kwin/kcmkwin/kwincompositing/qml/main.qml
Martin Gräßlin befb2b8e8a Drop the Apply button from the EffectView
We have an Apply and OK button in the KCModule, so we don't need one
in the view. A change signal is introduced and passed from the individual
items upwards, so that we can connect to it from the C++ side.
2014-04-03 07:23:14 +02:00

82 lines
3.1 KiB
QML

/**************************************************************************
* KWin - the KDE window manager *
* This file is part of the KDE project. *
* *
* Copyright (C) 2013 Antonis Tsiapaliokas <kok3rs@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
**************************************************************************/
import QtQuick 2.1
import QtQuick.Controls 1.0
import QtQuick.Layouts 1.0
import org.kde.kwin.kwincompositing 1.0
Rectangle {
id: window
width: 780
height: 480
color: engine.backgroundViewColor()
property bool openGLBrokeState: true
signal changed
Item {
id: openGLError
visible: false
anchors.fill: parent
anchors.leftMargin: parent.width/2 - 100
Text {
id: openGLErrorText
text: i18n("OpenGL compositing (the default) has crashed KWin in the past.\n" +
"This was most likely due to a driver bug.\n" +
"If you think that you have meanwhile upgraded to a stable driver,\n" +
"you can reset this protection but be aware that this might result in an immediate crash!\n" +
"Alternatively, you might want to use the XRender backend instead.")
}
Button {
id: openGLButton
text: i18n("Re-enable OpenGL detection")
anchors.top: openGLErrorText.bottom
onClicked: {
openGLBrokeState = compositing.OpenGLIsBroken();
view.visible = !openGLBrokeState;
openGLError.visible = openGLBrokeState;
}
}
}
EffectView{
id: view
anchors.fill: parent
visible: false
onChanged: {
window.changed()
}
}
Compositing {
id: compositing
}
Component.onCompleted: {
if (compositing.OpenGLIsUnsafe()) {
openGLError.visible = true;
} else {
openGLError.visible = false;
view.visible = true;
}
}
}