kwin/kcmkwin/kwintabbox/thumbnailitem.h
Martin Gräßlin 2837550cbb [kcm-kwintabbox] Add properties brightness and saturation to ThumbnailItem
This was missing from what is available in KWin core. The brightness and
saturation are implemented using a custom shader which uses the same
logic as what we use in the scene shader.
2014-01-03 16:54:07 +01:00

108 lines
3.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2011, 2014 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_THUMBNAILITEM_H
#define KWIN_THUMBNAILITEM_H
#include <QImage>
#include <QQuickItem>
#include <QSGTextureMaterial>
namespace KWin
{
class BrightnessSaturationShader : public QSGMaterialShader
{
public:
BrightnessSaturationShader();
virtual const char* vertexShader() const override;
virtual const char* fragmentShader() const override;
virtual const char*const* attributeNames() const override;
virtual void updateState(const RenderState& state, QSGMaterial* newMaterial, QSGMaterial* oldMaterial) override;
virtual void initialize() override;
private:
int m_id_matrix;
int m_id_opacity;
int m_id_saturation;
int m_id_brightness;
};
class BrightnessSaturationMaterial : public QSGTextureMaterial
{
public:
virtual QSGMaterialShader* createShader() const override {
return new BrightnessSaturationShader;
}
QSGMaterialType *type() const override {
static QSGMaterialType type;
return &type;
}
qreal brightness;
qreal saturation;
};
class WindowThumbnailItem : public QQuickItem
{
Q_OBJECT
Q_PROPERTY(qulonglong wId READ wId WRITE setWId NOTIFY wIdChanged SCRIPTABLE true)
Q_PROPERTY(QQuickItem *clipTo READ clipTo WRITE setClipTo NOTIFY clipToChanged)
Q_PROPERTY(qreal brightness READ brightness WRITE setBrightness NOTIFY brightnessChanged)
Q_PROPERTY(qreal saturation READ saturation WRITE setSaturation NOTIFY saturationChanged)
public:
explicit WindowThumbnailItem(QQuickItem *parent = nullptr);
virtual ~WindowThumbnailItem();
qulonglong wId() const {
return m_wId;
}
QQuickItem *clipTo() const {
return m_clipToItem;
}
qreal brightness() const;
qreal saturation() const;
void setWId(qulonglong wId);
void setClipTo(QQuickItem *clip);
void setBrightness(qreal brightness);
void setSaturation(qreal saturation);
virtual QSGNode *updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *updatePaintNodeData) override;
enum Thumbnail {
Konqueror = 1,
KMail,
Systemsettings,
Dolphin
};
Q_SIGNALS:
void wIdChanged(qulonglong wid);
void clipToChanged();
void brightnessChanged();
void saturationChanged();
private:
void findImage();
qulonglong m_wId;
QImage m_image;
QQuickItem *m_clipToItem;
qreal m_brightness;
qreal m_saturation;
};
} // KWin
#endif // KWIN_THUMBNAILITEM_H