kwin/clients/oxygen/oxygenshadowcache.cpp

382 lines
12 KiB
C++

//////////////////////////////////////////////////////////////////////////////
// oxygenshadowcache.cpp
// handles caching of TileSet objects to draw shadows
// -------------------
//
// Copyright (c) 2009 Hugo Pereira Da Costa <hugo.pereira@free.fr>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//////////////////////////////////////////////////////////////////////////////
#include "oxygenshadowcache.h"
#include "oxygenclient.h"
#include <cassert>
#include <KDebug>
#include <QPainter>
namespace Oxygen
{
// referenced from definition in Oxygendclient.cpp
OxygenHelper *oxygenHelper();
//_______________________________________________________
OxygenShadowCache::OxygenShadowCache( int maxIndex ):
maxIndex_( maxIndex ),
activeShadowConfiguration_( OxygenShadowConfiguration( QPalette::Active ) ),
inactiveShadowConfiguration_( OxygenShadowConfiguration( QPalette::Inactive ) )
{
kDebug(1212) << endl;
shadowCache_.setMaxCost( 1<<6 );
animatedShadowCache_.setMaxCost( maxIndex_<<6 );
}
//_______________________________________________________
bool OxygenShadowCache::shadowConfigurationChanged( const OxygenShadowConfiguration& other ) const
{
const OxygenShadowConfiguration& local = (other.colorGroup() == QPalette::Active ) ? activeShadowConfiguration_:inactiveShadowConfiguration_;
return !(local == other);
}
//_______________________________________________________
void OxygenShadowCache::setShadowConfiguration( const OxygenShadowConfiguration& other )
{
OxygenShadowConfiguration& local = (other.colorGroup() == QPalette::Active ) ? activeShadowConfiguration_:inactiveShadowConfiguration_;
local = other;
}
//_______________________________________________________
TileSet* OxygenShadowCache::tileSet( const OxygenClient* client )
{
// construct key
Key key( client );
// check if tileset already in cache
int hash( key.hash() );
if( shadowCache_.contains(hash) ) return shadowCache_.object(hash);
// create tileset otherwise
qreal size( shadowSize() );
TileSet* tileSet = new TileSet( shadowPixmap( client, key.active ), size, size, 1, 1);
shadowCache_.insert( hash, tileSet );
return tileSet;
}
//_______________________________________________________
TileSet* OxygenShadowCache::tileSet( const OxygenClient* client, int index )
{
assert( index <= maxIndex_ );
// construct key
Key key( client );
// check if tileset already in cache
int hash( key.hash() );
if( animatedShadowCache_.contains(hash) ) return animatedShadowCache_.object(hash);
// create shadow and tileset otherwise
qreal size( shadowSize() );
qreal opacity( qreal(index)/qreal(maxIndex_) );
QPixmap shadow( size*2, size*2 );
shadow.fill( Qt::transparent );
QPainter p( &shadow );
p.setRenderHint( QPainter::Antialiasing );
p.setOpacity( 1.0 - opacity );
p.drawPixmap( QPointF(0,0), shadowPixmap( client, false ) );
p.setOpacity( opacity );
p.drawPixmap( QPointF(0,0), shadowPixmap( client, true ) );
p.end();
TileSet* tileSet = new TileSet(shadow, size, size, 1, 1);
animatedShadowCache_.insert( hash, tileSet );
return tileSet;
}
//_________________________________________________________________
QPixmap OxygenShadowCache::shadowPixmap(const OxygenClient* client, bool active ) const
{
// get window color
Key key( client );
QPalette palette( client->backgroundPalette( client->widget(), client->widget()->palette() ) );
QColor color( palette.color( client->widget()->backgroundRole() ) );
if( active && client->configuration().drawTitleOutline() && client->configuration().frameBorder() == OxygenConfiguration::BorderNone )
{
// a more complex tile set is needed for the configuration above:
// top corners must be beveled with the "active titlebar color" while
// bottom corners must be beveled with the "window background color".
