2cf35aa21a
The effect should have had two animations: * on move resize * on active/inactive change But the timeline was adjusted in the prePaintWindow call and the timeline is effect global and not per window. Which means that for each window the same time is added. So instead of adding time t each frame t*n with n being the number of windows got added. So in most cases the animation ended in the first or second frame which means its not visible. Through git blame I was able to track down that this incorrect behavior was introduced in 2008. An animation broken for more than four years without anybody noticing is probably not required. Because of that it's dropped from the effect. As this includes quite some code and performance improvements it goes into the release branch. A better solution could be implemented, but that should be for 4.10. BUG: 306263 FIXED-IN: 4.9.2 REVIEW: 106335
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_TRANSLUCENCY_H
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#define KWIN_TRANSLUCENCY_H
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#include <kwineffects.h>
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#include <QtCore/QTimeLine>
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namespace KWin
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{
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class TranslucencyEffect
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: public Effect
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{
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Q_OBJECT
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Q_PROPERTY(qreal decoration READ configuredDecoration)
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Q_PROPERTY(qreal moveResize READ configuredMoveResize)
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Q_PROPERTY(qreal dialogs READ configuredDialogs)
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Q_PROPERTY(qreal inactive READ configuredInactive)
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Q_PROPERTY(qreal comboboxPopups READ configuredComboboxPopups)
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Q_PROPERTY(qreal menus READ configuredMenus)
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Q_PROPERTY(bool individualMenuConfig READ isIndividualMenuConfig)
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Q_PROPERTY(qreal dropDownMenus READ configuredDropDownMenus)
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Q_PROPERTY(qreal popupMenus READ configuredPopupMenus)
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Q_PROPERTY(qreal tornOffMenus READ configuredTornOffMenus)
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public:
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TranslucencyEffect();
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virtual void reconfigure(ReconfigureFlags);
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual bool isActive() const;
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// for properties
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qreal configuredDecoration() const {
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return decoration;
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}
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qreal configuredMoveResize() const {
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return moveresize;
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}
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qreal configuredDialogs() const {
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return dialogs;
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}
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qreal configuredInactive() const {
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return inactive;
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}
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qreal configuredComboboxPopups() const {
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return comboboxpopups;
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}
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qreal configuredMenus() const {
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return menus;
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}
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bool isIndividualMenuConfig() const {
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return individualmenuconfig;
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}
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qreal configuredDropDownMenus() const {
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return dropdownmenus;
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}
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qreal configuredPopupMenus() const {
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return popupmenus;
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}
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qreal configuredTornOffMenus() const {
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return tornoffmenus;
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}
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public Q_SLOTS:
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void slotWindowActivated(KWin::EffectWindow* w);
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void slotWindowStartStopUserMovedResized(KWin::EffectWindow *w);
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private Q_SLOTS:
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void checkIsActive();
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private:
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bool isInactive(const EffectWindow *w) const;
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bool individualmenuconfig;
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double decoration;
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double moveresize;
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double dialogs;
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double inactive;
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double comboboxpopups;
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double menus;
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double dropdownmenus;
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double popupmenus;
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double tornoffmenus;
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EffectWindow* active;
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bool m_activeDecorations;
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bool m_activeMoveResize;
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bool m_activeDialogs;
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bool m_activeInactive;
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bool m_activeCombobox;
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bool m_activeMenus;
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bool m_active;
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};
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} // namespace
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#endif
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