kwin/composite.cpp
Martin Gräßlin e7ab3adafd New class to encapsulate a Window's Pixmap
The behavior for creating a pixmap for a window is moved from Toplevel
into a dedicated class WindowPixmap. Scene::Window holds a reference to
this class and creates a new WindowPixmap whenever the pixmap needs to be
discarded. In addition it also keeps the old WindowPixmap around for the
case that creating the new pixmap fails. The compositor can in that case
use the previous pixmap which reduces possible flickering. Also this
referencing can be used to improve transition effects like the maximize
windows effect which would benefit from starting with the old pixmap.

For XRender and OpenGL a dedicated sub-class of the WindowPixmap is
created which provides the additional mapping to an XRender picture and
OpenGL texture respectively.

BUG: 319563
FIXED-IN: 4.11
REVIEW: 110577
2013-06-05 08:18:11 +02:00

1196 lines
37 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "composite.h"
#include "compositingadaptor.h"
#include <config-X11.h>
#include "utils.h"
#include <QTextStream>
#include "workspace.h"
#include "client.h"
#include "unmanaged.h"
#include "deleted.h"
#include "effects.h"
#include "overlaywindow.h"
#include "scene.h"
#include "scene_xrender.h"
#include "scene_opengl.h"
#include "shadow.h"
#include "useractions.h"
#include "compositingprefs.h"
#include "xcbutils.h"
#include <stdio.h>
#include <QtConcurrentRun>
#include <QFutureWatcher>
#include <QMenu>
#include <QTimerEvent>
#include <QDateTime>
#include <QDBusConnection>
#include <kaction.h>
#include <kactioncollection.h>
#include <KDE/KGlobal>
#include <KDE/KLocalizedString>
#include <KDE/KNotification>
#include <KDE/KSelectionWatcher>
#include <xcb/composite.h>
#include <xcb/damage.h>
Q_DECLARE_METATYPE(KWin::Compositor::SuspendReason)
namespace KWin
{
extern int currentRefreshRate();
CompositorSelectionOwner::CompositorSelectionOwner(const char *selection) : KSelectionOwner(selection), owning(false)
{
connect (this, SIGNAL(lostOwnership()), SLOT(looseOwnership()));
}
void CompositorSelectionOwner::looseOwnership()
{
owning = false;
}
KWIN_SINGLETON_FACTORY_VARIABLE(Compositor, s_compositor)
static inline qint64 milliToNano(int milli) { return milli * 1000 * 1000; }
static inline qint64 nanoToMilli(int nano) { return nano / (1000*1000); }
Compositor::Compositor(QObject* workspace)
: QObject(workspace)
, m_suspended(options->isUseCompositing() ? NoReasonSuspend : UserSuspend)
, cm_selection(NULL)
, vBlankInterval(0)
, fpsInterval(0)
, m_xrrRefreshRate(0)
, forceUnredirectCheck(false)
, m_finishing(false)
, m_timeSinceLastVBlank(0)
, m_scene(NULL)
{
qRegisterMetaType<Compositor::SuspendReason>("Compositor::SuspendReason");
new CompositingAdaptor(this);
QDBusConnection dbus = QDBusConnection::sessionBus();
dbus.registerObject("/Compositor", this);
dbus.registerService("org.kde.kwin.Compositing");
connect(&unredirectTimer, SIGNAL(timeout()), SLOT(delayedCheckUnredirect()));
connect(&compositeResetTimer, SIGNAL(timeout()), SLOT(restart()));
connect(workspace, SIGNAL(configChanged()), SLOT(slotConfigChanged()));
unredirectTimer.setSingleShot(true);
compositeResetTimer.setSingleShot(true);
nextPaintReference.invalidate(); // Initialize the timer
// 2 sec which should be enough to restart the compositor
static const int compositorLostMessageDelay = 2000;
m_releaseSelectionTimer.setSingleShot(true);
m_releaseSelectionTimer.setInterval(compositorLostMessageDelay);
connect(&m_releaseSelectionTimer, SIGNAL(timeout()), SLOT(releaseCompositorSelection()));
m_unusedSupportPropertyTimer.setInterval(compositorLostMessageDelay);
m_unusedSupportPropertyTimer.setSingleShot(true);
connect(&m_unusedSupportPropertyTimer, SIGNAL(timeout()), SLOT(deleteUnusedSupportProperties()));
// delay the call to setup by one event cycle
// The ctor of this class is invoked from the Workspace ctor, that means before
// Workspace is completely constructed, so calling Workspace::self() would result
// in undefined behavior. This is fixed by using a delayed invocation.
