7a7f9d1a34
The main difference is that the activation of an edge is no longer broadcasted to all effects and scripts, but instead a passed in slot of the Effect/Script is invoked. For this the EffectsHandler API is changed to take the Effect as an argument to (un)reserveElectricBorder. As callback slot the existing borderActivated is used. In addition the ScreenEdge monitors the object for beeing destroyed and unregisters the the edge automatically. This removes the need from the Effect to call unregister in the dtor. BUG: 309695 FIXED-IN: 4.11 |
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.. | ||
CMakeLists.txt | ||
flipswitch.cpp | ||
flipswitch.desktop | ||
flipswitch.h | ||
flipswitch.kcfg | ||
flipswitch_config.cpp | ||
flipswitch_config.desktop | ||
flipswitch_config.h | ||
flipswitch_config.ui | ||
flipswitchconfig.kcfgc |