kwin/effects/coverswitch/coverswitch.h
Vlad Zahorodnii 62a7db7028 Use nullptr everywhere
Summary:
Because KWin is a very old project, we use three kinds of null pointer
literals: 0, NULL, and nullptr. Since C++11, it's recommended to use
nullptr keyword.

This change converts all usages of 0 and NULL literal to nullptr. Even
though it breaks git history, we need to do it in order to have consistent
code as well to ease code reviews (it's very tempting for some people to
add unrelated changes to their patches, e.g. converting NULL to nullptr).

Test Plan: Compiles.

Reviewers: #kwin, davidedmundson, romangg

Reviewed By: #kwin, davidedmundson, romangg

Subscribers: romangg, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D23618
2019-09-19 17:48:21 +03:00

166 lines
5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_COVERSWITCH_H
#define KWIN_COVERSWITCH_H
#include <QHash>
#include <QRect>
#include <QRegion>
#include <QSize>
#include <QFont>
#include <QQueue>
#include <kwineffects.h>
#include <kwinglutils.h>
namespace KWin
{
class CoverSwitchEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(int animationDuration READ configuredAnimationDuration)
Q_PROPERTY(bool animateSwitch READ isAnimateSwitch)
Q_PROPERTY(bool animateStart READ isAnimateStart)
Q_PROPERTY(bool animateStop READ isAnimateStop)
Q_PROPERTY(bool reflection READ isReflection)
Q_PROPERTY(bool windowTitle READ isWindowTitle)
Q_PROPERTY(qreal zPosition READ windowZPosition)
Q_PROPERTY(bool primaryTabBox READ isPrimaryTabBox)
Q_PROPERTY(bool secondaryTabBox READ isSecondaryTabBox)
// TODO: mirror colors
public:
CoverSwitchEffect();
~CoverSwitchEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void paintScreen(int mask, QRegion region, ScreenPaintData &data) override;
void postPaintScreen() override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
void windowInputMouseEvent(QEvent *e) override;
bool isActive() const override;
static bool supported();
// for properties
int configuredAnimationDuration() const {
return animationDuration.count();
}
bool isAnimateSwitch() const {
return animateSwitch;
}
bool isAnimateStart() const {
return animateStart;
}
bool isAnimateStop() const {
return animateStop;
}
bool isReflection() const {
return reflection;
}
bool isWindowTitle() const {
return windowTitle;
}
qreal windowZPosition() const {
return zPosition;
}
bool isPrimaryTabBox() const {
return primaryTabBox;
}
bool isSecondaryTabBox() const {
return secondaryTabBox;
}
int requestedEffectChainPosition() const override {
return 50;
}
public Q_SLOTS:
void slotWindowClosed(KWin::EffectWindow *c);
void slotTabBoxAdded(int mode);
void slotTabBoxClosed();
void slotTabBoxUpdated();
void slotTabBoxKeyEvent(QKeyEvent* event);
private:
void paintScene(EffectWindow* frontWindow, const EffectWindowList& leftWindows, const EffectWindowList& rightWindows,
bool reflectedWindows = false);
void paintWindowCover(EffectWindow* w, bool reflectedWindow, WindowPaintData& data);
void paintFrontWindow(EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow);
void paintWindows(const EffectWindowList& windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = nullptr);
void selectNextOrPreviousWindow(bool forward);
inline void selectNextWindow() { selectNextOrPreviousWindow(true); }
inline void selectPreviousWindow() { selectNextOrPreviousWindow(false); }
void abort();
/**
* Updates the caption of the caption frame.
* Taking care of rewording the desktop client.
* As well sets the icon for the caption frame.
*/
void updateCaption();
bool mActivated;
float angle;
bool animateSwitch;
bool animateStart;
bool animateStop;
bool animation;
bool start;
bool stop;
bool reflection;
float mirrorColor[2][4];
bool windowTitle;
std::chrono::milliseconds animationDuration;
bool stopRequested;
bool startRequested;
TimeLine timeLine;
QRect area;
float zPosition;
float scaleFactor;
enum Direction {
Left,
Right
};
Direction direction;
QQueue<Direction> scheduled_directions;
EffectWindow* selected_window;
int activeScreen;
QList< EffectWindow* > leftWindows;
QList< EffectWindow* > rightWindows;
EffectWindowList currentWindowList;
EffectWindowList referrencedWindows;
EffectFrame* captionFrame;
QFont captionFont;
bool primaryTabBox;
bool secondaryTabBox;
GLShader *m_reflectionShader;
QMatrix4x4 m_projectionMatrix;
QMatrix4x4 m_modelviewMatrix;
};
} // namespace
#endif