// this requires generating two shadow pixmaps and tiling them in the tileSet.
qreal size( shadowSize() );
QPixmap shadow( 2*size, 2*size );
shadow.fill( Qt::transparent );
QPainter p( &shadow );
p.setRenderHint( QPainter::Antialiasing );
QPixmap shadowTop = simpleShadowPixmap( color, key, active );
QRect topRect( shadow.rect() );
topRect.setBottom( int( size )-1 );
p.setClipRect( topRect );
p.drawPixmap( QPointF( 0, 0 ), shadowTop );
// get window color
palette = client->widget()->palette();
color = palette.color( client->widget()->backgroundRole() );
QPixmap shadowBottom = simpleShadowPixmap( color, key, active );
QRect bottomRect( shadow.rect() );
bottomRect.setTop( int( size ) );
p.setClipRect( bottomRect );
p.drawPixmap( QPointF( 0, 0 ), shadowBottom );
p.end();
return shadow;
} else return simpleShadowPixmap( color, key, active );
}
//_______________________________________________________
QPixmap OxygenShadowCache::simpleShadowPixmap( const QColor& color, const Key& key, bool active ) const
{
// local reference to relevant shadow configuration
const OxygenShadowConfiguration& shadowConfiguration(
active && key.useOxygenShadows ?
activeShadowConfiguration_:inactiveShadowConfiguration_ );
static const qreal fixedSize = 25.5;
qreal size( shadowSize() );
qreal shadowSize( shadowConfiguration.shadowSize() );
QPixmap shadow = QPixmap( size*2, size*2 );
shadow.fill( Qt::transparent );
QPainter p( &shadow );
p.setRenderHint( QPainter::Antialiasing );
p.setPen( Qt::NoPen );
// offsets are scaled with the shadow size
// so that the ratio Top-shadow/Bottom-shadow is kept constant
// when shadow size is changed
qreal hoffset = shadowConfiguration.horizontalOffset()*shadowSize/fixedSize;
qreal voffset = shadowConfiguration.verticalOffset()*shadowSize/fixedSize;
if( active && key.useOxygenShadows )
{
{
int values[5] = {255, 220, 180, 25, 0};
qreal x[5] = {4.4, 4.5, 5, 5.5, 6.5};
// the first point of this gradient does not scale
QRadialGradient rg( size, size, shadowSize );
QColor c = color;
for( int i = 0; i<5; i++ )
{ c.setAlpha( values[i] ); rg.setColorAt( x[0]/shadowSize+(x[i]-x[0])/fixedSize, c ); }
p.setBrush( rg );
p.drawRect( shadow.rect() );
}
{
// this gradient scales with shadow size
int nPoints = 8;
qreal values[8] = {1, 0.58, 0.43, 0.30, 0.22, 0.15, 0.08, 0 };
qreal x[8] = {0, 4.5, 5.5, 6.5, 7.5, 8.5, 11.5, 14.4};
// this gradient scales with shadow size
QRadialGradient rg(
size+hoffset,
size+voffset,
shadowSize );
QColor c = shadowConfiguration.innerColor();
for( int i = 0; i<nPoints; i++ )
{ c.setAlphaF( values[i] ); rg.setColorAt( x[i]/fixedSize, c ); }
p.setBrush( rg );
p.drawRect( shadow.rect() );
}
{
QRadialGradient rg = QRadialGradient( size, size, size );
QColor c = color;
c.setAlpha( 255 ); rg.setColorAt( 4.0/size, c );
c.setAlpha( 0 ); rg.setColorAt( 4.01/size, c );
p.setBrush( rg );
p.drawRect( shadow.rect() );
}
} else {
{
int nPoints = 9;
qreal values[9] = { 0.17, 0.12, 0.11, 0.075, 0.06, 0.035, 0.025, 0.01, 0 };
qreal x[9] = {0, 4.5, 6.6, 8.5, 11.5, 14.5, 17.5, 21.5, 25.5 };
QRadialGradient rg = QRadialGradient(
