6d3f00e82c
We use the PMF syntax so the isValid() check is unnecessary as the compiler will notify about wrong signal at compile time. It makes writing autotests feel less boilerplaty.
178 lines
5.6 KiB
C++
178 lines
5.6 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2018 Martin Flöser <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "kwin_wayland_test.h"
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#include "composite.h"
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#include "core/platform.h"
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#include "core/renderbackend.h"
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#include "cursor.h"
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#include "effectloader.h"
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#include "effects.h"
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#include "wayland_server.h"
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#include "workspace.h"
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#include "x11window.h"
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#include <KConfigGroup>
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#include <KWayland/Client/connection_thread.h>
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#include <KWayland/Client/registry.h>
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#include <KWayland/Client/slide.h>
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#include <KWayland/Client/surface.h>
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#include <netwm.h>
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#include <xcb/xcb_icccm.h>
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using namespace KWin;
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static const QString s_socketName = QStringLiteral("wayland_test_effects_wobbly_shade-0");
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class WobblyWindowsShadeTest : public QObject
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{
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Q_OBJECT
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private Q_SLOTS:
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void initTestCase();
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void init();
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void cleanup();
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void testShadeMove();
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};
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void WobblyWindowsShadeTest::initTestCase()
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{
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qRegisterMetaType<KWin::Window *>();
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qRegisterMetaType<KWin::Effect *>();
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QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName));
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// disable all effects - we don't want to have it interact with the rendering
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auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
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KConfigGroup plugins(config, QStringLiteral("Plugins"));
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const auto builtinNames = EffectLoader().listOfKnownEffects();
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for (QString name : builtinNames) {
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plugins.writeEntry(name + QStringLiteral("Enabled"), false);
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}
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config->sync();
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kwinApp()->setConfig(config);
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qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
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qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", "1");
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kwinApp()->start();
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QVERIFY(applicationStartedSpy.wait());
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QVERIFY(Compositor::self());
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QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing);
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}
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void WobblyWindowsShadeTest::init()
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{
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QVERIFY(Test::setupWaylandConnection(Test::AdditionalWaylandInterface::Decoration));
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}
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void WobblyWindowsShadeTest::cleanup()
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{
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Test::destroyWaylandConnection();
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auto effectsImpl = static_cast<EffectsHandlerImpl *>(effects);
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effectsImpl->unloadAllEffects();
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QVERIFY(effectsImpl->loadedEffects().isEmpty());
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}
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struct XcbConnectionDeleter
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{
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void operator()(xcb_connection_t *pointer)
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{
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xcb_disconnect(pointer);
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}
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};
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void WobblyWindowsShadeTest::testShadeMove()
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{
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// this test simulates the condition from BUG 390953
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EffectsHandlerImpl *e = static_cast<EffectsHandlerImpl *>(effects);
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QVERIFY(e->loadEffect(QStringLiteral("wobblywindows")));
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QVERIFY(e->isEffectLoaded(QStringLiteral("wobblywindows")));
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std::unique_ptr<xcb_connection_t, XcbConnectionDeleter> c(xcb_connect(nullptr, nullptr));
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QVERIFY(!xcb_connection_has_error(c.get()));
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const QRect windowGeometry(0, 0, 100, 200);
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xcb_window_t windowId = xcb_generate_id(c.get());
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xcb_create_window(c.get(), XCB_COPY_FROM_PARENT, windowId, rootWindow(),
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windowGeometry.x(),
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windowGeometry.y(),
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windowGeometry.width(),
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windowGeometry.height(),
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0, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCB_COPY_FROM_PARENT, 0, nullptr);
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xcb_size_hints_t hints;
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memset(&hints, 0, sizeof(hints));
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xcb_icccm_size_hints_set_position(&hints, 1, windowGeometry.x(), windowGeometry.y());
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xcb_icccm_size_hints_set_size(&hints, 1, windowGeometry.width(), windowGeometry.height());
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xcb_icccm_set_wm_normal_hints(c.get(), windowId, &hints);
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xcb_map_window(c.get(), windowId);
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xcb_flush(c.get());
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// we should get a window for it
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QSignalSpy windowCreatedSpy(workspace(), &Workspace::windowAdded);
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QVERIFY(windowCreatedSpy.wait());
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X11Window *window = windowCreatedSpy.first().first().value<X11Window *>();
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QVERIFY(window);
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QCOMPARE(window->window(), windowId);
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QVERIFY(window->isDecorated());
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QVERIFY(window->isShadeable());
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QVERIFY(!window->isShade());
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QVERIFY(window->isActive());
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QSignalSpy windowShownSpy(window, &Window::windowShown);
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QVERIFY(windowShownSpy.wait());
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// now shade the window
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workspace()->slotWindowShade();
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QVERIFY(window->isShade());
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QSignalSpy windowStartUserMovedResizedSpy(e, &EffectsHandler::windowStartUserMovedResized);
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// begin move
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QVERIFY(workspace()->moveResizeWindow() == nullptr);
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QCOMPARE(window->isInteractiveMove(), false);
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workspace()->slotWindowMove();
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QCOMPARE(workspace()->moveResizeWindow(), window);
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QCOMPARE(window->isInteractiveMove(), true);
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QCOMPARE(windowStartUserMovedResizedSpy.count(), 1);
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// wait for frame rendered
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QTest::qWait(100);
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// send some key events, not going through input redirection
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window->keyPressEvent(Qt::Key_Right);
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window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
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// wait for frame rendered
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QTest::qWait(100);
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window->keyPressEvent(Qt::Key_Right);
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window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
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// wait for frame rendered
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QTest::qWait(100);
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window->keyPressEvent(Qt::Key_Down | Qt::ALT);
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window->updateInteractiveMoveResize(KWin::Cursors::self()->mouse()->pos());
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// wait for frame rendered
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QTest::qWait(100);
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// let's end
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window->keyPressEvent(Qt::Key_Enter);
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// wait for frame rendered
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QTest::qWait(100);
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}
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WAYLANDTEST_MAIN(WobblyWindowsShadeTest)
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#include "wobbly_shade_test.moc"
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