be759b7d33
Summary: Currently, we have only one shell client type - XdgShellClient. We use it when we are dealing with Wayland clients. But it isn't really a good idea because we may need to support shell surfaces other than xdg-shell ones, for example input panel surfaces. In order to make kwin more extensible, this change replaces all usages of the XdgShellClient class with the AbstractClient class. Test Plan: Existing tests pass. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D27778
167 lines
5.7 KiB
C++
167 lines
5.7 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2018 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kwin_wayland_test.h"
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#include "abstract_client.h"
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#include "composite.h"
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#include "deleted.h"
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#include "effectloader.h"
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#include "effects.h"
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#include "platform.h"
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#include "screens.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include "effect_builtins.h"
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#include <KWayland/Client/surface.h>
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#include <KWayland/Client/xdgshell.h>
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namespace KWin
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{
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static const QString s_socketName = QStringLiteral("wayland_test_kwin_dont_crash_reinitialize_compositor-0");
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class DontCrashReinitializeCompositorTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void init();
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void cleanup();
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void testReinitializeCompositor_data();
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void testReinitializeCompositor();
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};
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void DontCrashReinitializeCompositorTest::initTestCase()
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{
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qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8());
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qRegisterMetaType<KWin::AbstractClient *>();
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qRegisterMetaType<KWin::Deleted *>();
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QSignalSpy workspaceCreatedSpy(kwinApp(), &Application::workspaceCreated);
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QVERIFY(workspaceCreatedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit()));
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QMetaObject::invokeMethod(kwinApp()->platform(), "setVirtualOutputs", Qt::DirectConnection, Q_ARG(int, 2));
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auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
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KConfigGroup plugins(config, QStringLiteral("Plugins"));
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ScriptedEffectLoader loader;
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const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects();
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for (const QString &name : builtinNames) {
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plugins.writeEntry(name + QStringLiteral("Enabled"), false);
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}
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config->sync();
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kwinApp()->setConfig(config);
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qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
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qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1"));
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kwinApp()->start();
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QVERIFY(workspaceCreatedSpy.wait());
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QCOMPARE(screens()->count(), 2);
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QCOMPARE(screens()->geometry(0), QRect(0, 0, 1280, 1024));
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QCOMPARE(screens()->geometry(1), QRect(1280, 0, 1280, 1024));
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waylandServer()->initWorkspace();
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auto scene = KWin::Compositor::self()->scene();
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QVERIFY(scene);
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QCOMPARE(scene->compositingType(), KWin::OpenGL2Compositing);
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}
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void DontCrashReinitializeCompositorTest::init()
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{
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QVERIFY(Test::setupWaylandConnection());
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}
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void DontCrashReinitializeCompositorTest::cleanup()
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{
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// Unload all effects.
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auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(effectsImpl);
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effectsImpl->unloadAllEffects();
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QVERIFY(effectsImpl->loadedEffects().isEmpty());
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Test::destroyWaylandConnection();
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}
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void DontCrashReinitializeCompositorTest::testReinitializeCompositor_data()
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{
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QTest::addColumn<QString>("effectName");
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QTest::newRow("Fade") << QStringLiteral("kwin4_effect_fade");
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QTest::newRow("Glide") << QStringLiteral("glide");
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QTest::newRow("Scale") << QStringLiteral("kwin4_effect_scale");
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}
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void DontCrashReinitializeCompositorTest::testReinitializeCompositor()
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{
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// This test verifies that KWin doesn't crash when the compositor settings
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// have been changed while a scripted effect animates the disappearing of
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// a window.
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// Make sure that we have the right effects ptr.
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auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(effectsImpl);
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// Create the test client.
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using namespace KWayland::Client;
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QScopedPointer<Surface> surface(Test::createSurface());
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QVERIFY(!surface.isNull());
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QScopedPointer<XdgShellSurface> shellSurface(Test::createXdgShellStableSurface(surface.data()));
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QVERIFY(!shellSurface.isNull());
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AbstractClient *client = Test::renderAndWaitForShown(surface.data(), QSize(100, 50), Qt::blue);
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QVERIFY(client);
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// Make sure that only the test effect is loaded.
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QFETCH(QString, effectName);
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QVERIFY(effectsImpl->loadEffect(effectName));
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QCOMPARE(effectsImpl->loadedEffects().count(), 1);
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QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
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Effect *effect = effectsImpl->findEffect(effectName);
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QVERIFY(effect);
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QVERIFY(!effect->isActive());
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// Close the test client.
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QSignalSpy windowClosedSpy(client, &AbstractClient::windowClosed);
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QVERIFY(windowClosedSpy.isValid());
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shellSurface.reset();
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surface.reset();
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QVERIFY(windowClosedSpy.wait());
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// The test effect should start animating the test client. Is there a better
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// way to verify that the test effect actually animates the test client?
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QVERIFY(effect->isActive());
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// Re-initialize the compositor, effects will be destroyed and created again.
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Compositor::self()->reinitialize();
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// By this time, KWin should still be alive.
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}
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} // namespace KWin
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WAYLANDTEST_MAIN(KWin::DontCrashReinitializeCompositorTest)
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#include "dont_crash_reinitialize_compositor.moc"
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