()*data.xScale(), w->height()*data.yScale());
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float tScale = sqrt((area.width()*area.height()) / (16.0*effSize.width()*effSize.height()));
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if (tScale < 1.05) {
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tScale = 1.05;
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}
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if (effSize.width()*tScale > area.width())
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tScale = area.width() / effSize.width();
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if (effSize.height()*tScale > area.height())
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tScale = area.height() / effSize.height();
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const qreal scale = interpolate(1.0, tScale, winData->highlight);
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if (scale > 1.0) {
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if (scale < tScale) // don't use lanczos during transition
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mask &= ~PAINT_WINDOW_LANCZOS;
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const float df = (tScale-1.0f)*0.5f;
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int tx = qRound(rect.width()*df);
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int ty = qRound(rect.height()*df);
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QRect tRect(rect.adjusted(-tx, -ty, tx, ty));
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tx = qMax(tRect.x(), area.x()) + qMin(0, area.right()-tRect.right());
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ty = qMax(tRect.y(), area.y()) + qMin(0, area.bottom()-tRect.bottom());
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tx = qRound((tx-rect.x())*winData->highlight);
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ty = qRound((ty-rect.y())*winData->highlight);
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rect.translate(tx,ty);
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rect.setWidth(rect.width()*scale);
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rect.setHeight(rect.height()*scale);
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data *= QVector2D(scale, scale);
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data += QPoint(tx, ty);
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}
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}
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if (m_motionManager.areWindowsMoving()) {
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mask &= ~PAINT_WINDOW_LANCZOS;
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}
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if (m_dragInProgress && m_dragWindow == w) {
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data += (cursorPos() - m_dragStart);
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}
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effects->paintWindow(w, mask, region, data);
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if (m_showIcons) {
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QPoint point(rect.x() + rect.width() * 0.95,
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rect.y() + rect.height() * 0.95);
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winData->iconFrame->setPosition(point);
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if (effects->compositingType() == KWin::OpenGL2Compositing && data.shader) {
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const float a = 0.9 * data.opacity() * m_decalOpacity * 0.75;
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data.shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
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}
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winData->iconFrame->render(region, 0.9 * data.opacity() * m_decalOpacity, 0.75);
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}
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if (m_showCaptions) {
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QPoint point(rect.x() + rect.width() / 2,
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rect.y() + rect.height() / 2);
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winData->textFrame->setPosition(point);
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if (effects->compositingType() == KWin::OpenGL2Compositing && data.shader) {
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const float a = 0.9 * data.opacity() * m_decalOpacity * 0.75;
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data.shader->setUniform(GLShader::ModulationConstant, QVector4D(a, a, a, a));
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}
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winData->textFrame->render(region, 0.9 * data.opacity() * m_decalOpacity, 0.75);
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}
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} else
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effects->paintWindow(w, mask, region, data);
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} else
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effects->paintWindow(w, mask, region, data);
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}
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//-----------------------------------------------------------------------------
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// User interaction
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void PresentWindowsEffect::slotWindowAdded(EffectWindow *w)
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{
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if (!m_activated)
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return;
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WindowData *winData = &m_windowData[w];
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winData->visible = isVisibleWindow(w);
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winData->opacity = 0.0;
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winData->highlight = 0.0;
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winData->textFrame = effects->effectFrame(EffectFrameUnstyled, false);
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QFont font;
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font.setBold(true);
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font.setPointSize(12);
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winData->textFrame->setFont(font);
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winData->iconFrame = effects->effectFrame(EffectFrameUnstyled, false);
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winData->iconFrame->setAlignment(Qt::AlignRight | Qt::AlignBottom);
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winData->iconFrame->setIcon(w->icon());
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if (isSelectableWindow(w)) {
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m_motionManager.manage(w);
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rearrangeWindows();
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}
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if (m_closeView && w == effects->findWindow(m_closeView->winId())) {
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if (m_closeWindow != w) {
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DataHash::iterator winDataIt = m_windowData.find(m_closeWindow);
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if (winDataIt != m_windowData.end()) {
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if (winDataIt->referenced) {
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m_closeWindow->unrefWindow();
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}
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m_windowData.erase(winDataIt);
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}
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}
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winData->visible = true;
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winData->highlight = 1.0;
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m_closeWindow = w;
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w->setData(WindowForceBlurRole, QVariant(true));
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}
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}
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void PresentWindowsEffect::slotWindowClosed(EffectWindow *w)
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{
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if (m_managerWindow == w)
|
|
m_managerWindow = NULL;
|
|
DataHash::iterator winData = m_windowData.find(w);
|
|
if (winData == m_windowData.end())
|
|
return;
|
|
winData->deleted = true;
|
|
if (!winData->referenced) {
|
|
winData->referenced = true;
|
|
w->refWindow();
|
|
}
|
|
if (m_highlightedWindow == w)
|
|
setHighlightedWindow(findFirstWindow());
|
|
if (m_closeWindow == w) {
|
|
return; // don't rearrange, get's nulled when unref'd
|
|
}
|
|
rearrangeWindows();
|
|
|
|
foreach (EffectWindow *w, m_motionManager.managedWindows()) {
|
|
winData = m_windowData.find(w);
|
|
if (winData != m_windowData.end() && !winData->deleted)
|
|
return; // found one that is not deleted? then we go on
