befb2b8e8a
We have an Apply and OK button in the KCModule, so we don't need one in the view. A change signal is introduced and passed from the individual items upwards, so that we can connect to it from the C++ side.
82 lines
3.1 KiB
QML
82 lines
3.1 KiB
QML
/**************************************************************************
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* KWin - the KDE window manager *
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* This file is part of the KDE project. *
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* *
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* Copyright (C) 2013 Antonis Tsiapaliokas <kok3rs@gmail.com> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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**************************************************************************/
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import QtQuick 2.1
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import QtQuick.Controls 1.0
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import QtQuick.Layouts 1.0
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import org.kde.kwin.kwincompositing 1.0
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Rectangle {
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id: window
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width: 780
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height: 480
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color: engine.backgroundViewColor()
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property bool openGLBrokeState: true
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signal changed
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Item {
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id: openGLError
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visible: false
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anchors.fill: parent
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anchors.leftMargin: parent.width/2 - 100
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Text {
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id: openGLErrorText
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text: i18n("OpenGL compositing (the default) has crashed KWin in the past.\n" +
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"This was most likely due to a driver bug.\n" +
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"If you think that you have meanwhile upgraded to a stable driver,\n" +
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"you can reset this protection but be aware that this might result in an immediate crash!\n" +
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"Alternatively, you might want to use the XRender backend instead.")
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}
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Button {
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id: openGLButton
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text: i18n("Re-enable OpenGL detection")
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anchors.top: openGLErrorText.bottom
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onClicked: {
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openGLBrokeState = compositing.OpenGLIsBroken();
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view.visible = !openGLBrokeState;
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openGLError.visible = openGLBrokeState;
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}
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}
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}
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EffectView{
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id: view
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anchors.fill: parent
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visible: false
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onChanged: {
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window.changed()
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}
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}
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Compositing {
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id: compositing
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}
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Component.onCompleted: {
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if (compositing.OpenGLIsUnsafe()) {
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openGLError.visible = true;
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} else {
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openGLError.visible = false;
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view.visible = true;
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}
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}
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}
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