kwin/src/globalshortcuts.h
Eric Edlund bc15b72e3d Add new gestures and improve naming clarity in gesture.h
I've added VerticalAxis, HorizontalAxis, DirectionlessSwipe and BiDirectionalPinch gestures directions.
These are all combinations of other gesture directions that semantically work well together.
I've implemented these gestures as well as changed some labels and improved documentation,

Also,
Add vector signal to SwipeGesture
2022-09-11 00:09:44 +00:00

183 lines
6.2 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2013 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef KWIN_GLOBALSHORTCUTS_H
#define KWIN_GLOBALSHORTCUTS_H
// KWin
#include "gestures.h"
#include <kwinglobals.h>
// Qt
#include <QKeySequence>
#include <memory>
#include <vector>
class QAction;
class KGlobalAccelD;
class KGlobalAccelInterface;
namespace KWin
{
class GlobalShortcut;
/**
* @brief Manager for the global shortcut system inside KWin.
*
* This class is responsible for holding all the global shortcuts and to process a key press event.
* That is trigger a shortcut if there is a match.
*
* For internal shortcut handling (those which are delivered inside KWin) QActions are used and
* triggered if the shortcut matches. For external shortcut handling a DBus interface is used.
*/
class GlobalShortcutsManager : public QObject
{
Q_OBJECT
public:
explicit GlobalShortcutsManager(QObject *parent = nullptr);
~GlobalShortcutsManager() override;
void init();
/**
* @brief Registers an internal global pointer shortcut
*
* @param action The action to trigger if the shortcut is pressed
* @param modifiers The modifiers which need to be hold to trigger the action
* @param pointerButtons The pointer button which needs to be pressed
*/
void registerPointerShortcut(QAction *action, Qt::KeyboardModifiers modifiers, Qt::MouseButtons pointerButtons);
/**
* @brief Registers an internal global axis shortcut
*
* @param action The action to trigger if the shortcut is triggered
* @param modifiers The modifiers which need to be hold to trigger the action
* @param axis The pointer axis
*/
void registerAxisShortcut(QAction *action, Qt::KeyboardModifiers modifiers, PointerAxisDirection axis);
void registerGesture(GestureDeviceType device, GestureDirections direction, uint fingerCount, QAction *onUp, std::function<void(qreal)> progressCallback = nullptr);
void forceRegisterTouchscreenSwipe(QAction *action, std::function<void(qreal)> progressCallback, GestureDirection direction, uint fingerCount);
/**
* @brief Processes a key event to decide whether a shortcut needs to be triggered.
*
* If a shortcut triggered this method returns @c true to indicate to the caller that the event
* should not be further processed. If there is no shortcut which triggered for the key, then
* @c false is returned.
*
* @param modifiers The current hold modifiers
* @param keyQt The Qt::Key which got pressed
* @return @c true if a shortcut triggered, @c false otherwise
*/
bool processKey(Qt::KeyboardModifiers modifiers, int keyQt);
bool processKeyRelease(Qt::KeyboardModifiers modifiers, int keyQt);
bool processPointerPressed(Qt::KeyboardModifiers modifiers, Qt::MouseButtons pointerButtons);
/**
* @brief Processes a pointer axis event to decide whether a shortcut needs to be triggered.
*
* If a shortcut triggered this method returns @c true to indicate to the caller that the event
* should not be further processed. If there is no shortcut which triggered for the key, then
* @c false is returned.
*
* @param modifiers The current hold modifiers
* @param axis The axis direction which has triggered this event
* @return @c true if a shortcut triggered, @c false otherwise
*/
bool processAxis(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis);
void processSwipeStart(GestureDeviceType device, uint fingerCount);
void processSwipeUpdate(GestureDeviceType device, const QSizeF &delta);
void processSwipeCancel(GestureDeviceType device);
void processSwipeEnd(GestureDeviceType device);
void processPinchStart(uint fingerCount);
void processPinchUpdate(qreal scale, qreal angleDelta, const QSizeF &delta);
void processPinchCancel();
void processPinchEnd();
void setKGlobalAccelInterface(KGlobalAccelInterface *interface)
{
m_kglobalAccelInterface = interface;
}
private:
void objectDeleted(QObject *object);
bool addIfNotExists(GlobalShortcut sc, GestureDeviceType device = GestureDeviceType::Touchpad);
std::vector<GlobalShortcut> m_shortcuts;
std::unique_ptr<KGlobalAccelD> m_kglobalAccel;
KGlobalAccelInterface *m_kglobalAccelInterface = nullptr;
std::unique_ptr<GestureRecognizer> m_touchpadGestureRecognizer;
std::unique_ptr<GestureRecognizer> m_touchscreenGestureRecognizer;
};
struct KeyboardShortcut
{
QKeySequence sequence;
bool operator==(const KeyboardShortcut &rhs) const
{
return sequence == rhs.sequence;
}
};
struct PointerButtonShortcut
{
Qt::KeyboardModifiers pointerModifiers;
Qt::MouseButtons pointerButtons;
bool operator==(const PointerButtonShortcut &rhs) const
{
return pointerModifiers == rhs.pointerModifiers && pointerButtons == rhs.pointerButtons;
}
};
struct PointerAxisShortcut
{
Qt::KeyboardModifiers axisModifiers;
PointerAxisDirection axisDirection;
bool operator==(const PointerAxisShortcut &rhs) const
{
return axisModifiers == rhs.axisModifiers && axisDirection == rhs.axisDirection;
}
};
struct GestureShortcut
{
GestureDeviceType device;
GestureDirections direction;
Gesture *gesture() const;
std::unique_ptr<SwipeGesture> swipeGesture;
std::unique_ptr<PinchGesture> pinchGesture;
bool operator==(const GestureShortcut &shortcut) const
{
return device == shortcut.device && direction == shortcut.direction && gesture()->acceptableFingerCounts() == shortcut.gesture()->acceptableFingerCounts();
}
};
using Shortcut = std::variant<KeyboardShortcut, PointerButtonShortcut, PointerAxisShortcut, GestureShortcut>;
class GlobalShortcut
{
public:
GlobalShortcut(Shortcut &&shortcut, QAction *action);
~GlobalShortcut();
GlobalShortcut(GlobalShortcut &&sc) = default;
GlobalShortcut &operator=(GlobalShortcut &&sc) = default;
void invoke() const;
QAction *action() const;
const Shortcut &shortcut() const;
private:
Shortcut m_shortcut = {};
QAction *m_action = nullptr;
};
} // namespace
#endif