2e29711323
Summary: This patch aims at improving the Toplevel, internal window and decoration focus tracking. In detail the goals are: * Clean tracking of beneath and focus Toplevel as well as decoration and internal windows. Splitting this up in well defined sub routines. * Minimal find Toplevel operations on window stack. * Reduce code duplication in pointer and touch child classes. * Reuse tracking in drag operations. * Allow direct usage of Wayland input interfaces for decoration and internal windows in the future. * Update touch focus on external events like VD switches correctly. Test Plan: Manually and existing autotests. Reviewers: #kwin Subscribers: kwin, zzag Tags: #kwin Differential Revision: https://phabricator.kde.org/D15595
105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013, 2016 Martin Gräßlin <mgraesslin@kde.org>
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Copyright (C) 2018 Roman Gilg <subdiff@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_TOUCH_INPUT_H
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#define KWIN_TOUCH_INPUT_H
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#include "input.h"
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#include <QHash>
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#include <QObject>
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#include <QPointer>
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#include <QPointF>
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namespace KWin
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{
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class InputRedirection;
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class Toplevel;
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namespace Decoration
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{
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class DecoratedClientImpl;
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}
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namespace LibInput
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{
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class Device;
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}
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class TouchInputRedirection : public InputDeviceHandler
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{
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Q_OBJECT
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public:
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explicit TouchInputRedirection(InputRedirection *parent);
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virtual ~TouchInputRedirection();
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bool focusUpdatesBlocked() override;
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void init();
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void processDown(qint32 id, const QPointF &pos, quint32 time, LibInput::Device *device = nullptr);
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void processUp(qint32 id, quint32 time, LibInput::Device *device = nullptr);
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void processMotion(qint32 id, const QPointF &pos, quint32 time, LibInput::Device *device = nullptr);
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void cancel();
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void frame();
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void insertId(quint32 internalId, qint32 kwaylandId);
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void removeId(quint32 internalId);
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qint32 mappedId(quint32 internalId);
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void setDecorationPressId(qint32 id) {
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m_decorationId = id;
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}
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qint32 decorationPressId() const {
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return m_decorationId;
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}
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void setInternalPressId(qint32 id) {
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m_internalId = id;
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}
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qint32 internalPressId() const {
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return m_internalId;
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}
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QPointF position() const override {
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return m_lastPosition;
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}
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private:
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void cleanupInternalWindow(QWindow *old, QWindow *now) override;
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void cleanupDecoration(Decoration::DecoratedClientImpl *old, Decoration::DecoratedClientImpl *now) override;
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void focusUpdate(Toplevel *focusOld, Toplevel *focusNow) override;
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bool m_inited = false;
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qint32 m_decorationId = -1;
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qint32 m_internalId = -1;
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/**
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* external/kwayland
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**/
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QHash<qint32, qint32> m_idMapper;
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QMetaObject::Connection m_focusGeometryConnection;
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bool m_windowUpdatedInCycle = false;
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QPointF m_lastPosition;
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int m_touches = 0;
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};
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}
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#endif
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