a401558a43
The Egl backend is decoupled from the OpenGL ES build option which makes it possible to use it as a replacement for glx. To make this possible a new build flag is added when egl is available at compile time and any egl specific code is now ifdefed with this flag instead of the gles flag. In addition at runtime a windowing system enum value is passed to the various detect methods to have egl/glx specific detection for e.g. function pointer resolving. By default egl is used if compiled with OpenGL ES, otherwise glx is used. But in the non-gles case the windowing system can be selected through the new environment variable KWIN_OPENGL_INTERFACE. Setting this variable to "egl" the EglOnXBackend is used. REVIEW: 106632
341 lines
9.2 KiB
C++
341 lines
9.2 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2010 Fredrik Höglund <fredrik@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_GLPLATFORM_H
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#define KWIN_GLPLATFORM_H
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#include <kwinglobals.h>
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#include <kwinglutils_funcs.h>
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#include <QSet>
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namespace KWin
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{
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inline qint64 kVersionNumber(qint64 major, qint64 minor, qint64 patch = 0)
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{
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return ((major & 0xffff) << 32) | ((minor & 0xffff) << 16) | (patch & 0xffff);
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}
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enum GLFeature {
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/**
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* Set when a texture bound to a pixmap uses the same storage as the pixmap,
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* and thus doesn't need to be rebound when the contents of the pixmap
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* has changed.
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*/
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LooseBinding,
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/**
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* Set if the driver supports the following extensions:
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* - GL_ARB_shader_objects
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* - GL_ARB_fragment_shader
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* - GL_ARB_vertex_shader
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* - GL_ARB_shading_language_100
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*/
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GLSL,
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/**
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* If set, assume the following:
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* - No flow control or branches
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* - No loops, unless the loops have a fixed iteration count and can be unrolled
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* - No functions, unless they can be inlined
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* - No indirect indexing of arrays
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* - No support for gl_ClipVertex or gl_FrontFacing
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* - No texture fetches in vertex shaders
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* - Max 32 texture fetches in fragment shaders
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* - Max 4 texture indirections
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*/
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LimitedGLSL,
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/**
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* Set when the driver supports GL_ARB_texture_non_power_of_two.
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*/
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TextureNPOT,
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/**
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* If set, the driver supports GL_ARB_texture_non_power_of_two with the
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* GL_ARB_texture_rectangle limitations.
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*
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* This means no support for mipmap filters, and that only the following
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* wrap modes are supported:
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* - GL_CLAMP
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* - GL_CLAMP_TO_EDGE
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* - GL_CLAMP_TO_BORDER
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*/
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LimitedNPOT
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};
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enum Driver {
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Driver_R100, // Technically "Radeon"
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Driver_R200,
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Driver_R300C,
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Driver_R300G,
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Driver_R600C,
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Driver_R600G,
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Driver_Nouveau,
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Driver_Intel,
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Driver_NVidia,
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Driver_Catalyst,
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Driver_Swrast,
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Driver_Softpipe,
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Driver_Llvmpipe,
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Driver_Unknown
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};
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enum ChipClass {
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// Radeon
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R100 = 0, // GL1.3 DX7 2000
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R200, // GL1.4 DX8.1 SM 1.4 2001
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R300, // GL2.0 DX9 SM 2.0 2002
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R400, // GL2.0 DX9b SM 2.0b 2004
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R500, // GL2.0 DX9c SM 3.0 2005
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R600, // GL3.3 DX10 SM 4.0 2006
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R700, // GL3.3 DX10.1 SM 4.1 2008
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Evergreen, // GL4.0 CL1.0 DX11 SM 5.0 2009
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NorthernIslands, // GL4.0 CL1.1 DX11 SM 5.0 2010
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UnknownRadeon = 999,
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// NVIDIA
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NV10 = 1000, // GL1.2 DX7 1999
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NV20, // GL1.3 DX8 SM 1.1 2001
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NV30, // GL1.5 DX9a SM 2.0 2003
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NV40, // GL2.1 DX9c SM 3.0 2004
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G80, // GL3.3 DX10 SM 4.0 2006
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GF100, // GL4.1 CL1.1 DX11 SM 5.0 2010
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UnknownNVidia = 1999,
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// Intel
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I8XX = 2000, // GL1.3 DX7 2001
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I915, // GL1.4/1.5 DX9/DX9c SM 2.0 2004
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I965, // GL2.0/2.1 DX9/DX10 SM 3.0/4.0 2006
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SandyBridge, // GL3.1 CL1.1 DX10.1 SM 4.0 2010
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UnknownIntel = 2999,
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UnknownChipClass = 99999
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};
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class KWIN_EXPORT GLPlatform
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{
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public:
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~GLPlatform();
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/**
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* Runs the detection code using the current OpenGL context.
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*/
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void detect(OpenGLPlatformInterface platformInterface);
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/**
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* Prints the results of the detection code.