QMetaObject::invokeMethod(this, "setup", Qt::QueuedConnection);
}
Compositor::~Compositor()
{
finish();
deleteUnusedSupportProperties();
delete cm_selection;
s_compositor = NULL;
}
void Compositor::setup()
{
if (hasScene())
return;
if (m_suspended) {
kDebug(1212) << "Compositing is suspended, reason:" << m_suspended;
return;
} else if (!CompositingPrefs::compositingPossible()) {
kError(1212) << "Compositing is not possible";
return;
}
m_starting = true;
if (!options->isCompositingInitialized()) {
#ifndef KWIN_HAVE_OPENGLES
// options->reloadCompositingSettings(true) initializes the CompositingPrefs which calls an
// external program in turn
// run this in an external thread to make startup faster.
QFutureWatcher<void> *compositingPrefsFuture = new QFutureWatcher<void>();
connect(compositingPrefsFuture, SIGNAL(finished()), this, SLOT(slotCompositingOptionsInitialized()));
connect(compositingPrefsFuture, SIGNAL(finished()), compositingPrefsFuture, SLOT(deleteLater()));
compositingPrefsFuture->setFuture(QtConcurrent::run(options, &Options::reloadCompositingSettings, true));
#else
// OpenGL ES does not call the external program, so no need to create a thread
options->reloadCompositingSettings(true);
slotCompositingOptionsInitialized();
#endif
} else {
slotCompositingOptionsInitialized();
}
}
extern int screen_number; // main.cpp
extern bool is_multihead;
void Compositor::slotCompositingOptionsInitialized()
{
char selection_name[ 100 ];
sprintf(selection_name, "_NET_WM_CM_S%d", DefaultScreen(display()));
if (!cm_selection) {
cm_selection = new CompositorSelectionOwner(selection_name);
connect(cm_selection, SIGNAL(lostOwnership()), SLOT(finish()));
}
if (!cm_selection->owning) {
cm_selection->claim(true); // force claiming
cm_selection->owning = true;
}
switch(options->compositingMode()) {
case OpenGLCompositing: {
kDebug(1212) << "Initializing OpenGL compositing";
// Some broken drivers crash on glXQuery() so to prevent constant KWin crashes:
KSharedConfigPtr unsafeConfigPtr = KGlobal::config();
KConfigGroup unsafeConfig(unsafeConfigPtr, "Compositing");
const QString openGLIsUnsafe = "OpenGLIsUnsafe" + (is_multihead ? QString::number(screen_number) : "");
if (unsafeConfig.readEntry(openGLIsUnsafe, false))
kWarning(1212) << "KWin has detected that your OpenGL library is unsafe to use";
else {
unsafeConfig.writeEntry(openGLIsUnsafe, true);
unsafeConfig.sync();
#ifndef KWIN_HAVE_OPENGLES
if (!CompositingPrefs::hasGlx()) {
unsafeConfig.writeEntry(openGLIsUnsafe, false);
unsafeConfig.sync();
kDebug(1212) << "No glx extensions available";
break;
}
#endif
m_scene = SceneOpenGL::createScene();
connect(m_scene, SIGNAL(resetCompositing()), SLOT(restart()));
// TODO: Add 30 second delay to protect against screen freezes as well
unsafeConfig.writeEntry(openGLIsUnsafe, false);
unsafeConfig.sync();
if (m_scene && !m_scene->initFailed())
break; // -->
delete m_scene;
m_scene = NULL;
}
// Do not Fall back to XRender - it causes problems when selfcheck fails during startup, but works later on
break;
}
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
case XRenderCompositing:
kDebug(1212) << "Initializing XRender compositing";
m_scene = new SceneXrender(Workspace::self());
break;
#endif
default:
kDebug(1212) << "No compositing enabled";
m_starting = false;
cm_selection->owning = false;
cm_selection->release();
return;
}
if (m_scene == NULL || m_scene->initFailed()) {
kError(1212) << "Failed to initialize compositing, compositing disabled";
kError(1212) << "Consult http://techbase.kde.org/Projects/KWin/4.0-release-notes#Setting_up";
delete m_scene;
m_scene = NULL;
m_starting = false;
cm_selection->owning = false;
cm_selection->release();
return;
}
m_xrrRefreshRate = KWin::currentRefreshRate();
fpsInterval = options->maxFpsInterval();
if (m_scene->syncsToVBlank()) { // if we do vsync, set the fps to the next multiple of the vblank rate
vBlankInterval = milliToNano(1000) / m_xrrRefreshRate;
fpsInterval = qMax((fpsInterval / vBlankInterval) * vBlankInterval, vBlankInterval);
} else
vBlankInterval = milliToNano(1); // no sync - DO NOT set "0", would cause div-by-zero segfaults.
