bbf00fdd98
Summary: The main reason for not having it as a mandatory dependency was that BSD doesn't support it. But as I learned recently it is available on our CI system. So BSDs have support now. Even more it showed that the code doesn't compile if the dependency is missing. And there's one thing I hate: broken build configuration options. So let's make UDEV and libinput a required dependency and get rid of the problems. Test Plan: Compiles Reviewers: #kwin, #plasma Subscribers: plasma-devel, kwin Tags: #plasma Differential Revision: https://phabricator.kde.org/D10057
289 lines
8.2 KiB
C++
289 lines
8.2 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "egl_gbm_backend.h"
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// kwin
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#include "composite.h"
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#include "virtual_backend.h"
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#include "options.h"
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#include "screens.h"
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#include "udev.h"
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#include <logging.h>
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// kwin libs
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#include <kwinglplatform.h>
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#include <kwinglutils.h>
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// Qt
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#include <QOpenGLContext>
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// system
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#include <fcntl.h>
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#include <unistd.h>
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#if HAVE_GBM
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#include <gbm.h>
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#endif
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namespace KWin
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{
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EglGbmBackend::EglGbmBackend(VirtualBackend *b)
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: AbstractEglBackend()
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, m_backend(b)
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{
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// Egl is always direct rendering
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setIsDirectRendering(true);
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}
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EglGbmBackend::~EglGbmBackend()
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{
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while (GLRenderTarget::isRenderTargetBound()) {
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GLRenderTarget::popRenderTarget();
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}
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delete m_fbo;
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delete m_backBuffer;
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cleanup();
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}
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void EglGbmBackend::initGbmDevice()
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{
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if (m_backend->drmFd() != -1) {
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// already initialized
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return;
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}
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QScopedPointer<Udev> udev(new Udev);
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UdevDevice::Ptr device = udev->virtualGpu();
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if (!device) {
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// if we don't have a virtual (vgem) device, try to find a render node
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qCDebug(KWIN_VIRTUAL) << "No vgem device, looking for a render node";
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device = udev->renderNode();
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}
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if (!device) {
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qCDebug(KWIN_VIRTUAL) << "Neither a render node, nor a vgem device found";
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return;
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}
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qCDebug(KWIN_VIRTUAL) << "Found a device: " << device->devNode();
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int fd = open(device->devNode(), O_RDWR | O_CLOEXEC);
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if (fd == -1) {
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qCWarning(KWIN_VIRTUAL) << "Failed to open: " << device->devNode();
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return;
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}
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m_backend->setDrmFd(fd);
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#if HAVE_GBM
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auto gbmDevice = gbm_create_device(fd);
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if (!gbmDevice) {
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qCWarning(KWIN_VIRTUAL) << "Failed to open gbm device";
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}
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m_backend->setGbmDevice(gbmDevice);
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#endif
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}
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bool EglGbmBackend::initializeEgl()
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{
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initClientExtensions();
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EGLDisplay display = m_backend->sceneEglDisplay();
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// Use eglGetPlatformDisplayEXT() to get the display pointer
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// if the implementation supports it.