|
|
}
|
|
setActive(false); //else no need to keep this open
|
|
}
|
|
|
|
void PresentWindowsEffect::slotWindowDeleted(EffectWindow *w)
|
|
{
|
|
DataHash::iterator winData = m_windowData.find(w);
|
|
if (winData == m_windowData.end())
|
|
return;
|
|
delete winData->textFrame;
|
|
delete winData->iconFrame;
|
|
m_windowData.erase(winData);
|
|
m_motionManager.unmanage(w);
|
|
}
|
|
|
|
void PresentWindowsEffect::slotWindowGeometryShapeChanged(EffectWindow* w, const QRect& old)
|
|
{
|
|
Q_UNUSED(old)
|
|
if (!m_activated)
|
|
return;
|
|
if (!m_windowData.contains(w))
|
|
return;
|
|
rearrangeWindows();
|
|
}
|
|
|
|
bool PresentWindowsEffect::borderActivated(ElectricBorder border)
|
|
{
|
|
int mode = 0;
|
|
if (m_borderActivate.contains(border))
|
|
mode |= 1;
|
|
else if (m_borderActivateAll.contains(border))
|
|
mode |= 2;
|
|
else if (m_borderActivateClass.contains(border))
|
|
mode |= 4;
|
|
|
|
if (!mode)
|
|
return false;
|
|
|
|
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
|
|
return true;
|
|
|
|
if (mode & 1)
|
|
toggleActive();
|
|
else if (mode & 2)
|
|
toggleActiveAllDesktops();
|
|
else if (mode & 4)
|
|
toggleActiveClass();
|
|
return true;
|
|
}
|
|
|
|
void PresentWindowsEffect::windowInputMouseEvent(QEvent *e)
|
|
{
|
|
QMouseEvent* me = static_cast< QMouseEvent* >(e);
|
|
if (m_closeView && m_closeView->geometry().contains(me->pos())) {
|
|
if (!m_closeView->isVisible()) {
|
|
updateCloseWindow();
|
|
}
|
|
if (m_closeView->isVisible()) {
|
|
const QPoint widgetPos = m_closeView->mapFromGlobal(me->pos());
|
|
// const QPointF scenePos = m_closeView->mapToScene(widgetPos);
|
|
QMouseEvent event(me->type(), widgetPos, me->pos(), me->button(), me->buttons(), me->modifiers());
|
|
m_closeView->windowInputMouseEvent(&event);
|
|
return;
|
|
}
|
|
}
|
|
// Which window are we hovering over? Always trigger as we don't always get move events before clicking
|
|
// We cannot use m_motionManager.windowAtPoint() as the window might not be visible
|
|
EffectWindowList windows = m_motionManager.managedWindows();
|
|
bool hovering = false;
|
|
for (int i = 0; i < windows.size(); ++i) {
|
|
DataHash::const_iterator winData = m_windowData.constFind(windows.at(i));
|
|
if (winData == m_windowData.constEnd())
|
|
continue;
|
|
if (m_motionManager.transformedGeometry(windows.at(i)).contains(cursorPos()) &&
|
|
winData->visible && !winData->deleted) {
|
|
hovering = true;
|
|
if (windows.at(i) && m_highlightedWindow != windows.at(i) && !m_dragInProgress)
|
|
setHighlightedWindow(windows.at(i));
|
|
break;
|
|
}
|
|
}
|
|
if (!hovering)
|
|
setHighlightedWindow(NULL);
|
|
if (m_highlightedWindow && m_motionManager.transformedGeometry(m_highlightedWindow).contains(me->pos()))
|
|
updateCloseWindow();
|
|
else if (m_closeView)
|
|
m_closeView->hide();
|
|
|
|
if (e->type() == QEvent::MouseButtonRelease) {
|
|
if (me->button() == Qt::LeftButton) {
|
|
if (m_dragInProgress && m_dragWindow) {
|
|
// handle drop
|
|
for (int i=0; i<m_dropTargets.size(); ++i) {
|
|
if (m_dropTargets.at(i)->geometry().contains(me->pos())) {
|
|
m_dragWindow->closeWindow();
|
|
break;
|
|
}
|
|
}
|
|
effects->setElevatedWindow(m_dragWindow, false);
|
|
m_dragInProgress = false;
|
|
m_dragWindow = NULL;
|
|
if (m_highlightedDropTarget) {
|
|
KIcon icon(QStringLiteral("user-trash"));
|
|
m_highlightedDropTarget->setIcon(icon.pixmap(QSize(128, 128), QIcon::Normal));
|
|
m_highlightedDropTarget = NULL;
|
|
}
|
|
effects->addRepaintFull();
|
|
effects->defineCursor(Qt::PointingHandCursor);
|
|
return;
|
|
}
|
|
if (hovering) {
|
|
// mouse is hovering above a window - use MouseActionsWindow
|
|
mouseActionWindow(m_leftButtonWindow);
|
|
} else {
|
|
// mouse is hovering above desktop - use MouseActionsDesktop
|
|
mouseActionDesktop(m_leftButtonDesktop);
|
|
}
|
|
}
|
|
if (me->button() == Qt::MidButton) {
|
|
if (hovering) {
|
|
// mouse is hovering above a window - use MouseActionsWindow
|
|
mouseActionWindow(m_middleButtonWindow);
|
|
} else {
|
|
// mouse is hovering above desktop - use MouseActionsDesktop
|
|
mouseActionDesktop(m_middleButtonDesktop);
|
|
}
|
|
}
|
|
if (me->button() == Qt::RightButton) {
|
|
if (hovering) {
|
|
// mouse is hovering above a window - use MouseActionsWindow
|
|
mouseActionWindow(m_rightButtonWindow);
|
|
} else {
|
|
// mouse is hovering above desktop - use MouseActionsDesktop
|
|
mouseActionDesktop(m_rightButtonDesktop);
|
|
}
|
|
}
|
|
// reset dragging state
|
|
effects->setElevatedWindow(m_dragWindow, false);
|
|
m_dragInProgress = false;
|
|
m_dragWindow = NULL;
|
|
if (m_highlightedDropTarget) {
|
|
effects->addRepaint(m_highlightedDropTarget->geometry());
|
|
KIcon icon(QStringLiteral("user-trash"));
|
|
m_highlightedDropTarget->setIcon(icon.pixmap(QSize(128, 128), QIcon::Normal));
|
|
m_highlightedDropTarget = NULL;
|
|
}
|
|
effects->defineCursor(Qt::PointingHandCursor);
|
|
} else if (e->type() == QEvent::MouseButtonPress && me->button() == Qt::LeftButton && hovering && m_dragToClose) {
|
|
m_dragStart = me->pos();
|
|
m_dragWindow = m_highlightedWindow;
|
|
m_dragInProgress = false;
|
|
m_highlightedDropTarget = NULL;
|
|
effects->setElevatedWindow(m_dragWindow, true);
|
|
effects->addRepaintFull();
|
|
}
|
|
if (e->type() == QEvent::MouseMove && m_dragWindow) {
|
|
if ((me->pos() - m_dragStart).manhattanLength() > KGlobalSettings::dndEventDelay() && !m_dragInProgress) {
|
|
m_dragInProgress = true;
|
|
effects->defineCursor(Qt::ForbiddenCursor);
|
|
}
|
|
if (!m_dragInProgress) {
|
|
return;
|
|
}
|
|
effects->addRepaintFull();
|
|
EffectFrame *target = NULL;
|
|
foreach(EffectFrame *frame, m_dropTargets) {
|
|
if (frame->geometry().contains(me->pos())) {
|
|
target = frame;
|
|
break;
|
|
}
|
|
}
|
|
if (target && !m_highlightedDropTarget) {
|
|
m_highlightedDropTarget = target;
|
|
KIcon icon(QStringLiteral("user-trash"));
|
|
effects->addRepaint(m_highlightedDropTarget->geometry());
|
|
m_highlightedDropTarget->setIcon(icon.pixmap(QSize(128, 128), QIcon::Active));
|
|
effects->defineCursor(Qt::DragMoveCursor);
|
|
} else if (!target && m_highlightedDropTarget) {
|
|
KIcon icon(QStringLiteral("user-trash"));
|
|
effects->addRepaint(m_highlightedDropTarget->geometry());
|
|
m_highlightedDropTarget->setIcon(icon.pixmap(QSize(128, 128), QIcon::Normal));
|
|
m_highlightedDropTarget = NULL;
|
|
effects->defineCursor(Qt::ForbiddenCursor);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PresentWindowsEffect::mouseActionWindow(WindowMouseAction& action)
|
|
{
|
|
switch(action) {
|
|
case WindowActivateAction:
|
|
if (m_highlightedWindow)
|
|
effects->activateWindow(m_highlightedWindow);
|
|
setActive(false);
|
|
break;
|
|
case WindowExitAction:
|
|
setActive(false);
|
|
break;
|
|
case WindowToCurrentDesktopAction:
|
|
if (m_highlightedWindow)
|
|
effects->windowToDesktop(m_highlightedWindow, effects->currentDesktop());
|
|
break;
|
|
case WindowToAllDesktopsAction:
|
|
if (m_highlightedWindow) {
|
|
if (m_highlightedWindow->isOnAllDesktops())
|
|
effects->windowToDesktop(m_highlightedWindow, effects->currentDesktop());
|
|
else
|
|
effects->windowToDesktop(m_highlightedWindow, NET::OnAllDesktops);
|
|
}
|
|
break;
|
|
case WindowMinimizeAction:
|
|
if (m_highlightedWindow) {
|
|
if (m_highlightedWindow->isMinimized())
|
|
m_highlightedWindow->unminimize();
|
|
else
|
|
m_highlightedWindow->minimize();
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PresentWindowsEffect::mouseActionDesktop(DesktopMouseAction& action)
|
|
{
|
|
switch(action) {
|
|
case DesktopActivateAction:
|
|
if (m_highlightedWindow)
|
|
effects->activateWindow(m_highlightedWindow);
|
|
setActive(false);
|
|
break;
|
|
case DesktopExitAction:
|
|
setActive(false);
|
|
break;
|
|
case DesktopShowDesktopAction:
|
|
effects->setShowingDesktop(true);
|
|
setActive(false);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void PresentWindowsEffect::grabbedKeyboardEvent(QKeyEvent *e)
|
|
{
|
|
if (e->type() == QEvent::KeyPress) {
|
|
// check for global shortcuts
|
|
// HACK: keyboard grab disables the global shortcuts so we have to check for global shortcut (bug 156155)
|
|
if (m_mode == ModeCurrentDesktop && shortcut.contains(e->key() + e->modifiers())) {
|
|
toggleActive();
|
|
return;
|
|
}
|
|
if (m_mode == ModeAllDesktops && shortcutAll.contains(e->key() + e->modifiers())) {
|
|
toggleActiveAllDesktops();
|
|
return;
|
|
}
|
|
if (m_mode == ModeWindowClass && shortcutClass.contains(e->key() + e->modifiers())) {
|
|
toggleActiveClass();
|
|
return;
|
|
}
|
|
|
|
switch(e->key()) {
|
|
// Wrap only if not auto-repeating
|
|
case Qt::Key_Left:
|
|
setHighlightedWindow(relativeWindow(m_highlightedWindow, -1, 0, !e->isAutoRepeat()));
|
|
break;
|
|
case Qt::Key_Right:
|
|
setHighlightedWindow(relativeWindow(m_highlightedWindow, 1, 0, !e->isAutoRepeat()));
|
|
break;
|
|
case Qt::Key_Up:
|
|
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, -1, !e->isAutoRepeat()));
|
|
break;
|
|
case Qt::Key_Down:
|
|
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, 1, !e->isAutoRepeat()));
|
|
break;
|
|
case Qt::Key_Home:
|
|
setHighlightedWindow(relativeWindow(m_highlightedWindow, -1000, 0, false));
|
|
break;
|
|
case Qt::Key_End:
|
|
setHighlightedWindow(relativeWindow(m_highlightedWindow, 1000, 0, false));
|
|
break;
|
|
case Qt::Key_PageUp:
|
|
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, -1000, false));
|
|
break;
|
|
case Qt::Key_PageDown:
|
|
