bd8ed3cd70
Integrate with QAbstractEventDispatcher::aboutToBlock and because of that we can drop all direct calls to flush from the Scenes.
480 lines
14 KiB
C++
480 lines
14 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#define WL_EGL_PLATFORM 1
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#include "egl_wayland_backend.h"
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// kwin
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#include "composite.h"
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#include "options.h"
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#include "wayland_backend.h"
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#include "xcbutils.h"
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// kwin libs
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#include <kwinglplatform.h>
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// KDE
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// Qt
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#include <QOpenGLContext>
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namespace KWin
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{
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static void handleFrameCallback(void *data, wl_callback *callback, uint32_t time)
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{
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Q_UNUSED(data)
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Q_UNUSED(time)
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reinterpret_cast<EglWaylandBackend*>(data)->lastFrameRendered();
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if (callback) {
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wl_callback_destroy(callback);
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}
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}
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static const struct wl_callback_listener s_surfaceFrameListener = {
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handleFrameCallback
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};
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EglWaylandBackend::EglWaylandBackend()
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: QObject(NULL)
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, OpenGLBackend()
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, m_context(EGL_NO_CONTEXT)
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, m_bufferAge(0)
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, m_wayland(Wayland::WaylandBackend::self())
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, m_overlay(NULL)
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, m_lastFrameRendered(true)
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{
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if (!m_wayland) {
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setFailed("Wayland Backend has not been created");
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return;
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}
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qDebug() << "Connected to Wayland display?" << (m_wayland->display() ? "yes" : "no" );
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if (!m_wayland->display()) {
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setFailed("Could not connect to Wayland compositor");
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return;
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}
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connect(m_wayland, SIGNAL(shellSurfaceSizeChanged(QSize)), SLOT(overlaySizeChanged(QSize)));
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initializeEgl();
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init();
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// Egl is always direct rendering
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setIsDirectRendering(true);
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qWarning() << "Using Wayland rendering backend";
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qWarning() << "This is a highly experimental backend, do not use for productive usage!";
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qWarning() << "Please do not report any issues you might encounter when using this backend!";
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}
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EglWaylandBackend::~EglWaylandBackend()
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{
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cleanupGL();
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checkGLError("Cleanup");
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doneCurrent();
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eglDestroyContext(m_display, m_context);
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eglDestroySurface(m_display, m_surface);
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eglTerminate(m_display);
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eglReleaseThread();
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if (m_overlay) {
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wl_egl_window_destroy(m_overlay);
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}
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}
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bool EglWaylandBackend::initializeEgl()
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{
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m_display = eglGetDisplay(m_wayland->display());
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if (m_display == EGL_NO_DISPLAY)
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return false;
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EGLint major, minor;
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if (eglInitialize(m_display, &major, &minor) == EGL_FALSE)
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return false;
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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qWarning() << "Error during eglInitialize " << error;
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return false;
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}
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qDebug() << "Egl Initialize succeeded";
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#ifdef KWIN_HAVE_OPENGLES
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eglBindAPI(EGL_OPENGL_ES_API);
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#else
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if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) {
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qCritical() << "bind OpenGL API failed";
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return false;
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}
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#endif
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qDebug() << "EGL version: " << major << "." << minor;
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return true;
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}
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void EglWaylandBackend::init()
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{
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initEGL();
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GLPlatform *glPlatform = GLPlatform::instance();
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glPlatform->detect(EglPlatformInterface);
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glPlatform->printResults();
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initGL(EglPlatformInterface);
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setSupportsBufferAge(false);
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if (hasGLExtension(QByteArrayLiteral("EGL_EXT_buffer_age"))) {
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const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE");
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if (useBufferAge != "0")
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setSupportsBufferAge(true);
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}
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}
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bool EglWaylandBackend::initRenderingContext()
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{
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initBufferConfigs();
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#ifdef KWIN_HAVE_OPENGLES
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const EGLint context_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs);
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#else
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const EGLint context_attribs_31_core[] = {
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EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
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EGL_CONTEXT_MINOR_VERSION_KHR, 1,
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EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
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EGL_NONE
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};
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const EGLint context_attribs_legacy[] = {
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EGL_NONE
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};