m_timeSinceLastVBlank = fpsInterval - (options->vBlankTime() + 1); // means "start now" - we don't have even a slight idea when the first vsync will occur
scheduleRepaint();
xcb_composite_redirect_subwindows(connection(), rootWindow(), XCB_COMPOSITE_REDIRECT_MANUAL);
new EffectsHandlerImpl(this, m_scene); // sets also the 'effects' pointer
connect(effects, SIGNAL(screenGeometryChanged(QSize)), SLOT(addRepaintFull()));
addRepaintFull();
foreach (Client * c, Workspace::self()->clientList()) {
c->setupCompositing();
c->getShadow();
}
foreach (Client * c, Workspace::self()->desktopList())
c->setupCompositing();
foreach (Unmanaged * c, Workspace::self()->unmanagedList()) {
c->setupCompositing();
c->getShadow();
}
emit compositingToggled(true);
m_starting = false;
if (m_releaseSelectionTimer.isActive()) {
m_releaseSelectionTimer.stop();
}
// render at least once
compositeTimer.stop();
performCompositing();
}
void Compositor::scheduleRepaint()
{
if (!compositeTimer.isActive())
setCompositeTimer();
}
void Compositor::finish()
{
if (!hasScene())
return;
m_finishing = true;
m_releaseSelectionTimer.start();
foreach (Client * c, Workspace::self()->clientList())
m_scene->windowClosed(c, NULL);
foreach (Client * c, Workspace::self()->desktopList())
m_scene->windowClosed(c, NULL);
foreach (Unmanaged * c, Workspace::self()->unmanagedList())
m_scene->windowClosed(c, NULL);
foreach (Deleted * c, Workspace::self()->deletedList())
m_scene->windowDeleted(c);
foreach (Client * c, Workspace::self()->clientList())
c->finishCompositing();
foreach (Client * c, Workspace::self()->desktopList())
c->finishCompositing();
foreach (Unmanaged * c, Workspace::self()->unmanagedList())
c->finishCompositing();
foreach (Deleted * c, Workspace::self()->deletedList())
c->finishCompositing();
xcb_composite_unredirect_subwindows(connection(), rootWindow(), XCB_COMPOSITE_REDIRECT_MANUAL);
delete effects;
effects = NULL;
delete m_scene;
m_scene = NULL;
compositeTimer.stop();
repaints_region = QRegion();
for (ClientList::ConstIterator it = Workspace::self()->clientList().constBegin();
it != Workspace::self()->clientList().constEnd();
++it) {
// forward all opacity values to the frame in case there'll be other CM running
if ((*it)->opacity() != 1.0) {
NETWinInfo2 i(display(), (*it)->frameId(), rootWindow(), 0);
i.setOpacity(static_cast< unsigned long >((*it)->opacity() * 0xffffffff));
}
}
// discard all Deleted windows (#152914)
while (!Workspace::self()->deletedList().isEmpty())
Workspace::self()->deletedList().first()->discard();
m_finishing = false;
emit compositingToggled(false);
}
void Compositor::releaseCompositorSelection()
{
if (hasScene() && !m_finishing) {
// compositor is up and running again, no need to release the selection
return;
}
if (m_starting) {
// currently still starting the compositor, it might fail, so restart the timer to test again
m_releaseSelectionTimer.start();
return;
}
if (m_finishing) {
// still shutting down, a restart might follow, so restart the timer to test again
m_releaseSelectionTimer.start();
return;
}
kDebug(1212) << "Releasing compositor selection";
cm_selection->owning = false;
cm_selection->release();
}
void Compositor::keepSupportProperty(xcb_atom_t atom)
{
m_unusedSupportProperties.removeAll(atom);
}
void Compositor::removeSupportProperty(xcb_atom_t atom)
{
m_unusedSupportProperties << atom;
m_unusedSupportPropertyTimer.start();
}
void Compositor::deleteUnusedSupportProperties()
{
if (m_starting) {
// currently still starting the compositor
m_unusedSupportPropertyTimer.start();
return;
}
if (m_finishing) {
// still shutting down, a restart might follow
m_unusedSupportPropertyTimer.start();
return;
}
foreach (const xcb_atom_t &atom, m_unusedSupportProperties) {
// remove property from root window
XDeleteProperty(QX11Info::display(), rootWindow(), atom);
}
}
// OpenGL self-check failed, fallback to XRender
void Compositor::fallbackToXRenderCompositing()
{
finish();
KConfigGroup config(KGlobal::config(), "Compositing");
config.writeEntry("Backend", "XRender");
config.writeEntry("GraphicsSystem", "native");
config.sync();
if (Extensions::nonNativePixmaps()) { // must restart to change the graphicssystem
