bb97953656
- setting LIBGL_ALWAYS_INDIRECT=1, as that seems to be required for texture_from_pixmap to work with AIGLX - setting __GL_YIELD=NOTHING to noticeably improve smoothness with nVidia svn path=/trunk/KDE/kdebase/workspace/; revision=749631
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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/*
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The only purpose of this file is to be later in the link order than
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(nvidia's) libGL, thus being initialized by the dynamic linker before it,
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allowing it to set __GL_YIELD=NOTHING soon enough for libGL to notice it.
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*/
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#include <stdlib.h>
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#include <kdefakes.h>
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class kwinnvidiahack
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{
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public:
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kwinnvidiahack() { setenv( "__GL_YIELD", "NOTHING", true ); }
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};
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kwinnvidiahack kwinnvidiahackinst;
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