kwin/plugins/platforms/virtual/egl_gbm_backend.cpp
Martin Flöser bbf00fdd98 Require libinput and udev
Summary:
The main reason for not having it as a mandatory dependency was that BSD
doesn't support it. But as I learned recently it is available on our CI
system. So BSDs have support now.

Even more it showed that the code doesn't compile if the dependency is
missing. And there's one thing I hate: broken build configuration
options.

So let's make UDEV and libinput a required dependency and get rid of the
problems.

Test Plan: Compiles

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D10057
2018-02-04 15:00:42 +01:00

289 lines
8.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "egl_gbm_backend.h"
// kwin
#include "composite.h"
#include "virtual_backend.h"
#include "options.h"
#include "screens.h"
#include "udev.h"
#include <logging.h>
// kwin libs
#include <kwinglplatform.h>
#include <kwinglutils.h>
// Qt
#include <QOpenGLContext>
// system
#include <fcntl.h>
#include <unistd.h>
#if HAVE_GBM
#include <gbm.h>
#endif
namespace KWin
{
EglGbmBackend::EglGbmBackend(VirtualBackend *b)
: AbstractEglBackend()
, m_backend(b)
{
// Egl is always direct rendering
setIsDirectRendering(true);
}
EglGbmBackend::~EglGbmBackend()
{
while (GLRenderTarget::isRenderTargetBound()) {
GLRenderTarget::popRenderTarget();
}
delete m_fbo;
delete m_backBuffer;
cleanup();
}
void EglGbmBackend::initGbmDevice()
{
if (m_backend->drmFd() != -1) {
// already initialized
return;
}
QScopedPointer<Udev> udev(new Udev);
UdevDevice::Ptr device = udev->virtualGpu();
if (!device) {
// if we don't have a virtual (vgem) device, try to find a render node
qCDebug(KWIN_VIRTUAL) << "No vgem device, looking for a render node";
device = udev->renderNode();
}
if (!device) {
qCDebug(KWIN_VIRTUAL) << "Neither a render node, nor a vgem device found";
return;
}
qCDebug(KWIN_VIRTUAL) << "Found a device: " << device->devNode();
int fd = open(device->devNode(), O_RDWR | O_CLOEXEC);
if (fd == -1) {
qCWarning(KWIN_VIRTUAL) << "Failed to open: " << device->devNode();
return;
}
m_backend->setDrmFd(fd);
#if HAVE_GBM
auto gbmDevice = gbm_create_device(fd);
if (!gbmDevice) {
qCWarning(KWIN_VIRTUAL) << "Failed to open gbm device";
}
m_backend->setGbmDevice(gbmDevice);
#endif
}
bool EglGbmBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = m_backend->sceneEglDisplay();
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (display == EGL_NO_DISPLAY) {
if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) ||
!hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"))) {
setFailed("EGL_EXT_platform_base and/or EGL_MESA_platform_gbm missing");
return false;
}
#if HAVE_GBM
initGbmDevice();
if (auto device = m_backend->gbmDevice()) {
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA, device, nullptr);
}
#endif
if (display == EGL_NO_DISPLAY) {
qCWarning(KWIN_VIRTUAL) << "Failed to create EGLDisplay through GBM device, trying with default device";
display = eglGetPlatformDisplay(EGL_PLATFORM_GBM_MESA, EGL_DEFAULT_DISPLAY, nullptr);
}
}
if (display == EGL_NO_DISPLAY)
return false;
setEglDisplay(display);
return initEglAPI();
}
void EglGbmBackend::init()
{
if (!initializeEgl()) {
setFailed("Could not initialize egl");
return;
}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
m_backBuffer = new GLTexture(GL_RGB8, screens()->size().width(), screens()->size().height());
m_fbo = new GLRenderTarget(*m_backBuffer);
if (!m_fbo->valid()) {
setFailed("Could not create framebuffer object");
return;
}
GLRenderTarget::pushRenderTarget(m_fbo);
if (!m_fbo->isRenderTargetBound()) {
setFailed("Failed to bind framebuffer object");
return;
}
if (checkGLError("Init")) {
setFailed("Error during init of EglGbmBackend");
return;
}
setSupportsBufferAge(false);
initWayland();
}
bool EglGbmBackend::initRenderingContext()
{
initBufferConfigs();
const char* eglExtensionsCString = eglQueryString(eglDisplay(), EGL_EXTENSIONS);
const QList<QByteArray> extensions = QByteArray::fromRawData(eglExtensionsCString, qstrlen(eglExtensionsCString)).split(' ');
if (!extensions.contains(QByteArrayLiteral("EGL_KHR_surfaceless_context"))) {
return false;
}
if (!createContext()) {
return false;
}
setSurfaceLessContext(true);
return makeCurrent();
}
bool EglGbmBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
return false;
}
if (count != 1) {
return false;
}
setConfig(configs[0]);
return true;
}
void EglGbmBackend::present()
{
}
void EglGbmBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
// TODO, create new buffer?
}
SceneOpenGLTexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGLTexture *texture)
{
return new EglGbmTexture(texture, this);
}
QRegion EglGbmBackend::prepareRenderingFrame()
{
startRenderTimer();
if (!GLRenderTarget::isRenderTargetBound()) {
GLRenderTarget::pushRenderTarget(m_fbo);
}
return QRegion(0, 0, screens()->size().width(), screens()->size().height());
}
static void convertFromGLImage(QImage &img, int w, int h)
{
// from QtOpenGL/qgl.cpp
// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
// OpenGL gives RGBA; Qt wants ARGB
uint *p = (uint*)img.bits();
uint *end = p + w * h;
while (p < end) {
uint a = *p << 24;
*p = (*p >> 8) | a;
p++;
}
} else {
// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
for (int y = 0; y < h; y++) {
uint *q = (uint*)img.scanLine(y);
for (int x = 0; x < w; ++x) {
const uint pixel = *q;
*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
| (pixel & 0xff00ff00);
q++;
}
}
}
img = img.mirrored();
}
void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
Q_UNUSED(damagedRegion)
glFlush();
if (m_backend->saveFrames()) {
QImage img = QImage(QSize(m_backBuffer->width(), m_backBuffer->height()), QImage::Format_ARGB32);
glReadnPixels(0, 0, m_backBuffer->width(), m_backBuffer->height(), GL_RGBA, GL_UNSIGNED_BYTE, img.byteCount(), (GLvoid*)img.bits());
convertFromGLImage(img, m_backBuffer->width(), m_backBuffer->height());
img.save(QStringLiteral("%1/%2.png").arg(m_backend->saveFrames()).arg(QString::number(m_frameCounter++)));
}
GLRenderTarget::popRenderTarget();
}
bool EglGbmBackend::usesOverlayWindow() const
{
return false;
}
/************************************************
* EglTexture
************************************************/
EglGbmTexture::EglGbmTexture(KWin::SceneOpenGLTexture *texture, EglGbmBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglGbmTexture::~EglGbmTexture() = default;
} // namespace