size+20.0*hoffset,
size+20.0*voffset,
shadowSize );
QColor c = shadowConfiguration.outerColor();
for( int i = 0; i<nPoints; i++ )
{ c.setAlphaF( values[i] ); rg.setColorAt( x[i]/fixedSize, c ); }
p.setBrush( rg );
p.drawRect( shadow.rect() );
}
{
int nPoints = 7;
qreal values[7] = {0.55, 0.25, 0.20, 0.1, 0.06, 0.015, 0 };
qreal x[7] = {0, 4.5, 5.5, 7.5, 8.5, 11.5, 14.5 };
QRadialGradient rg = QRadialGradient(
size+10.0*hoffset,
size+10.0*voffset,
shadowSize );
QColor c = shadowConfiguration.midColor();
for( int i = 0; i<nPoints; i++ )
{ c.setAlphaF( values[i] ); rg.setColorAt( x[i]/fixedSize, c ); }
p.setBrush( rg );
p.drawRect( shadow.rect() );
}
{
int nPoints = 5;
qreal values[5] = { 1, 0.32, 0.22, 0.03, 0 };
qreal x[5] = { 0, 4.5, 5.0, 5.5, 6.5 };
QRadialGradient rg = QRadialGradient(
size+hoffset,
size+voffset,
shadowSize );
QColor c = shadowConfiguration.innerColor();
for( int i = 0; i<nPoints; i++ )
{ c.setAlphaF( values[i] ); rg.setColorAt( x[i]/fixedSize, c ); }
p.setBrush( rg );
p.drawRect( shadow.rect() );
}
{
QRadialGradient rg = QRadialGradient( size, size, size );
QColor c = color;
c.setAlpha( 255 ); rg.setColorAt( 4.0/size, c );
c.setAlpha( 0 ); rg.setColorAt( 4.01/size, c );
p.setBrush( rg );
p.drawRect( shadow.rect() );
}
}
// draw the corner of the window - actually all 4 corners as one circle
// this is all fixedSize. Does not scale with shadow size
QLinearGradient lg = QLinearGradient(0.0, size-4.5, 0.0, size+4.5);
if( key.frameBorder < Key::BorderAny )
{
lg.setColorAt(0.52, oxygenHelper()->backgroundTopColor(color));
lg.setColorAt(1.0, oxygenHelper()->backgroundBottomColor(color) );
} else {
QColor light = oxygenHelper()->calcLightColor( oxygenHelper()->backgroundTopColor(color) );
QColor dark = oxygenHelper()->calcDarkColor( oxygenHelper()->backgroundBottomColor(color));
lg.setColorAt(0.52, light);
lg.setColorAt(1.0, dark);
}
p.setBrush( Qt::NoBrush );
if( key.frameBorder ==Key::BorderNone && !key.isShade )
{ p.setClipRect( QRectF( 0, 0, 2*size, size ) ); }
p.setPen(QPen(lg, 0.8));
p.drawEllipse(QRectF(size-4, size-4, 8, 8));
p.end();
return shadow;
}
//_______________________________________________________
OxygenShadowCache::Key::Key( const OxygenClient* client ):
index(0)
{
active = client->isActive();
useOxygenShadows = client->configuration().useOxygenShadows();
isShade = client->isShade();
hasTitleOutline = client->configuration().drawTitleOutline();
switch( client->configuration().frameBorder() )
{
case OxygenConfiguration::BorderNone: frameBorder = Key::BorderNone; break;
case OxygenConfiguration::BorderNoSide: frameBorder = Key::BorderNoSide; break;
default: frameBorder = Key::BorderAny; break;
}
}
//_______________________________________________________
int OxygenShadowCache::Key::hash( void ) const
{
// note this can be optimized because not all of the flag configurations are actually relevant
// allocate 3 empty bits for flags
int out =
( index << 6 ) |
( active << 5 ) |
(useOxygenShadows << 4 ) |
(isShade<<3) |
(hasTitleOutline<<2) |
(frameBorder<<0);
return out;
}
}