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if (display == EGL_NO_DISPLAY) {
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if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) ||
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!hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"))) {
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setFailed("EGL_EXT_platform_base and/or EGL_MESA_platform_gbm missing");
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return false;
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}
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#if HAVE_GBM
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initGbmDevice();
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if (auto device = m_backend->gbmDevice()) {
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display = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA, device, nullptr);
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}
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#endif
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if (display == EGL_NO_DISPLAY) {
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qCWarning(KWIN_VIRTUAL) << "Failed to create EGLDisplay through GBM device, trying with default device";
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display = eglGetPlatformDisplay(EGL_PLATFORM_GBM_MESA, EGL_DEFAULT_DISPLAY, nullptr);
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}
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}
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if (display == EGL_NO_DISPLAY)
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return false;
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setEglDisplay(display);
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return initEglAPI();
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}
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void EglGbmBackend::init()
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{
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if (!initializeEgl()) {
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setFailed("Could not initialize egl");
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return;
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}
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initKWinGL();
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m_backBuffer = new GLTexture(GL_RGB8, screens()->size().width(), screens()->size().height());
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m_fbo = new GLRenderTarget(*m_backBuffer);
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if (!m_fbo->valid()) {
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setFailed("Could not create framebuffer object");
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return;
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}
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GLRenderTarget::pushRenderTarget(m_fbo);
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if (!m_fbo->isRenderTargetBound()) {
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setFailed("Failed to bind framebuffer object");
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return;
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}
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if (checkGLError("Init")) {
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setFailed("Error during init of EglGbmBackend");
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return;
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}
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setSupportsBufferAge(false);
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initWayland();
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}
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bool EglGbmBackend::initRenderingContext()
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{
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initBufferConfigs();
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const char* eglExtensionsCString = eglQueryString(eglDisplay(), EGL_EXTENSIONS);
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const QList<QByteArray> extensions = QByteArray::fromRawData(eglExtensionsCString, qstrlen(eglExtensionsCString)).split(' ');
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if (!extensions.contains(QByteArrayLiteral("EGL_KHR_surfaceless_context"))) {
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return false;
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}
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if (!createContext()) {
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return false;
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}
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setSurfaceLessContext(true);
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return makeCurrent();
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}
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bool EglGbmBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, 0,
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EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
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return false;
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}
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if (count != 1) {
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return false;
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}
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setConfig(configs[0]);
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return true;
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}
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void EglGbmBackend::present()
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{
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}
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void EglGbmBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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// TODO, create new buffer?
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}
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SceneOpenGLTexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGLTexture *texture)
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{
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return new EglGbmTexture(texture, this);
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}
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QRegion EglGbmBackend::prepareRenderingFrame()
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{
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startRenderTimer();
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if (!GLRenderTarget::isRenderTargetBound()) {
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GLRenderTarget::pushRenderTarget(m_fbo);
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}
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return QRegion(0, 0, screens()->size().width(), screens()->size().height());
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}
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static void convertFromGLImage(QImage &img, int w, int h)
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{
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// from QtOpenGL/qgl.cpp
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// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
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// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
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if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
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// OpenGL gives RGBA; Qt wants ARGB
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uint *p = (uint*)img.bits();
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uint *end = p + w * h;
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while (p < end) {
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uint a = *p << 24;
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*p = (*p >> 8) | a;
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p++;
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}
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} else {
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// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
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for (int y = 0; y < h; y++) {
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uint *q = (uint*)img.scanLine(y);
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for (int x = 0; x < w; ++x) {
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const uint pixel = *q;
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*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
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| (pixel & 0xff00ff00);
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q++;
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}
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}
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}
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img = img.mirrored();
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}
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void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(renderedRegion)
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Q_UNUSED(damagedRegion)
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glFlush();
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if (m_backend->saveFrames()) {
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QImage img = QImage(QSize(m_backBuffer->width(), m_backBuffer->height()), QImage::Format_ARGB32);
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glReadnPixels(0, 0, m_backBuffer->width(), m_backBuffer->height(), GL_RGBA, GL_UNSIGNED_BYTE, img.byteCount(), (GLvoid*)img.bits());
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convertFromGLImage(img, m_backBuffer->width(), m_backBuffer->height());
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img.save(QStringLiteral("%1/%2.png").arg(m_backend->saveFrames()).arg(QString::number(m_frameCounter++)));
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}
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GLRenderTarget::popRenderTarget();
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}
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bool EglGbmBackend::usesOverlayWindow() const
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{
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return false;
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}
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/************************************************
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* EglTexture
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************************************************/
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EglGbmTexture::EglGbmTexture(KWin::SceneOpenGLTexture *texture, EglGbmBackend *backend)
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: AbstractEglTexture(texture, backend)
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{
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}
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EglGbmTexture::~EglGbmTexture() = default;
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} // namespace
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