setHighlightedWindow(relativeWindow(m_highlightedWindow, 0, 1000, false));
|
|
break;
|
|
case Qt::Key_Backspace:
|
|
if (!m_windowFilter.isEmpty()) {
|
|
m_windowFilter.remove(m_windowFilter.length() - 1, 1);
|
|
updateFilterFrame();
|
|
rearrangeWindows();
|
|
}
|
|
return;
|
|
case Qt::Key_Escape:
|
|
setActive(false);
|
|
return;
|
|
case Qt::Key_Return:
|
|
case Qt::Key_Enter:
|
|
if (m_highlightedWindow)
|
|
effects->activateWindow(m_highlightedWindow);
|
|
setActive(false);
|
|
return;
|
|
case Qt::Key_Tab:
|
|
return; // Nothing at the moment
|
|
case Qt::Key_Delete:
|
|
if (!m_windowFilter.isEmpty()) {
|
|
m_windowFilter.clear();
|
|
updateFilterFrame();
|
|
rearrangeWindows();
|
|
}
|
|
break;
|
|
case 0:
|
|
return; // HACK: Workaround for Qt bug on unbound keys (#178547)
|
|
default:
|
|
if (!e->text().isEmpty()) {
|
|
m_windowFilter.append(e->text());
|
|
updateFilterFrame();
|
|
rearrangeWindows();
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Atom handling
|
|
void PresentWindowsEffect::slotPropertyNotify(EffectWindow* w, long a)
|
|
{
|
|
if (!w || (a != m_atomDesktop && a != m_atomWindows))
|
|
return; // Not our atom
|
|
|
|
if (a == m_atomDesktop) {
|
|
QByteArray byteData = w->readProperty(m_atomDesktop, m_atomDesktop, 32);
|
|
if (byteData.length() < 1) {
|
|
// Property was removed, end present windows
|
|
setActive(false);
|
|
return;
|
|
}
|
|
long* data = reinterpret_cast<long*>(byteData.data());
|
|
|
|
if (!data[0]) {
|
|
// Purposely ending present windows by issuing a NULL target
|
|
setActive(false);
|
|
return;
|
|
}
|
|
// present windows is active so don't do anything
|
|
if (m_activated)
|
|
return;
|
|
|
|
int desktop = data[0];
|
|
if (desktop > effects->numberOfDesktops())
|
|
return;
|
|
if (desktop == -1)
|
|
toggleActiveAllDesktops();
|
|
else {
|
|
m_mode = ModeSelectedDesktop;
|
|
m_desktop = desktop;
|
|
m_managerWindow = w;
|
|
setActive(true);
|
|
}
|
|
} else if (a == m_atomWindows) {
|
|
QByteArray byteData = w->readProperty(m_atomWindows, m_atomWindows, 32);
|
|
if (byteData.length() < 1) {
|
|
// Property was removed, end present windows
|
|
setActive(false);
|
|
return;
|
|
}
|
|
long* data = reinterpret_cast<long*>(byteData.data());
|
|
|
|
if (!data[0]) {
|
|
// Purposely ending present windows by issuing a NULL target
|
|
setActive(false);
|
|
return;
|
|
}
|
|
// present windows is active so don't do anything
|
|
if (m_activated)
|
|
return;
|
|
|
|
// for security clear selected windows
|
|
m_selectedWindows.clear();
|
|
int length = byteData.length() / sizeof(data[0]);
|
|
for (int i = 0; i < length; i++) {
|
|
EffectWindow* foundWin = effects->findWindow(data[i]);
|
|
if (!foundWin) {
|
|
kDebug(1212) << "Invalid window targetted for present windows. Requested:" << data[i];
|
|
continue;
|
|
}
|
|
m_selectedWindows.append(foundWin);
|
|
}
|
|
m_mode = ModeWindowGroup;
|
|
m_managerWindow = w;
|
|
setActive(true);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Window rearranging
|
|
|
|
void PresentWindowsEffect::rearrangeWindows()
|
|
{
|
|
if (!m_activated)
|
|
return;
|
|
|
|
effects->addRepaintFull(); // Trigger the first repaint
|
|
if (m_closeView)
|
|
m_closeView->hide();
|
|
|
|
// Work out which windows are on which screens
|
|
EffectWindowList windowlist;
|
|
QList<EffectWindowList> windowlists;
|
|
for (int i = 0; i < effects->numScreens(); i++)
|
|
windowlists.append(EffectWindowList());
|
|
|
|
if (m_windowFilter.isEmpty()) {
|
|
windowlist = m_motionManager.managedWindows();
|
|
foreach (EffectWindow * w, m_motionManager.managedWindows()) {
|
|
DataHash::iterator winData = m_windowData.find(w);
|
|
if (winData == m_windowData.end() || winData->deleted)
|
|
continue; // don't include closed windows
|
|
windowlists[w->screen()].append(w);
|
|
winData->visible = true;
|
|
}
|
|
} else {
|
|
// Can we move this filtering somewhere else?
|
|
foreach (EffectWindow * w, m_motionManager.managedWindows()) {
|
|
DataHash::iterator winData = m_windowData.find(w);
|
|
if (winData == m_windowData.end() || winData->deleted)
|
|
continue; // don't include closed windows
|
|
if (w->caption().contains(m_windowFilter, Qt::CaseInsensitive) ||
|
|
w->windowClass().contains(m_windowFilter, Qt::CaseInsensitive) ||
|
|
w->windowRole().contains(m_windowFilter, Qt::CaseInsensitive)) {
|
|
windowlist.append(w);
|
|
windowlists[w->screen()].append(w);
|
|
winData->visible = true;
|
|
} else
|
|
winData->visible = false;
|
|
}
|
|
}
|
|
if (windowlist.isEmpty()) {
|
|
setHighlightedWindow(NULL);
|
|
return;
|
|
}
|
|
|
|
// We filtered out the highlighted window
|
|
if (m_highlightedWindow) {
|
|
DataHash::iterator winData = m_windowData.find(m_highlightedWindow);
|
|
if (winData != m_windowData.end() && !winData->visible)
|
|
setHighlightedWindow(findFirstWindow());
|
|
} else
|
|
setHighlightedWindow(findFirstWindow());
|
|
|
|
int screens = effects->numScreens();
|
|
for (int screen = 0; screen < screens; screen++) {
|
|
EffectWindowList windows;
|
|
windows = windowlists[screen];
|
|
|
|
// Don't rearrange if the grid is the same size as what it was before to prevent
|
|
// windows moving to a better spot if one was filtered out.
|
|
if (m_layoutMode == LayoutRegularGrid &&
|
|
m_gridSizes[screen].columns * m_gridSizes[screen].rows &&
|
|
windows.size() < m_gridSizes[screen].columns * m_gridSizes[screen].rows &&
|
|
windows.size() > (m_gridSizes[screen].columns - 1) * m_gridSizes[screen].rows &&
|
|
windows.size() > m_gridSizes[screen].columns *(m_gridSizes[screen].rows - 1))
|
|
continue;
|
|
|
|
// No point continuing if there is no windows to process
|
|
if (!windows.count())
|
|
continue;
|
|
|
|
calculateWindowTransformations(windows, screen, m_motionManager);
|
|
}
|
|
|
|
// Resize text frames if required
|
|
QFontMetrics* metrics = NULL; // All fonts are the same
|
|
foreach (EffectWindow * w, m_motionManager.managedWindows()) {
|
|
DataHash::iterator winData = m_windowData.find(w);
|
|
if (winData == m_windowData.end())
|
|
continue;
|
|
if (!metrics)
|
|
metrics = new QFontMetrics(winData->textFrame->font());
|
|
QRect geom = m_motionManager.targetGeometry(w).toRect();
|
|
QString string = metrics->elidedText(w->caption(), Qt::ElideRight, geom.width() * 0.9);
|
|
if (string != winData->textFrame->text())
|
|
winData->textFrame->setText(string);
|
|
}
|
|
delete metrics;
|
|
}
|
|
|
|
void PresentWindowsEffect::calculateWindowTransformations(EffectWindowList windowlist, int screen,
|
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WindowMotionManager& motionManager, bool external)
|
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{
|
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if (m_layoutMode == LayoutRegularGrid)
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calculateWindowTransformationsClosest(windowlist, screen, motionManager);
|
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else if (m_layoutMode == LayoutFlexibleGrid)
|
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calculateWindowTransformationsKompose(windowlist, screen, motionManager);
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else
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calculateWindowTransformationsNatural(windowlist, screen, motionManager);
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// If called externally we don't need to remember this data
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if (external)
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m_windowData.clear();
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}
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static inline int distance(QPoint &pos1, QPoint &pos2)
|
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{
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const int xdiff = pos1.x() - pos2.x();
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const int ydiff = pos1.y() - pos2.y();
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return int(sqrt(float(xdiff*xdiff + ydiff*ydiff)));
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}
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void PresentWindowsEffect::calculateWindowTransformationsClosest(EffectWindowList windowlist, int screen,
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WindowMotionManager& motionManager)
|
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{
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// This layout mode requires at least one window visible
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if (windowlist.count() == 0)
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return;
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QRect area = effects->clientArea(ScreenArea, screen, effects->currentDesktop());
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if (m_showPanel) // reserve space for the panel
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area = effects->clientArea(MaximizeArea, screen, effects->currentDesktop());
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int columns = int(ceil(sqrt(double(windowlist.count()))));
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int rows = int(ceil(windowlist.count() / double(columns)));
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// Remember the size for later
|
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// If we are using this layout externally we don't need to remember m_gridSizes.
