kwin/kcmkwin/kwintabbox/thumbnailitem.cpp
David Edmundson a3cff85e7a Remove Qt module declarations in includes
Summary:
Test Plan: Compiles

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13359
2018-06-05 18:07:23 +01:00

219 lines
7.1 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2011, 2014 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "thumbnailitem.h"
// Qt
#include <QStandardPaths>
#include <QQuickWindow>
#include <QSGSimpleTextureNode>
namespace KWin
{
BrightnessSaturationShader::BrightnessSaturationShader()
: QSGMaterialShader()
, m_id_matrix(0)
, m_id_opacity(0)
, m_id_saturation(0)
, m_id_brightness(0)
{
}
const char *BrightnessSaturationShader::vertexShader() const
{
return
"attribute highp vec4 vertex; \n"
"attribute highp vec2 texCoord; \n"
"uniform highp mat4 u_matrix; \n"
"varying highp vec2 v_coord; \n"
"void main() { \n"
" v_coord = texCoord; \n"
" gl_Position = u_matrix * vertex; \n"
"}";
}
const char *BrightnessSaturationShader::fragmentShader() const
{
return
"uniform sampler2D qt_Texture; \n"
"uniform lowp float u_opacity; \n"
"uniform highp float u_saturation; \n"
"uniform highp float u_brightness; \n"
"varying highp vec2 v_coord; \n"
"void main() { \n"
" lowp vec4 tex = texture2D(qt_Texture, v_coord); \n"
" if (u_saturation != 1.0) { \n"
" tex.rgb = mix(vec3(dot( vec3( 0.30, 0.59, 0.11 ), tex.rgb )), tex.rgb, u_saturation); \n"
" } \n"
" tex.rgb = tex.rgb * u_brightness; \n"
" gl_FragColor = tex * u_opacity; \n"
"}";
}
const char* const *BrightnessSaturationShader::attributeNames() const
{
static char const *const names[] = { "vertex", "texCoord", 0 };
return names;
}
void BrightnessSaturationShader::updateState(const QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
Q_ASSERT(program()->isLinked());
if (state.isMatrixDirty())
program()->setUniformValue(m_id_matrix, state.combinedMatrix());
if (state.isOpacityDirty())
program()->setUniformValue(m_id_opacity, state.opacity());
auto *tx = static_cast<BrightnessSaturationMaterial *>(newMaterial);
auto *oldTx = static_cast<BrightnessSaturationMaterial *>(oldMaterial);
QSGTexture *t = tx->texture();
t->setFiltering(QSGTexture::Linear);
if (!oldTx || oldTx->texture()->textureId() != t->textureId())
t->bind();
else
t->updateBindOptions();
program()->setUniformValue(m_id_saturation, static_cast<float>(tx->saturation));
program()->setUniformValue(m_id_brightness, static_cast<float>(tx->brightness));
}
void BrightnessSaturationShader::initialize()
{
QSGMaterialShader::initialize();
m_id_matrix = program()->uniformLocation("u_matrix");
m_id_opacity = program()->uniformLocation("u_opacity");
m_id_saturation = program()->uniformLocation("u_saturation");
m_id_brightness = program()->uniformLocation("u_brightness");
}
WindowThumbnailItem::WindowThumbnailItem(QQuickItem* parent)
: QQuickItem(parent)
, m_wId(0)
, m_image()
, m_clipToItem(nullptr)
, m_brightness(1.0)
, m_saturation(1.0)
{
setFlag(ItemHasContents);
}
WindowThumbnailItem::~WindowThumbnailItem()
{
}
void WindowThumbnailItem::setWId(qulonglong wId)
{
m_wId = wId;
emit wIdChanged(wId);
findImage();
}
void WindowThumbnailItem::setClipTo(QQuickItem *clip)
{
if (m_clipToItem == clip) {
return;
}
m_clipToItem = clip;
emit clipToChanged();
}
void WindowThumbnailItem::findImage()
{
QString imagePath;
switch (m_wId) {
case Konqueror:
imagePath = QStandardPaths::locate(QStandardPaths::GenericDataLocation, "kwin/kcm_kwintabbox/konqueror.png");
break;
case Systemsettings:
imagePath = QStandardPaths::locate(QStandardPaths::GenericDataLocation, "kwin/kcm_kwintabbox/systemsettings.png");
break;
case KMail:
imagePath = QStandardPaths::locate(QStandardPaths::GenericDataLocation, "kwin/kcm_kwintabbox/kmail.png");
break;
case Dolphin:
imagePath = QStandardPaths::locate(QStandardPaths::GenericDataLocation, "kwin/kcm_kwintabbox/dolphin.png");
break;
default:
// ignore
break;
}
if (imagePath.isNull()) {
m_image = QImage();
} else {
m_image = QImage(imagePath);
}
}
QSGNode *WindowThumbnailItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData)
{
Q_UNUSED(updatePaintNodeData)
QSGGeometryNode *node = static_cast<QSGGeometryNode*>(oldNode);
if (!node) {
node = new QSGGeometryNode();
auto *material = new BrightnessSaturationMaterial;
material->setFlag(QSGMaterial::Blending);
material->setTexture(window()->createTextureFromImage(m_image));
node->setMaterial(material);
QSGGeometry *geometry = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4);
node->setGeometry(geometry);
}
auto *material = static_cast<BrightnessSaturationMaterial*>(node->material());
const QSize size(material->texture()->textureSize().scaled(boundingRect().size().toSize(), Qt::KeepAspectRatio));
const qreal x = boundingRect().x() + (boundingRect().width() - size.width())/2;
const qreal y = boundingRect().y() + (boundingRect().height() - size.height())/2;
QSGGeometry::updateTexturedRectGeometry(node->geometry(), QRectF(QPointF(x, y), size), QRectF(0.0, 0.0, 1.0, 1.0));
material->brightness = m_brightness;
material->saturation = m_saturation;
node->markDirty(QSGNode::DirtyGeometry | QSGNode::DirtyMaterial);
return node;
}
qreal WindowThumbnailItem::brightness() const
{
return m_brightness;
}
qreal WindowThumbnailItem::saturation() const
{
return m_saturation;
}
void WindowThumbnailItem::setBrightness(qreal brightness)
{
if (m_brightness == brightness) {
return;
}
m_brightness = brightness;
update();
emit brightnessChanged();
}
void WindowThumbnailItem::setSaturation(qreal saturation)
{
if (m_saturation == saturation) {
return;
}
m_saturation = saturation;
update();
emit saturationChanged();
}
} // namespace KWin