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const QByteArray eglExtensions = eglQueryString(m_display, EGL_EXTENSIONS);
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const QList<QByteArray> extensions = eglExtensions.split(' ');
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// Try to create a 3.1 core context
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if (options->glCoreProfile() && extensions.contains("EGL_KHR_create_context"))
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m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs_31_core);
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if (m_context == EGL_NO_CONTEXT)
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m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs_legacy);
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#endif
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if (m_context == EGL_NO_CONTEXT) {
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qCritical() << "Create Context failed";
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return false;
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}
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if (!m_wayland->surface()) {
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return false;
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}
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const QSize &size = m_wayland->shellSurfaceSize();
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m_overlay = wl_egl_window_create(m_wayland->surface(), size.width(), size.height());
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if (!m_overlay) {
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qCritical() << "Creating Wayland Egl window failed";
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return false;
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}
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m_surface = eglCreateWindowSurface(m_display, m_config, m_overlay, NULL);
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if (m_surface == EGL_NO_SURFACE) {
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qCritical() << "Create Window Surface failed";
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return false;
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}
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return makeContextCurrent();
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}
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bool EglWaylandBackend::makeContextCurrent()
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{
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if (eglMakeCurrent(m_display, m_surface, m_surface, m_context) == EGL_FALSE) {
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qCritical() << "Make Context Current failed";
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return false;
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}
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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qWarning() << "Error occurred while creating context " << error;
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return false;
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}
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return true;
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}
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bool EglWaylandBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, 0,
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#ifdef KWIN_HAVE_OPENGLES
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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#endif
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (eglChooseConfig(m_display, config_attribs, configs, 1, &count) == EGL_FALSE) {
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qCritical() << "choose config failed";
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return false;
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}
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if (count != 1) {
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qCritical() << "choose config did not return a config" << count;
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return false;
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}
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m_config = configs[0];
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return true;
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}
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void EglWaylandBackend::present()
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{
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m_lastFrameRendered = false;
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wl_callback *callback = wl_surface_frame(m_wayland->surface());
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wl_callback_add_listener(callback, &s_surfaceFrameListener, this);
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if (supportsBufferAge()) {
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eglSwapBuffers(m_display, m_surface);
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eglQuerySurface(m_display, m_surface, EGL_BUFFER_AGE_EXT, &m_bufferAge);
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setLastDamage(QRegion());
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return;
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} else {
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eglSwapBuffers(m_display, m_surface);
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setLastDamage(QRegion());
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}
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}
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void EglWaylandBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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// no backend specific code needed
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// TODO: base implementation in OpenGLBackend
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// The back buffer contents are now undefined
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m_bufferAge = 0;
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}
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SceneOpenGL::TexturePrivate *EglWaylandBackend::createBackendTexture(SceneOpenGL::Texture *texture)
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{
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return new EglWaylandTexture(texture, this);
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}
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QRegion EglWaylandBackend::prepareRenderingFrame()
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{
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if (!lastDamage().isEmpty())
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present();
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QRegion repaint;
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if (supportsBufferAge())
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repaint = accumulatedDamageHistory(m_bufferAge);
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eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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startRenderTimer();
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return repaint;
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}
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void EglWaylandBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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if (damagedRegion.isEmpty()) {
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setLastDamage(QRegion());
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// If the damaged region of a window is fully occluded, the only
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// rendering done, if any, will have been to repair a reused back
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// buffer, making it identical to the front buffer.
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//
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// In this case we won't post the back buffer. Instead we'll just
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// set the buffer age to 1, so the repaired regions won't be
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// rendered again in the next frame.
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if (!renderedRegion.isEmpty())
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glFlush();
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m_bufferAge = 1;
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return;
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}
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setLastDamage(renderedRegion);
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if (!blocksForRetrace()) {
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// This also sets lastDamage to empty which prevents the frame from
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// being posted again when prepareRenderingFrame() is called.
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present();
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} else {
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// Make sure that the GPU begins processing the command stream
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// now and not the next time prepareRenderingFrame() is called.