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*/
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void printResults() const;
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/**
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* Returns a pointer to the GLPlatform instance.
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*/
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static GLPlatform *instance();
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/**
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* Returns true if the driver support the given feature, and false otherwise.
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*/
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bool supports(GLFeature feature) const;
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/**
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* Returns the OpenGL version.
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*/
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qint64 glVersion() const;
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/**
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* Returns the GLSL version if the driver supports GLSL, and 0 otherwise.
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*/
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qint64 glslVersion() const;
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/**
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* Returns the Mesa version if the driver is a Mesa driver, and 0 otherwise.
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*/
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qint64 mesaVersion() const;
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/**
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* Returns the Gallium version if the driver is a Gallium driver, and 0 otherwise.
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*/
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qint64 galliumVersion() const;
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/**
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* Returns the X server version.
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*
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* Note that the version number changed from 7.2 to 1.3 in the first release
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* following the doupling of the X server from the katamari.
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*
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* For non X.org servers, this method returns 0.
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*/
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qint64 serverVersion() const;
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/**
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* Returns the Linux kernel version.
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*
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* If the kernel is not a Linux kernel, this method returns 0.
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*/
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qint64 kernelVersion() const;
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/**
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* Returns the driver version.
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*
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* For Mesa drivers, this is the same as the Mesa version number.
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*/
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qint64 driverVersion() const;
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/**
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* Returns the driver.
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*/
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Driver driver() const;
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/**
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* Returns the chip class.
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*/
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ChipClass chipClass() const;
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/**
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* Returns true if the driver is a Mesa driver, and false otherwise.
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*/
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bool isMesaDriver() const;
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/**
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* Returns true if the driver is a Gallium driver, and false otherwise.
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*/
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bool isGalliumDriver() const;
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/**
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* Returns true if the GPU is a Radeon GPU, and false otherwise.
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*/
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bool isRadeon() const;
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/**
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* Returns true if the GPU is an NVIDIA GPU, and false otherwise.
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*/
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bool isNvidia() const;
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/**
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* Returns true if the GPU is an Intel GPU, and false otherwise.
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*/
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bool isIntel() const;
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/**
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* @returns @c true if OpenGL is emulated in software.
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* @since 4.7
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**/
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bool isSoftwareEmulation() const;
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/**
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* @returns the GL_VERSION string as provided by the driver.
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* @since 4.9
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**/
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const QByteArray &glVersionString() const;
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/**
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* @returns the GL_RENDERER string as provided by the driver.
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* @since 4.9
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**/
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const QByteArray &glRendererString() const;
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/**
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* @returns the GL_VENDOR string as provided by the driver.
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* @since 4.9
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**/
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const QByteArray &glVendorString() const;
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/**
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* @returns the GL_SHADING_LANGUAGE_VERSION string as provided by the driver.
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* If the driver does not support the OpenGL Shading Language a null bytearray is returned.
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* @since 4.9
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**/
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const QByteArray &glShadingLanguageVersionString() const;
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/**
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* @returns Whether a direct rendering OpenGL context is used.
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* @since 4.9
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**/
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bool isDirectRendering() const;
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/**
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* @returns Whether the driver supports loose texture binding.
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* @since 4.9
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**/
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bool isLooseBinding() const;
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/**
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* @returns a human readable form of the @p version.
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* @since 4.9
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* @see glVersion
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* @see glslVersion
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* @see driverVersion
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* @see mesaVersion
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* @see galliumVersion
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* @see kernelVersion
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* @see serverVersion
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**/
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static QString versionToString(qint64 version);
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/**
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* @returns a human readable form for the @p driver.
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* @since 4.9
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* @see driver
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**/
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static QString driverToString(Driver driver);
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/**
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* @returns a human readable form for the @p chipClass.
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* @since 4.9
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* @see chipClass
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**/
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static QString chipClassToString(ChipClass chipClass);
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private:
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GLPlatform();
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private:
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QByteArray m_renderer;
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QByteArray m_vendor;
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QByteArray m_version;
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QByteArray m_glsl_version;
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QByteArray m_chipset;
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QSet<QByteArray> m_extensions;
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Driver m_driver;
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ChipClass m_chipClass;
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qint64 m_glVersion;
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qint64 m_glslVersion;
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qint64 m_mesaVersion;
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qint64 m_driverVersion;
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qint64 m_galliumVersion;
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qint64 m_serverVersion;
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qint64 m_kernelVersion;
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bool m_looseBinding: 1;
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bool m_directRendering: 1;
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bool m_supportsGLSL: 1;
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bool m_limitedGLSL: 1;
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bool m_textureNPOT: 1;
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bool m_limitedNPOT: 1;
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static GLPlatform *s_platform;
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};
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inline GLPlatform *GLPlatform::instance()
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{
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if (!s_platform)
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s_platform = new GLPlatform;
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return s_platform;
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}
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} // namespace KWin
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#endif // KWIN_GLPLATFORM_H
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