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if (m_gridSizes.size() != 0) {
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m_gridSizes[screen].columns = columns;
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m_gridSizes[screen].rows = rows;
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}
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// Assign slots
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int slotWidth = area.width() / columns;
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int slotHeight = area.height() / rows;
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QVector<EffectWindow*> takenSlots;
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takenSlots.resize(rows*columns);
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takenSlots.fill(0);
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// precalculate all slot centers
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QVector<QPoint> slotCenters;
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slotCenters.resize(rows*columns);
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for (int x = 0; x < columns; ++x)
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for (int y = 0; y < rows; ++y) {
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slotCenters[x + y*columns] = QPoint(area.x() + slotWidth * x + slotWidth / 2,
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area.y() + slotHeight * y + slotHeight / 2);
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}
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// Assign each window to the closest available slot
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EffectWindowList tmpList = windowlist; // use a QLinkedList copy instead?
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QPoint otherPos;
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while (!tmpList.isEmpty()) {
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EffectWindow *w = tmpList.first();
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int slotCandidate = -1, slotCandidateDistance = INT_MAX;
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QPoint pos = w->geometry().center();
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for (int i = 0; i < columns*rows; ++i) { // all slots
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const int dist = distance(pos, slotCenters[i]);
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if (dist < slotCandidateDistance) { // window is interested in this slot
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EffectWindow *occupier = takenSlots[i];
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assert(occupier != w);
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if (!occupier || dist < distance((otherPos = occupier->geometry().center()), slotCenters[i])) {
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// either nobody lives here, or we're better - takeover the slot if it's our best
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slotCandidate = i;
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slotCandidateDistance = dist;
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}
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}
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}
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assert(slotCandidate != -1);
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if (takenSlots[slotCandidate])
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tmpList << takenSlots[slotCandidate]; // occupier needs a new home now :p
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tmpList.removeAll(w);
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takenSlots[slotCandidate] = w; // ...and we rumble in =)
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}
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for (int slot = 0; slot < columns*rows; ++slot) {
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EffectWindow *w = takenSlots[slot];
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if (!w) // some slots might be empty
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continue;
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// Work out where the slot is
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QRect target(
|
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area.x() + (slot % columns) * slotWidth,
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area.y() + (slot / columns) * slotHeight,
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slotWidth, slotHeight);
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target.adjust(10, 10, -10, -10); // Borders
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double scale;
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if (target.width() / double(w->width()) < target.height() / double(w->height())) {
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// Center vertically
|
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scale = target.width() / double(w->width());
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target.moveTop(target.top() + (target.height() - int(w->height() * scale)) / 2);
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target.setHeight(int(w->height() * scale));
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} else {
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// Center horizontally
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scale = target.height() / double(w->height());
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target.moveLeft(target.left() + (target.width() - int(w->width() * scale)) / 2);
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target.setWidth(int(w->width() * scale));
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}
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// Don't scale the windows too much
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if (scale > 2.0 || (scale > 1.0 && (w->width() > 300 || w->height() > 300))) {
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scale = (w->width() > 300 || w->height() > 300) ? 1.0 : 2.0;
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target = QRect(
|
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target.center().x() - int(w->width() * scale) / 2,
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target.center().y() - int(w->height() * scale) / 2,
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scale * w->width(), scale * w->height());
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}
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motionManager.moveWindow(w, target);
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}
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}
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void PresentWindowsEffect::calculateWindowTransformationsKompose(EffectWindowList windowlist, int screen,
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WindowMotionManager& motionManager)
|
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{
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// This layout mode requires at least one window visible
|
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if (windowlist.count() == 0)
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return;
|
|
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QRect availRect = effects->clientArea(ScreenArea, screen, effects->currentDesktop());
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if (m_showPanel) // reserve space for the panel
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availRect = effects->clientArea(MaximizeArea, screen, effects->currentDesktop());
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qSort(windowlist); // The location of the windows should not depend on the stacking order
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// Following code is taken from Kompose 0.5.4, src/komposelayout.cpp
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int spacing = 10;
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int rows, columns;
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double parentRatio = availRect.width() / (double)availRect.height();
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// Use more columns than rows when parent's width > parent's height
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if (parentRatio > 1) {
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columns = (int)ceil(sqrt((double)windowlist.count()));
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rows = (int)ceil((double)windowlist.count() / (double)columns);
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} else {
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rows = (int)ceil(sqrt((double)windowlist.count()));
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columns = (int)ceil((double)windowlist.count() / (double)rows);
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}
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//kDebug(1212) << "Using " << rows << " rows & " << columns << " columns for " << windowlist.count() << " clients";
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// Calculate width & height
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int w = (availRect.width() - (columns + 1) * spacing) / columns;
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int h = (availRect.height() - (rows + 1) * spacing) / rows;
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EffectWindowList::iterator it(windowlist.begin());
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QList<QRect> geometryRects;
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QList<int> maxRowHeights;
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// Process rows
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for (int i = 0; i < rows; ++i) {
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int xOffsetFromLastCol = 0;
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int maxHeightInRow = 0;
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// Process columns
|
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for (int j = 0; j < columns; ++j) {
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EffectWindow* window;
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// Check for end of List
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if (it == windowlist.end())
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break;
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window = *it;
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// Calculate width and height of widget
|
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double ratio = aspectRatio(window);
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int widgetw = 100;
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int widgeth = 100;
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int usableW = w;
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int usableH = h;
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|
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// use width of two boxes if there is no right neighbour
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if (window == windowlist.last() && j != columns - 1) {
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usableW = 2 * w;
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}
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++it; // We need access to the neighbour in the following
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// expand if right neighbour has ratio < 1
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if (j != columns - 1 && it != windowlist.end() && aspectRatio(*it) < 1) {
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int addW = w - widthForHeight(*it, h);
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if (addW > 0) {
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usableW = w + addW;
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}
|
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}
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|
|
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if (ratio == -1) {
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widgetw = w;
|
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widgeth = h;
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} else {
|
|
double widthByHeight = widthForHeight(window, usableH);
|
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double heightByWidth = heightForWidth(window, usableW);
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if ((ratio >= 1.0 && heightByWidth <= usableH) ||
|
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(ratio < 1.0 && widthByHeight > usableW)) {
|
|
widgetw = usableW;
|
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widgeth = (int)heightByWidth;
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} else if ((ratio < 1.0 && widthByHeight <= usableW) ||
|
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(ratio >= 1.0 && heightByWidth > usableH)) {
|
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widgeth = usableH;
|
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widgetw = (int)widthByHeight;
|
|
}
|
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// Don't upscale large-ish windows
|
|
if (widgetw > window->width() && (window->width() > 300 || window->height() > 300)) {
|
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widgetw = window->width();
|
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widgeth = window->height();
|
|
}
|
|
}
|
|
|
|
// Set the Widget's size
|
|
|
|
int alignmentXoffset = 0;
|
|
int alignmentYoffset = 0;
|
|
if (i == 0 && h > widgeth)
|
|
alignmentYoffset = h - widgeth;
|
|
if (j == 0 && w > widgetw)
|
|
alignmentXoffset = w - widgetw;
|
|
QRect geom(availRect.x() + j *(w + spacing) + spacing + alignmentXoffset + xOffsetFromLastCol,
|
|
availRect.y() + i *(h + spacing) + spacing + alignmentYoffset,
|
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widgetw, widgeth);
|
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geometryRects.append(geom);
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|
|
// Set the x offset for the next column
|
|
if (alignmentXoffset == 0)
|
|
xOffsetFromLastCol += widgetw - w;
|
|
if (maxHeightInRow < widgeth)
|
|
maxHeightInRow = widgeth;
|
|
}
|
|
maxRowHeights.append(maxHeightInRow);
|
|
}
|
|
|
|
int topOffset = 0;
|
|
for (int i = 0; i < rows; i++) {
|
|
for (int j = 0; j < columns; j++) {
|
|
int pos = i * columns + j;
|
|
if (pos >= windowlist.count())
|
|
break;
|
|
|
|
EffectWindow* window = windowlist[pos];
|
|
QRect target = geometryRects[pos];
|
|
target.setY(target.y() + topOffset);
|
|
// @Marrtin: any idea what this is good for?
