bad6237218
The default texture gives you nice rounded corners, but it can be changed to do something more fancy ;-) - Fix a shadow transformation/rendering problem svn path=/trunk/KDE/kdebase/workspace/; revision=683210
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/*****************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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You can Freely distribute this program under the GNU General Public
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License. See the file "COPYING" for the exact licensing terms.
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******************************************************************/
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#ifndef KWIN_SHADOW_H
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#define KWIN_SHADOW_H
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#include <kwineffects.h>
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namespace KWin
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{
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class GLTexture;
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class ShadowEffect
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: public Effect
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{
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public:
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ShadowEffect();
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virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( EffectWindow* w );
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virtual QRect transformWindowDamage( EffectWindow* w, const QRect& r );
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private:
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void drawShadow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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void addQuadVertices(QVector<float>& verts, float x1, float y1, float x2, float y2) const;
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// transforms window rect -> shadow rect
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QRect shadowRectangle(const QRect& windowRectangle) const;
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int shadowXOffset, shadowYOffset;
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float shadowOpacity;
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int shadowFuzzyness;
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GLTexture* mShadowTexture;
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};
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} // namespace
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#endif
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