kwin/effects/screenedge/screenedgeeffect.cpp
Martin Gräßlin 06895db1a9 New Glow on approaching Screen Edge Effect
Feature stolen from hidden Plasma Panel now available for all edges on
approach by mouse.
2013-02-07 09:48:09 +01:00

226 lines
7.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "screenedgeeffect.h"
// KWin
#include <kwinglutils.h>
#include <kwingltexture.h>
// KDE
#include <Plasma/Svg>
// Qt
#include <QTimer>
#include <QPainter>
namespace KWin {
KWIN_EFFECT(screenedge, ScreenEdgeEffect)
ScreenEdgeEffect::ScreenEdgeEffect()
: Effect()
, m_glow(new Plasma::Svg(this))
, m_cleanupTimer(new QTimer(this))
{
m_glow->setImagePath("widgets/glowbar");
connect(effects, SIGNAL(screenEdgeApproaching(ElectricBorder,qreal,QRect)), SLOT(edgeApproaching(ElectricBorder,qreal,QRect)));
m_cleanupTimer->setInterval(5000);
m_cleanupTimer->setSingleShot(true);
connect(m_cleanupTimer, SIGNAL(timeout()), SLOT(cleanup()));
}
ScreenEdgeEffect::~ScreenEdgeEffect()
{
cleanup();
}
void ScreenEdgeEffect::cleanup()
{
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
effects->addRepaint((*it)->geometry);
}
qDeleteAll(m_borders);
m_borders.clear();
}
void ScreenEdgeEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
effects->prePaintScreen(data, time);
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
if ((*it)->strength == 0.0) {
continue;
}
data.paint += (*it)->geometry;
}
}
void ScreenEdgeEffect::paintScreen(int mask, QRegion region, ScreenPaintData &data)
{
effects->paintScreen(mask, region, data);
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {
const qreal opacity = (*it)->strength;
if (opacity == 0.0) {
continue;
}
if (effects->isOpenGLCompositing()) {
GLTexture *texture = (*it)->texture.data();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
texture->bind();
if (effects->compositingType() == OpenGL2Compositing) {
ShaderBinder binder(ShaderManager::SimpleShader);
const QVector4D constant(opacity, opacity, opacity, opacity);
binder.shader()->setUniform(GLShader::ModulationConstant, constant);
texture->render(infiniteRegion(), (*it)->geometry);
} else if (effects->compositingType() == OpenGL1Compositing) {
#ifdef KWIN_HAVE_OPENGL_1
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glColor4f(1.0, 1.0, 1.0, opacity);
texture->render(infiniteRegion(), (*it)->geometry);
#endif
}
texture->unbind();
glDisable(GL_BLEND);
}
}
}
void ScreenEdgeEffect::edgeApproaching(ElectricBorder border, qreal factor, const QRect &geometry)
{
QHash<ElectricBorder, Glow*>::iterator it = m_borders.find(border);
if (it != m_borders.end()) {
// need to update
effects->addRepaint((*it)->geometry);
(*it)->strength = factor;
if ((*it)->geometry != geometry) {
(*it)->geometry = geometry;
effects->addRepaint((*it)->geometry);
if (border == ElectricLeft || border == ElectricRight || border == ElectricTop || border == ElectricBottom) {
(*it)->texture.reset(createEdgeGlow(border, geometry.size()));
}
}
if (factor == 0.0) {
m_cleanupTimer->start();
} else {
m_cleanupTimer->stop();
}
} else if (factor != 0.0) {
// need to generate new Glow
Glow *glow = createGlow(border, factor, geometry);
if (glow) {
m_borders.insert(border, glow);
effects->addRepaint(glow->geometry);
}
}
}
Glow *ScreenEdgeEffect::createGlow(ElectricBorder border, qreal factor, const QRect &geometry)
{
Glow *glow = new Glow();
glow->strength = factor;
glow->geometry = geometry;
// render the glow image
if (border == ElectricTopLeft || border == ElectricTopRight || border == ElectricBottomRight || border == ElectricBottomLeft) {
glow->texture.reset(createCornerGlow(border));
} else {
glow->texture.reset(createEdgeGlow(border, geometry.size()));
}
if (glow->texture.isNull()) {
delete glow;
return NULL;
}
glow->texture->setWrapMode(GL_CLAMP_TO_EDGE);
return glow;
}
GLTexture *ScreenEdgeEffect::createCornerGlow(ElectricBorder border)
{
switch (border) {
case ElectricTopLeft:
return new GLTexture(m_glow->pixmap("bottomright"));
case ElectricTopRight:
return new GLTexture(m_glow->pixmap("bottomleft"));
case ElectricBottomRight:
return new GLTexture(m_glow->pixmap("topleft"));
case ElectricBottomLeft:
return new GLTexture(m_glow->pixmap("topright"));
default:
return NULL;
}
}
GLTexture *ScreenEdgeEffect::createEdgeGlow(ElectricBorder border, const QSize &size)
{
QPoint pixmapPosition(0, 0);
QPixmap l, r, c;
switch (border) {
case ElectricTop:
l = m_glow->pixmap("bottomleft");
r = m_glow->pixmap("bottomright");
c = m_glow->pixmap("bottom");
break;
case ElectricBottom:
l = m_glow->pixmap("topleft");
r = m_glow->pixmap("topright");
c = m_glow->pixmap("top");
pixmapPosition = QPoint(0, size.height() - c.height());
break;
case ElectricLeft:
l = m_glow->pixmap("topright");
r = m_glow->pixmap("bottomright");
c = m_glow->pixmap("right");
break;
case ElectricRight:
l = m_glow->pixmap("topleft");
r = m_glow->pixmap("bottomleft");
c = m_glow->pixmap("left");
pixmapPosition = QPoint(size.width() - c.width(), 0);
break;
default:
return NULL;
}
QImage image(size, QImage::Format_ARGB32);
image.fill(Qt::transparent);
QPainter p;
p.begin(&image);
if (border == ElectricBottom || border == ElectricTop) {
p.drawPixmap(pixmapPosition, l);
p.drawTiledPixmap(QRect(l.width(), pixmapPosition.y(), size.width() - l.width() - r.width(), c.height()), c);
p.drawPixmap(QPoint(size.width() - r.width(), pixmapPosition.y()), r);
} else {
p.drawPixmap(pixmapPosition, l);
p.drawTiledPixmap(QRect(pixmapPosition.x(), l.height(), c.width(), size.height() - l.height() - r.height()), c);
p.drawPixmap(QPoint(pixmapPosition.x(), size.height() - r.height()), r);
}
p.end();
return new GLTexture(image);
}
bool ScreenEdgeEffect::isActive() const
{
return !m_borders.isEmpty();
}
} // namespace