|
|
// DataHash::iterator winData = m_windowData.find(window);
|
|
// if (winData != m_windowData.end())
|
|
// winData->slot = pos;
|
|
motionManager.moveWindow(window, target);
|
|
|
|
//kDebug(1212) << "Window '" << window->caption() << "' gets moved to (" <<
|
|
// mWindowData[window].area.left() << "; " << mWindowData[window].area.right() <<
|
|
// "), scale: " << mWindowData[window].scale << endl;
|
|
}
|
|
if (maxRowHeights[i] - h > 0)
|
|
topOffset += maxRowHeights[i] - h;
|
|
}
|
|
}
|
|
|
|
void PresentWindowsEffect::calculateWindowTransformationsNatural(EffectWindowList windowlist, int screen,
|
|
WindowMotionManager& motionManager)
|
|
{
|
|
// If windows do not overlap they scale into nothingness, fix by resetting. To reproduce
|
|
// just have a single window on a Xinerama screen or have two windows that do not touch.
|
|
// TODO: Work out why this happens, is most likely a bug in the manager.
|
|
foreach (EffectWindow * w, windowlist)
|
|
if (motionManager.transformedGeometry(w) == w->geometry())
|
|
motionManager.reset(w);
|
|
|
|
if (windowlist.count() == 1) {
|
|
// Just move the window to its original location to save time
|
|
if (effects->clientArea(FullScreenArea, windowlist[0]).contains(windowlist[0]->geometry())) {
|
|
motionManager.moveWindow(windowlist[0], windowlist[0]->geometry());
|
|
return;
|
|
}
|
|
}
|
|
|
|
// As we are using pseudo-random movement (See "slot") we need to make sure the list
|
|
// is always sorted the same way no matter which window is currently active.
|
|
qSort(windowlist);
|
|
|
|
QRect area = effects->clientArea(ScreenArea, screen, effects->currentDesktop());
|
|
if (m_showPanel) // reserve space for the panel
|
|
area = effects->clientArea(MaximizeArea, screen, effects->currentDesktop());
|
|
QRect bounds = area;
|
|
int direction = 0;
|
|
QHash<EffectWindow*, QRect> targets;
|
|
QHash<EffectWindow*, int> directions;
|
|
foreach (EffectWindow * w, windowlist) {
|
|
bounds = bounds.united(w->geometry());
|
|
targets[w] = w->geometry();
|
|
// Reuse the unused "slot" as a preferred direction attribute. This is used when the window
|
|
// is on the edge of the screen to try to use as much screen real estate as possible.
|
|
directions[w] = direction;
|
|
direction++;
|
|
if (direction == 4)
|
|
direction = 0;
|
|
}
|
|
|
|
// Iterate over all windows, if two overlap push them apart _slightly_ as we try to
|
|
// brute-force the most optimal positions over many iterations.
|
|
bool overlap;
|
|
do {
|
|
overlap = false;
|
|
foreach (EffectWindow * w, windowlist) {
|
|
QRect *target_w = &targets[w];
|
|
foreach (EffectWindow * e, windowlist) {
|
|
if (w == e)
|
|
continue;
|
|
QRect *target_e = &targets[e];
|
|
if (target_w->adjusted(-5, -5, 5, 5).intersects(target_e->adjusted(-5, -5, 5, 5))) {
|
|
overlap = true;
|
|
|
|
// Determine pushing direction
|
|
QPoint diff(target_e->center() - target_w->center());
|
|
// Prevent dividing by zero and non-movement
|
|
if (diff.x() == 0 && diff.y() == 0)
|
|
diff.setX(1);
|
|
// Try to keep screen aspect ratio
|
|
//if (bounds.height() / bounds.width() > area.height() / area.width())
|
|
// diff.setY(diff.y() / 2);
|
|
//else
|
|
// diff.setX(diff.x() / 2);
|
|
// Approximate a vector of between 10px and 20px in magnitude in the same direction
|
|
diff *= m_accuracy / double(diff.manhattanLength());
|
|
// Move both windows apart
|
|
target_w->translate(-diff);
|
|
target_e->translate(diff);
|
|
|
|
// Try to keep the bounding rect the same aspect as the screen so that more
|
|
// screen real estate is utilised. We do this by splitting the screen into nine
|
|
// equal sections, if the window center is in any of the corner sections pull the
|
|
// window towards the outer corner. If it is in any of the other edge sections
|
|
// alternate between each corner on that edge. We don't want to determine it
|
|
// randomly as it will not produce consistant locations when using the filter.
|
|
// Only move one window so we don't cause large amounts of unnecessary zooming
|
|
// in some situations. We need to do this even when expanding later just in case
|
|
// all windows are the same size.
|
|
// (We are using an old bounding rect for this, hopefully it doesn't matter)
|
|
int xSection = (target_w->x() - bounds.x()) / (bounds.width() / 3);
|
|
int ySection = (target_w->y() - bounds.y()) / (bounds.height() / 3);
|
|
diff = QPoint(0, 0);
|
|
if (xSection != 1 || ySection != 1) { // Remove this if you want the center to pull as well
|
|
if (xSection == 1)
|
|
xSection = (directions[w] / 2 ? 2 : 0);
|
|
if (ySection == 1)
|
|
ySection = (directions[w] % 2 ? 2 : 0);
|
|
}
|
|
if (xSection == 0 && ySection == 0)
|
|
diff = QPoint(bounds.topLeft() - target_w->center());
|
|
if (xSection == 2 && ySection == 0)
|
|
diff = QPoint(bounds.topRight() - target_w->center());
|
|
if (xSection == 2 && ySection == 2)
|
|
diff = QPoint(bounds.bottomRight() - target_w->center());
|
|
if (xSection == 0 && ySection == 2)
|
|
diff = QPoint(bounds.bottomLeft() - target_w->center());
|
|
if (diff.x() != 0 || diff.y() != 0) {
|
|
diff *= m_accuracy / double(diff.manhattanLength());
|
|
target_w->translate(diff);
|
|
}
|
|
|
|
// Update bounding rect
|
|
bounds = bounds.united(*target_w);
|
|
bounds = bounds.united(*target_e);
|
|
}
|
|
}
|
|
}
|
|
} while (overlap);
|
|
|
|
// Work out scaling by getting the most top-left and most bottom-right window coords.
|
|
// The 20's and 10's are so that the windows don't touch the edge of the screen.
|
|
double scale;
|
|
if (bounds == area)
|
|
scale = 1.0; // Don't add borders to the screen
|
|
else if (area.width() / double(bounds.width()) < area.height() / double(bounds.height()))
|
|
scale = (area.width() - 20) / double(bounds.width());
|
|
else
|
|
scale = (area.height() - 20) / double(bounds.height());
|
|
// Make bounding rect fill the screen size for later steps
|
|
bounds = QRect(
|
|
bounds.x() - (area.width() - 20 - bounds.width() * scale) / 2 - 10 / scale,
|
|
bounds.y() - (area.height() - 20 - bounds.height() * scale) / 2 - 10 / scale,
|
|
area.width() / scale,
|
|
area.height() / scale
|
|
);
|
|
|
|
// Move all windows back onto the screen and set their scale
|
|
QHash<EffectWindow*, QRect>::iterator target = targets.begin();
|
|
while (target != targets.end()) {
|
|
target->setRect((target->x() - bounds.x()) * scale + area.x(),
|
|
(target->y() - bounds.y()) * scale + area.y(),
|
|
target->width() * scale,
|
|
target->height() * scale
|
|
);
|
|
++target;
|
|
}
|
|
|
|
// Try to fill the gaps by enlarging windows if they have the space
|
|
if (m_fillGaps) {
|
|
// Don't expand onto or over the border
|
|
QRegion borderRegion(area.adjusted(-200, -200, 200, 200));
|
|
borderRegion ^= area.adjusted(10 / scale, 10 / scale, -10 / scale, -10 / scale);
|
|
|
|
bool moved;
|
|
do {
|
|
moved = false;
|
|
foreach (EffectWindow * w, windowlist) {
|
|
QRect oldRect;
|
|
QRect *target = &targets[w];
|
|
// This may cause some slight distortion if the windows are enlarged a large amount
|
|
int widthDiff = m_accuracy;
|
|
int heightDiff = heightForWidth(w, target->width() + widthDiff) - target->height();
|
|
int xDiff = widthDiff / 2; // Also move a bit in the direction of the enlarge, allows the
|
|
int yDiff = heightDiff / 2; // center windows to be enlarged if there is gaps on the side.