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glFlush();
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}
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// Save the damaged region to history
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if (supportsBufferAge())
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addToDamageHistory(damagedRegion);
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}
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bool EglWaylandBackend::makeCurrent()
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{
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if (QOpenGLContext *context = QOpenGLContext::currentContext()) {
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// Workaround to tell Qt that no QOpenGLContext is current
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context->doneCurrent();
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}
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const bool current = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
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return current;
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}
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void EglWaylandBackend::doneCurrent()
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{
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eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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Xcb::Shm *EglWaylandBackend::shm()
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{
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if (m_shm.isNull()) {
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m_shm.reset(new Xcb::Shm);
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}
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return m_shm.data();
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}
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void EglWaylandBackend::overlaySizeChanged(const QSize &size)
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{
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wl_egl_window_resize(m_overlay, size.width(), size.height(), 0, 0);
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}
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bool EglWaylandBackend::isLastFrameRendered() const
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{
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return m_lastFrameRendered;
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}
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void EglWaylandBackend::lastFrameRendered()
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{
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m_lastFrameRendered = true;
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Compositor::self()->lastFrameRendered();
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}
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bool EglWaylandBackend::usesOverlayWindow() const
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{
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return false;
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}
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/************************************************
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* EglTexture
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************************************************/
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EglWaylandTexture::EglWaylandTexture(KWin::SceneOpenGL::Texture *texture, KWin::EglWaylandBackend *backend)
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: SceneOpenGL::TexturePrivate()
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, q(texture)
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, m_backend(backend)
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, m_referencedPixmap(XCB_PIXMAP_NONE)
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{
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m_target = GL_TEXTURE_2D;
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}
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EglWaylandTexture::~EglWaylandTexture()
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{
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}
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OpenGLBackend *EglWaylandTexture::backend()
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{
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return m_backend;
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}
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void EglWaylandTexture::findTarget()
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{
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if (m_target != GL_TEXTURE_2D) {
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m_target = GL_TEXTURE_2D;
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}
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}
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bool EglWaylandTexture::loadTexture(const Pixmap &pix, const QSize &size, int depth)
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{
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// HACK: egl wayland platform doesn't support texture from X11 pixmap through the KHR_image_pixmap
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// extension. To circumvent this problem we copy the pixmap content into a SHM image and from there
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// to the OpenGL texture. This is a temporary solution. In future we won't need to get the content
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// from X11 pixmaps. That's what we have XWayland for to get the content into a nice Wayland buffer.
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Q_UNUSED(depth)
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if (pix == XCB_PIXMAP_NONE)
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return false;
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m_referencedPixmap = pix;
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Xcb::Shm *shm = m_backend->shm();
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if (!shm->isValid()) {
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return false;
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}
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xcb_shm_get_image_cookie_t cookie = xcb_shm_get_image_unchecked(connection(), pix, 0, 0, size.width(),
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size.height(), ~0, XCB_IMAGE_FORMAT_Z_PIXMAP, shm->segment(), 0);
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glGenTextures(1, &m_texture);
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q->setWrapMode(GL_CLAMP_TO_EDGE);
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q->setFilter(GL_LINEAR);
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q->bind();
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ScopedCPointer<xcb_shm_get_image_reply_t> image(xcb_shm_get_image_reply(connection(), cookie, NULL));
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if (image.isNull()) {
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return false;
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}
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// TODO: other formats
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#ifndef KWIN_HAVE_OPENGLES
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glTexImage2D(m_target, 0, GL_RGBA8, size.width(), size.height(), 0,
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GL_BGRA, GL_UNSIGNED_BYTE, shm->buffer());
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#endif
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q->unbind();
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checkGLError("load texture");
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q->setYInverted(true);
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m_size = size;
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updateMatrix();
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return true;
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}
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bool EglWaylandTexture::update(const QRegion &damage)
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{
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if (m_referencedPixmap == XCB_PIXMAP_NONE) {
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return false;
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}
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Xcb::Shm *shm = m_backend->shm();
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if (!shm->isValid()) {
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return false;
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}
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// TODO: optimize by only updating the damaged areas
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const QRect &damagedRect = damage.boundingRect();
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xcb_shm_get_image_cookie_t cookie = xcb_shm_get_image_unchecked(connection(), m_referencedPixmap,
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damagedRect.x(), damagedRect.y(), damagedRect.width(), damagedRect.height(),
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~0, XCB_IMAGE_FORMAT_Z_PIXMAP, shm->segment(), 0);
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q->bind();
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ScopedCPointer<xcb_shm_get_image_reply_t> image(xcb_shm_get_image_reply(connection(), cookie, NULL));
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if (image.isNull()) {
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return false;
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}
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// TODO: other formats
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#ifndef KWIN_HAVE_OPENGLES
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glTexSubImage2D(m_target, 0, damagedRect.x(), damagedRect.y(), damagedRect.width(), damagedRect.height(), GL_BGRA, GL_UNSIGNED_BYTE, shm->buffer());
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#endif
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q->unbind();
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checkGLError("update texture");
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return true;
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}
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} // namespace
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