kwin/effects/flipswitch/flipswitch.h
Thomas Lübking 9f3656c917 Cover+Flip, multiscreen: fix matrix manipulation
Moves calculation of projection and modelview matrix
(aligned to new scene_opengl code) to effect start,
caches the matrices in private members and sets them
on WindowPaintData

BUG: 343509
REVIEW: 122355
FIXED-IN: 5.3
2015-02-05 21:37:34 +01:00

164 lines
4.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008, 2009 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_FLIPSWITCH_H
#define KWIN_FLIPSWITCH_H
#include <kwineffects.h>
#include <QMatrix4x4>
#include <QQueue>
#include <QTimeLine>
namespace KWin
{
class FlipSwitchEffect
: public Effect
{
Q_OBJECT
Q_PROPERTY(bool tabBox READ isTabBox)
Q_PROPERTY(bool tabBoxAlternative READ isTabBoxAlternative)
Q_PROPERTY(int duration READ duration)
Q_PROPERTY(int angle READ angle)
Q_PROPERTY(qreal xPosition READ xPosition)
Q_PROPERTY(qreal yPosition READ yPosition)
Q_PROPERTY(bool windowTitle READ isWindowTitle)
public:
FlipSwitchEffect();
~FlipSwitchEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void grabbedKeyboardEvent(QKeyEvent* e);
virtual void windowInputMouseEvent(QEvent* e);
virtual bool isActive() const;
int requestedEffectChainPosition() const override {
return 50;
}
static bool supported();
// for properties
bool isTabBox() const {
return m_tabbox;
}
bool isTabBoxAlternative() const {
return m_tabboxAlternative;
}
int duration() const {
return m_timeLine.duration();
}
int angle() const {
return m_angle;
}
qreal xPosition() const {
return m_xPosition;
}
qreal yPosition() const {
return m_yPosition;
}
bool isWindowTitle() const {
return m_windowTitle;
}
private Q_SLOTS:
void toggleActiveCurrent();
void toggleActiveAllDesktops();
void globalShortcutChanged(QAction *action, QKeySequence shortcut);
void slotWindowAdded(KWin::EffectWindow* w);
void slotWindowClosed(KWin::EffectWindow *w);
void slotTabBoxAdded(int mode);
void slotTabBoxClosed();
void slotTabBoxUpdated();
void slotTabBoxKeyEvent(QKeyEvent* event);
private:
class ItemInfo;
enum SwitchingDirection {
DirectionForward,
DirectionBackward
};
enum FlipSwitchMode {
TabboxMode,
CurrentDesktopMode,
AllDesktopsMode
};
void setActive(bool activate, FlipSwitchMode mode);
bool isSelectableWindow(EffectWindow *w) const;
void scheduleAnimation(const SwitchingDirection& direction, int distance = 1);
void adjustWindowMultiScreen(const EffectWindow *w, WindowPaintData& data);
void selectNextOrPreviousWindow(bool forward);
inline void selectNextWindow() { selectNextOrPreviousWindow(true); }
inline void selectPreviousWindow() { selectNextOrPreviousWindow(false); }
/**
* Updates the caption of the caption frame.
* Taking care of rewording the desktop client.
* As well sets the icon for the caption frame.
**/
void updateCaption();
QQueue< SwitchingDirection> m_scheduledDirections;
EffectWindow* m_selectedWindow;
QTimeLine m_timeLine;
QTimeLine m_startStopTimeLine;
QTimeLine::CurveShape m_currentAnimationShape;
QRect m_screenArea;
int m_activeScreen;
bool m_active;
bool m_start;
bool m_stop;
bool m_animation;
bool m_hasKeyboardGrab;
FlipSwitchMode m_mode;
EffectFrame* m_captionFrame;
QFont m_captionFont;
EffectWindowList m_flipOrderedWindows;
QHash< const EffectWindow*, ItemInfo* > m_windows;
QMatrix4x4 m_projectionMatrix;
QMatrix4x4 m_modelviewMatrix;
// options
bool m_tabbox;
bool m_tabboxAlternative;
float m_angle;
float m_xPosition;
float m_yPosition;
bool m_windowTitle;
// Shortcuts
QList<QKeySequence> m_shortcutCurrent;
QList<QKeySequence> m_shortcutAll;
};
class FlipSwitchEffect::ItemInfo
{
public:
ItemInfo();
~ItemInfo();
bool deleted;
double opacity;
double brightness;
double saturation;
};
} // namespace
#endif