|
|
|
|
// Attempt enlarging to the top-right
|
|
oldRect = *target;
|
|
target->setRect(target->x() + xDiff,
|
|
target->y() - yDiff - heightDiff,
|
|
target->width() + widthDiff,
|
|
target->height() + heightDiff
|
|
);
|
|
if (isOverlappingAny(w, targets, borderRegion))
|
|
*target = oldRect;
|
|
else
|
|
moved = true;
|
|
|
|
// Attempt enlarging to the bottom-right
|
|
oldRect = *target;
|
|
target->setRect(
|
|
target->x() + xDiff,
|
|
target->y() + yDiff,
|
|
target->width() + widthDiff,
|
|
target->height() + heightDiff
|
|
);
|
|
if (isOverlappingAny(w, targets, borderRegion))
|
|
*target = oldRect;
|
|
else
|
|
moved = true;
|
|
|
|
// Attempt enlarging to the bottom-left
|
|
oldRect = *target;
|
|
target->setRect(
|
|
target->x() - xDiff - widthDiff,
|
|
target->y() + yDiff,
|
|
target->width() + widthDiff,
|
|
target->height() + heightDiff
|
|
);
|
|
if (isOverlappingAny(w, targets, borderRegion))
|
|
*target = oldRect;
|
|
else
|
|
moved = true;
|
|
|
|
// Attempt enlarging to the top-left
|
|
oldRect = *target;
|
|
target->setRect(
|
|
target->x() - xDiff - widthDiff,
|
|
target->y() - yDiff - heightDiff,
|
|
target->width() + widthDiff,
|
|
target->height() + heightDiff
|
|
);
|
|
if (isOverlappingAny(w, targets, borderRegion))
|
|
*target = oldRect;
|
|
else
|
|
moved = true;
|
|
}
|
|
} while (moved);
|
|
|
|
// The expanding code above can actually enlarge windows over 1.0/2.0 scale, we don't like this
|
|
// We can't add this to the loop above as it would cause a never-ending loop so we have to make
|
|
// do with the less-than-optimal space usage with using this method.
|
|
foreach (EffectWindow * w, windowlist) {
|
|
QRect *target = &targets[w];
|
|
double scale = target->width() / double(w->width());
|
|
if (scale > 2.0 || (scale > 1.0 && (w->width() > 300 || w->height() > 300))) {
|
|
scale = (w->width() > 300 || w->height() > 300) ? 1.0 : 2.0;
|
|
target->setRect(
|
|
target->center().x() - int(w->width() * scale) / 2,
|
|
target->center().y() - int(w->height() * scale) / 2,
|
|
w->width() * scale,
|
|
w->height() * scale);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Notify the motion manager of the targets
|
|
foreach (EffectWindow * w, windowlist)
|
|
motionManager.moveWindow(w, targets.value(w));
|
|
}
|
|
|
|
|
|
bool PresentWindowsEffect::isOverlappingAny(EffectWindow *w, const QHash<EffectWindow*, QRect> &targets, const QRegion &border)
|
|
{
|
|
QHash<EffectWindow*, QRect>::const_iterator winTarget = targets.find(w);
|
|
if (winTarget == targets.constEnd())
|
|
return false;
|
|
if (border.intersects(*winTarget))
|
|
return true;
|
|
// Is there a better way to do this?
|
|
QHash<EffectWindow*, QRect>::const_iterator target;
|
|
for (target = targets.constBegin(); target != targets.constEnd(); ++target) {
|
|
if (target == winTarget)
|
|
continue;
|
|
if (winTarget->adjusted(-5, -5, 5, 5).intersects(target->adjusted(-5, -5, 5, 5)))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Activation
|
|
|
|
void PresentWindowsEffect::setActive(bool active)
|
|
{
|
|
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
|
|
return;
|
|
if (m_activated == active)
|
|
return;
|
|
m_activated = active;
|
|
if (m_activated) {
|
|
m_closeButtonCorner = (Qt::Corner)effects->kwinOption(KWin::CloseButtonCorner).toInt();
|
|
m_decalOpacity = 0.0;
|
|
m_highlightedWindow = NULL;
|
|
m_windowFilter.clear();
|
|
|
|
if (!m_doNotCloseWindows) {
|
|
m_closeView = new CloseWindowView();
|
|
connect(m_closeView, SIGNAL(close()), SLOT(closeWindow()));
|
|
}
|
|
|
|
// Add every single window to m_windowData (Just calling [w] creates it)
|
|
foreach (EffectWindow * w, effects->stackingOrder()) {
|
|
DataHash::iterator winData;
|
|
if ((winData = m_windowData.find(w)) != m_windowData.end()) {
|
|
winData->visible = isVisibleWindow(w);
|
|
continue; // Happens if we reactivate before the ending animation finishes
|
|
}
|
|
winData = m_windowData.insert(w, WindowData());
|
|
winData->visible = isVisibleWindow(w);
|
|
winData->deleted = false;
|
|
winData->referenced = false;
|
|
winData->opacity = 0.0;
|
|
if (w->isOnCurrentDesktop() && !w->isMinimized())
|
|
winData->opacity = 1.0;
|
|
winData->highlight = 1.0;
|
|
winData->textFrame = effects->effectFrame(EffectFrameUnstyled, false);
|
|
QFont font;
|
|
font.setBold(true);
|
|
font.setPointSize(12);
|
|
winData->textFrame->setFont(font);
|
|
winData->iconFrame = effects->effectFrame(EffectFrameUnstyled, false);
|
|
winData->iconFrame->setAlignment(Qt::AlignRight | Qt::AlignBottom);
|
|
winData->iconFrame->setIcon(w->icon());
|
|
}
|
|
// Filter out special windows such as panels and taskbars
|
|
foreach (EffectWindow * w, effects->stackingOrder()) {
|
|
if (isSelectableWindow(w)) {
|
|
m_motionManager.manage(w);
|
|
}
|
|
}
|
|
if (m_motionManager.managedWindows().isEmpty() ||
|
|
((m_motionManager.managedWindows().count() == 1) && m_motionManager.managedWindows().first()->isOnCurrentDesktop() &&
|
|
(m_ignoreMinimized || !m_motionManager.managedWindows().first()->isMinimized()))) {
|
|
// No point triggering if there is nothing to do
|
|
m_activated = false;
|
|
|
|
DataHash::iterator i = m_windowData.begin();
|
|
while (i != m_windowData.end()) {
|
|
delete i.value().textFrame;
|
|
delete i.value().iconFrame;
|
|
++i;
|
|
}
|
|
m_windowData.clear();
|
|
|
|
m_motionManager.unmanageAll();
|
|
return;
|
|
}
|
|
|
|
// Create temporary input window to catch mouse events
|
|
effects->startMouseInterception(this, Qt::PointingHandCursor);
|
|
m_hasKeyboardGrab = effects->grabKeyboard(this);
|
|
effects->setActiveFullScreenEffect(this);
|
|
|
|
screenCountChanged();
|
|
|
|
rearrangeWindows();
|
|
setHighlightedWindow(effects->activeWindow());
|
|
|
|
foreach (EffectWindow * w, effects->stackingOrder()) {
|
|
if (w->isDock()) {
|
|
w->setData(WindowForceBlurRole, QVariant(true));
|
|
}
|
|
}
|
|
} else {
|
|
if (m_highlightedWindow)
|
|
effects->setElevatedWindow(m_highlightedWindow, false);
|
|
// Fade in/out all windows
|
|
EffectWindow *activeWindow = effects->activeWindow();
|
|
int desktop = effects->currentDesktop();
|
|
if (activeWindow && !activeWindow->isOnAllDesktops())
|
|
desktop = activeWindow->desktop();
|
|
foreach (EffectWindow * w, effects->stackingOrder()) {
|
|
DataHash::iterator winData = m_windowData.find(w);
|
|
if (winData != m_windowData.end())
|
|
winData->visible = (w->isOnDesktop(desktop) || w->isOnAllDesktops()) &&
|
|
!w->isMinimized() && (w->isCurrentTab() || winData->visible);
|
|
}
|
|
delete m_closeView;
|
|
m_closeView = 0;
|
|
while (!m_dropTargets.empty()) {
|
|
delete m_dropTargets.takeFirst();
|
|
}
|
|
|
|
// Move all windows back to their original position
|
|
foreach (EffectWindow * w, m_motionManager.managedWindows())
|
|
m_motionManager.moveWindow(w, w->geometry());
|
|
if (m_filterFrame) {
|
|
m_filterFrame->free();
|
|
}
|
|
m_windowFilter.clear();
|
|
m_selectedWindows.clear();
|
|
|
|
effects->stopMouseInterception(this);
|
|
if (m_hasKeyboardGrab)
|
|
effects->ungrabKeyboard();
|
|
m_hasKeyboardGrab = false;
|
|
|
|
// destroy atom on manager window
|
|
if (m_managerWindow) {
|
|
if (m_mode == ModeSelectedDesktop)
|
|
m_managerWindow->deleteProperty(m_atomDesktop);
|
|
else if (m_mode == ModeWindowGroup)
|
|
m_managerWindow->deleteProperty(m_atomWindows);
|
|
m_managerWindow = NULL;
|
|
}
|
|
}
|
|
effects->addRepaintFull(); // Trigger the first repaint
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Filter box
|
|
|
|
void PresentWindowsEffect::updateFilterFrame()
|
|
{
|
|
QRect area = effects->clientArea(ScreenArea, effects->activeScreen(), effects->currentDesktop());
|
|
if (!m_filterFrame) {
|
|
m_filterFrame = effects->effectFrame(EffectFrameStyled, false);
|
|
QFont font;
|
|
font.setPointSize(font.pointSize() * 2);
|
|
font.setBold(true);
|
|
m_filterFrame->setFont(font);
|
|
}
|
|
m_filterFrame->setPosition(QPoint(area.x() + area.width() / 2, area.y() + area.height() / 2));
|
|
m_filterFrame->setText(i18n("Filter:\n%1", m_windowFilter));
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Helper functions
|
|
|
|
bool PresentWindowsEffect::isSelectableWindow(EffectWindow *w)
|
|
{
|
|
if (!w->isOnCurrentActivity())
|
|
return false;
|
|
if (w->isSpecialWindow() || w->isUtility())
|
|
return false;
|
|
if (w->isDeleted())
|
|
return false;
|
|
if (!w->acceptsFocus())
|
|
return false;
|
|
if (!w->isCurrentTab())
|
|
return false;
|
|
if (w->isSkipSwitcher())
|
|
return false;
|
|
if (m_closeView && w == effects->findWindow(m_closeView->winId()))
|
|
return false;
|
|
if (m_ignoreMinimized && w->isMinimized())
|
|
return false;
|
|
switch(m_mode) {
|
|
default:
|
|
case ModeAllDesktops:
|
|
return true;
|
|
case ModeCurrentDesktop:
|
|
return w->isOnCurrentDesktop();
|
|
case ModeSelectedDesktop:
|
|
return w->isOnDesktop(m_desktop);
|
|
case ModeWindowGroup:
|
|
return m_selectedWindows.contains(w);
|
|
case ModeWindowClass:
|
|
return m_class == w->windowClass();
|
|
}
|
|
}
|
|
|
|
bool PresentWindowsEffect::isVisibleWindow(EffectWindow *w)
|
|
{
|
|
if (w->isDesktop())
|
|
return true;
|
|
return isSelectableWindow(w);
|
|
}
|
|
|
|
void PresentWindowsEffect::setHighlightedWindow(EffectWindow *w)
|
|
{
|
|
if (w == m_highlightedWindow || (w != NULL && !m_motionManager.isManaging(w)))
|
|
return;
|
|
|
|
if (m_closeView)
|
|
m_closeView->hide();
|
|
if (m_highlightedWindow) {
|
|
effects->setElevatedWindow(m_highlightedWindow, false);
|
|
m_highlightedWindow->addRepaintFull(); // Trigger the first repaint
|
|
}
|
|
m_highlightedWindow = w;
|
|
if (m_highlightedWindow) {
|
|
effects->setElevatedWindow(m_highlightedWindow, true);
|
|
m_highlightedWindow->addRepaintFull(); // Trigger the first repaint
|
|
}
|
|
|
|
updateCloseWindow();
|
|
}
|
|
|
|
void PresentWindowsEffect::elevateCloseWindow()
|
|
{
|
|
if (!m_closeView)
|
|
return;
|
|
if (EffectWindow *cw = effects->findWindow(m_closeView->winId()))
|
|
effects->setElevatedWindow(cw, true);
|
|
}
|
|
|
|
void PresentWindowsEffect::updateCloseWindow()
|
|
{
|
|
if (!m_closeView || m_doNotCloseWindows)
|
|
return;
|
|
if (!m_highlightedWindow || m_highlightedWindow->isDesktop()) {
|
|
m_closeView->hide();
|
|
return;
|
|
}
|
|
if (m_closeView->isVisible())
|
|
return;
|
|
|
|
const QRectF rect(m_motionManager.targetGeometry(m_highlightedWindow));
|
|
if (2*m_closeView->sceneRect().width() > rect.width() && 2*m_closeView->sceneRect().height() > rect.height()) {
|
|
// not for tiny windows (eg. with many windows) - they might become unselectable
|
|
m_closeView->hide();
|
|
return;
|
|
}
|
|
QRect cvr(QPoint(0,0), m_closeView->sceneRect().size().toSize());
|
|
switch (m_closeButtonCorner)
|
|
{
|
|
case Qt::TopLeftCorner:
|
|
default:
|
|
cvr.moveTopLeft(rect.topLeft().toPoint()); break;
|
|
case Qt::TopRightCorner:
|
|
cvr.moveTopRight(rect.topRight().toPoint()); break;
|
|
case Qt::BottomLeftCorner:
|
|
cvr.moveBottomLeft(rect.bottomLeft().toPoint()); break;
|
|
case Qt::BottomRightCorner:
|
|
cvr.moveBottomRight(rect.bottomRight().toPoint()); break;
|
|
}
|
|
m_closeView->setGeometry(cvr);
|
|
if (rect.contains(effects->cursorPos())) {
|
|
m_closeView->show();
|
|
m_closeView->disarm();
|
|
// to wait for the next event cycle (or more if the show takes more time)
|
|
// TODO: make the closeWindow a graphicsviewitem? why should there be an extra scene to be used in an exiting scene??
|
|
QTimer::singleShot(50, this, SLOT(elevateCloseWindow()));
|
|
}
|
|
else
|
|
m_closeView->hide();
|
|
}
|
|
|
|
void PresentWindowsEffect::closeWindow()
|
|
{
|
|
if (m_highlightedWindow)
|
|
m_highlightedWindow->closeWindow();
|
|
}
|
|
|
|
EffectWindow* PresentWindowsEffect::relativeWindow(EffectWindow *w, int xdiff, int ydiff, bool wrap) const
|
|
{
|
|
if (!w)
|
|
return m_motionManager.managedWindows().first();
|
|
// TODO: Is it possible to select hidden windows?
|
|
EffectWindow* next;
|
|
QRect area = effects->clientArea(FullArea, 0, effects->currentDesktop());
|
|
QRect detectRect;
|
|
|
|
// Detect across the width of the desktop
|
|
if (xdiff != 0) {
|
|
if (xdiff > 0) {
|
|
// Detect right
|
|
for (int i = 0; i < xdiff; i++) {
|
|
QRectF wArea = m_motionManager.transformedGeometry(w);
|
|
detectRect = QRect(0, wArea.y(), area.width(), wArea.height());
|
|
next = NULL;
|
|
foreach (EffectWindow * e, m_motionManager.managedWindows()) {
|
|
DataHash::const_iterator winData = m_windowData.find(e);
|
|
if (winData == m_windowData.end() || !winData->visible)
|
|
continue;
|
|
QRectF eArea = m_motionManager.transformedGeometry(e);
|
|
if (eArea.intersects(detectRect) &&
|
|
eArea.x() > wArea.x()) {
|
|
if (next == NULL)
|
|
next = e;
|
|
else {
|
|
QRectF nArea = m_motionManager.transformedGeometry(next);
|
|
if (eArea.x() < nArea.x())
|
|
next = e;
|
|
}
|
|
}
|
|
}
|
|
if (next == NULL) {
|
|
if (wrap) // We are at the right-most window, now get the left-most one to wrap
|
|
return relativeWindow(w, -1000, 0, false);
|
|
break; // No more windows to the right
|
|
}
|
|
w = next;
|
|
}
|
|
return w;
|
|
} else {
|
|
// Detect left
|
|
for (int i = 0; i < -xdiff; i++) {
|
|
QRectF wArea = m_motionManager.transformedGeometry(w);
|
|
detectRect = QRect(0, wArea.y(), area.width(), wArea.height());
|
|
next = NULL;
|
|
foreach (EffectWindow * e, m_motionManager.managedWindows()) {
|
|
DataHash::const_iterator winData = m_windowData.find(e);
|
|
if (winData == m_windowData.end() || !winData->visible)
|
|
continue;
|
|
QRectF eArea = m_motionManager.transformedGeometry(e);
|
|
if (eArea.intersects(detectRect) &&
|
|
eArea.x() + eArea.width() < wArea.x() + wArea.width()) {
|
|
if (next == NULL)
|
|
next = e;
|
|
else {
|
|
QRectF nArea = m_motionManager.transformedGeometry(next);
|
|
if (eArea.x() + eArea.width() > nArea.x() + nArea.width())
|
|
next = e;
|
|
}
|
|
}
|
|
}
|
|
if (next == NULL) {
|
|
if (wrap) // We are at the left-most window, now get the right-most one to wrap
|
|
return relativeWindow(w, 1000, 0, false);
|
|
break; // No more windows to the left
|
|
}
|
|
w = next;
|
|
}
|
|
return w;
|
|
}
|
|
}
|
|
|
|
// Detect across the height of the desktop
|
|
if (ydiff != 0) {
|
|
if (ydiff > 0) {
|
|
// Detect down
|
|
for (int i = 0; i < ydiff; i++) {
|
|
QRectF wArea = m_motionManager.transformedGeometry(w);
|
|
detectRect = QRect(wArea.x(), 0, wArea.width(), area.height());
|
|
next = NULL;
|
|
foreach (EffectWindow * e, m_motionManager.managedWindows()) {
|
|
DataHash::const_iterator winData = m_windowData.find(e);
|
|
if (winData == m_windowData.end() || !winData->visible)
|
|
continue;
|
|
QRectF eArea = m_motionManager.transformedGeometry(e);
|
|
if (eArea.intersects(detectRect) &&
|
|
eArea.y() > wArea.y()) {
|
|
if (next == NULL)
|
|
next = e;
|
|
else {
|
|
QRectF nArea = m_motionManager.transformedGeometry(next);
|
|
if (eArea.y() < nArea.y())
|
|
next = e;
|
|
}
|
|
}
|
|
}
|
|
if (next == NULL) {
|
|
if (wrap) // We are at the bottom-most window, now get the top-most one to wrap
|
|
return relativeWindow(w, 0, -1000, false);
|
|
break; // No more windows to the bottom
|
|
}
|
|
w = next;
|
|
}
|
|
return w;
|
|
} else {
|
|
// Detect up
|
|
for (int i = 0; i < -ydiff; i++) {
|
|
QRectF wArea = m_motionManager.transformedGeometry(w);
|
|
detectRect = QRect(wArea.x(), 0, wArea.width(), area.height());
|
|
next = NULL;
|
|
foreach (EffectWindow * e, m_motionManager.managedWindows()) {
|
|
DataHash::const_iterator winData = m_windowData.find(e);
|
|
if (winData == m_windowData.end() || !winData->visible)
|
|
continue;
|
|
QRectF eArea = m_motionManager.transformedGeometry(e);
|
|
if (eArea.intersects(detectRect) &&
|
|
eArea.y() + eArea.height() < wArea.y() + wArea.height()) {
|
|
if (next == NULL)
|
|
next = e;
|
|
else {
|
|
QRectF nArea = m_motionManager.transformedGeometry(next);
|
|
if (eArea.y() + eArea.height() > nArea.y() + nArea.height())
|
|
next = e;
|
|
}
|
|
}
|
|
}
|
|
if (next == NULL) {
|
|
if (wrap) // We are at the top-most window, now get the bottom-most one to wrap
|
|
return relativeWindow(w, 0, 1000, false);
|
|
break; // No more windows to the top
|
|
}
|
|
w = next;
|
|
}
|
|
return w;
|
|
}
|
|
}
|
|
|
|
abort(); // Should never get here
|
|
}
|
|
|
|
EffectWindow* PresentWindowsEffect::findFirstWindow() const
|
|
{
|
|
EffectWindow *topLeft = NULL;
|
|
QRectF topLeftGeometry;
|
|
foreach (EffectWindow * w, m_motionManager.managedWindows()) {
|
|
DataHash::const_iterator winData = m_windowData.find(w);
|
|
if (winData == m_windowData.end())
|
|
continue;
|
|
QRectF geometry = m_motionManager.transformedGeometry(w);
|
|
if (winData->visible == false)
|
|
continue; // Not visible
|
|
if (winData->deleted)
|
|
continue; // Window has been closed
|
|
if (topLeft == NULL) {
|
|
topLeft = w;
|
|
topLeftGeometry = geometry;
|
|
} else if (geometry.x() < topLeftGeometry.x() || geometry.y() < topLeftGeometry.y()) {
|
|
topLeft = w;
|
|
topLeftGeometry = geometry;
|
|
}
|
|
}
|
|
return topLeft;
|
|
}
|
|
|
|
void PresentWindowsEffect::globalShortcutChanged(const QKeySequence& seq)
|
|
{
|
|
shortcut = KShortcut(seq);
|
|
}
|
|
|
|
void PresentWindowsEffect::globalShortcutChangedAll(const QKeySequence& seq)
|
|
{
|
|
shortcutAll = KShortcut(seq);
|
|
}
|
|
|
|
void PresentWindowsEffect::globalShortcutChangedClass(const QKeySequence& seq)
|
|
{
|
|
shortcutClass = KShortcut(seq);
|
|
}
|
|
|
|
bool PresentWindowsEffect::isActive() const
|
|
{
|
|
return m_activated || m_motionManager.managingWindows();
|
|
}
|
|
|
|
void PresentWindowsEffect::screenCountChanged()
|
|
{
|
|
if (!isActive())
|
|
return;
|
|
while (!m_dropTargets.empty()) {
|
|
delete m_dropTargets.takeFirst();
|
|
}
|
|
m_gridSizes.clear();
|
|
for (int i = 0; i < effects->numScreens(); ++i) {
|
|
m_gridSizes.append(GridSize());
|
|
if (m_dragToClose) {
|
|
const QRect screenRect = effects->clientArea(FullScreenArea, i, 1);
|
|
EffectFrame *frame = effects->effectFrame(EffectFrameNone, false);
|
|
KIcon icon(QStringLiteral("user-trash"));
|
|
frame->setIcon(icon.pixmap(QSize(128, 128)));
|
|
frame->setPosition(QPoint(screenRect.x() + screenRect.width(), screenRect.y()));
|
|
frame->setAlignment(Qt::AlignRight | Qt::AlignTop);
|
|
m_dropTargets.append(frame);
|
|
}
|
|
}
|
|
rearrangeWindows();
|
|
}
|
|
|
|
/************************************************
|
|
* CloseWindowView
|
|
************************************************/
|
|
CloseWindowView::CloseWindowView(QWidget *parent)
|
|
: QDeclarativeView(parent)
|
|
, m_armTimer(new QTimer(this))
|
|
{
|
|
setWindowFlags(Qt::X11BypassWindowManagerHint);
|
|
setAttribute(Qt::WA_TranslucentBackground);
|
|
QPalette pal = palette();
|
|
pal.setColor(backgroundRole(), Qt::transparent);
|
|
setPalette(pal);
|
|
for (const QString &importPath : KGlobal::dirs()->findDirs("module", QStringLiteral("imports"))) {
|
|
engine()->addImportPath(importPath);
|
|
}
|
|
KDeclarative kdeclarative;
|
|
kdeclarative.setDeclarativeEngine(engine());
|
|
kdeclarative.initialize();
|
|
kdeclarative.setupBindings();
|
|
|
|
rootContext()->setContextProperty(QStringLiteral("armed"), QVariant(false));
|
|
|
|
setSource(QUrl(KStandardDirs::locate("data", QStringLiteral("kwin/effects/presentwindows/main.qml"))));
|
|
if (QObject *item = rootObject()->findChild<QObject*>(QStringLiteral("closeButton"))) {
|
|
connect(item, SIGNAL(clicked()), SIGNAL(close()));
|
|
}
|
|
|
|
// setup the timer - attempt to prevent accidental clicks
|
|
m_armTimer->setSingleShot(true);
|
|
m_armTimer->setInterval(350); // 50ms until the window is elevated (seen!) and 300ms more to be "realized" by the user.
|
|
connect(m_armTimer, SIGNAL(timeout()), SLOT(arm()));
|
|
}
|
|
|
|
void CloseWindowView::windowInputMouseEvent(QMouseEvent *e)
|
|
{
|
|
if (m_armTimer->isActive())
|
|
return;
|
|
if (e->type() == QEvent::MouseMove) {
|
|
mouseMoveEvent(e);
|
|
} else if (e->type() == QEvent::MouseButtonPress) {
|
|
mousePressEvent(e);
|
|
} else if (e->type() == QEvent::MouseButtonDblClick) {
|
|
mouseDoubleClickEvent(e);
|
|
} else if (e->type() == QEvent::MouseButtonRelease) {
|
|
mouseReleaseEvent(e);
|
|
}
|
|
}
|
|
|
|
void CloseWindowView::arm()
|
|
{
|
|
rootContext()->setContextProperty(QStringLiteral("armed"), QVariant(true));
|
|
}
|
|
|
|
void CloseWindowView::disarm()
|
|
{
|
|
rootContext()->setContextProperty(QStringLiteral("armed"), QVariant(false));
|
|
m_armTimer->start();
|
|
}
|
|
|
|
} // namespace
|
|
|
|
#include "presentwindows.moc"
|