restartKWin("automatic graphicssystem change for XRender backend");
return;
} else {
options->setCompositingMode(XRenderCompositing);
setup();
}
}
void Compositor::slotConfigChanged()
{
if (!m_suspended) {
setup();
if (effects) // setupCompositing() may fail
effects->reconfigure();
addRepaintFull();
} else
finish();
}
void Compositor::slotReinitialize()
{
// Reparse config. Config options will be reloaded by setup()
KGlobal::config()->reparseConfiguration();
const QString graphicsSystem = KConfigGroup(KGlobal::config(), "Compositing").readEntry("GraphicsSystem", "");
if ((Extensions::nonNativePixmaps() && graphicsSystem == "native") ||
(!Extensions::nonNativePixmaps() && (graphicsSystem == "raster" || graphicsSystem == "opengl")) ) {
restartKWin("explicitly reconfigured graphicsSystem change");
return;
}
// Restart compositing
finish();
// resume compositing if suspended
m_suspended = NoReasonSuspend;
options->setCompositingInitialized(false);
setup();
if (effects) { // setup() may fail
effects->reconfigure();
}
}
// for the shortcut
void Compositor::slotToggleCompositing()
{
if (m_suspended) { // direct user call; clear all bits
resume(AllReasonSuspend);
} else { // but only set the user one (sufficient to suspend)
suspend(UserSuspend);
}
}
// for the dbus call
void Compositor::toggleCompositing()
{
slotToggleCompositing(); // TODO only operate on script level here?
if (m_suspended) {
// when disabled show a shortcut how the user can get back compositing
QString shortcut, message;
if (KAction* action = qobject_cast<KAction*>(Workspace::self()->actionCollection()->action("Suspend Compositing")))
shortcut = action->globalShortcut().primary().toString(QKeySequence::NativeText);
if (!shortcut.isEmpty()) {
// display notification only if there is the shortcut
message = i18n("Desktop effects have been suspended by another application.<br/>"
"You can resume using the '%1' shortcut.", shortcut);
KNotification::event("compositingsuspendeddbus", message);
}
}
}
void Compositor::updateCompositeBlocking()
{
updateCompositeBlocking(NULL);
}
void Compositor::updateCompositeBlocking(Client *c)
{
if (c) { // if c == 0 we just check if we can resume
if (c->isBlockingCompositing()) {
if (!(m_suspended & BlockRuleSuspend)) // do NOT attempt to call suspend(true); from within the eventchain!
QMetaObject::invokeMethod(this, "suspend", Qt::QueuedConnection, Q_ARG(Compositor::SuspendReason, BlockRuleSuspend));
}
}
else if (m_suspended & BlockRuleSuspend) { // lost a client and we're blocked - can we resume?
bool resume = true;
for (ClientList::ConstIterator it = Workspace::self()->clientList().constBegin(); it != Workspace::self()->clientList().constEnd(); ++it) {
if ((*it)->isBlockingCompositing()) {
resume = false;
break;
}
}
if (resume) { // do NOT attempt to call suspend(false); from within the eventchain!
QMetaObject::invokeMethod(this, "resume", Qt::QueuedConnection, Q_ARG(Compositor::SuspendReason, BlockRuleSuspend));
}
}
}
void Compositor::suspend(Compositor::SuspendReason reason)
{
Q_ASSERT(reason != NoReasonSuspend);
m_suspended |= reason;
finish();
}
void Compositor::resume(Compositor::SuspendReason reason)
{
Q_ASSERT(reason != NoReasonSuspend);
m_suspended &= ~reason;
setup(); // signal "toggled" is eventually emitted from within setup
}
void Compositor::setCompositing(bool active)
{
if (active) {
resume(ScriptSuspend);
} else {
suspend(ScriptSuspend);
}
}
void Compositor::restart()
{
if (hasScene()) {
finish();
QTimer::singleShot(0, this, SLOT(setup()));
}
}
void Compositor::addRepaint(int x, int y, int w, int h)
{
if (!hasScene())
return;
repaints_region += QRegion(x, y, w, h);
scheduleRepaint();
}
void Compositor::addRepaint(const QRect& r)
{
if (!hasScene())
return;
repaints_region += r;
scheduleRepaint();
}
void Compositor::addRepaint(const QRegion& r)
{
if (!hasScene())
return;
repaints_region += r;
scheduleRepaint();
}
void Compositor::addRepaintFull()
{
if (!hasScene())
return;
repaints_region = QRegion(0, 0, displayWidth(), displayHeight());
scheduleRepaint();
}
void Compositor::timerEvent(QTimerEvent *te)
{
if (te->timerId() == compositeTimer.timerId()) {
compositeTimer.stop();
performCompositing();
} else
QObject::timerEvent(te);
}
void Compositor::performCompositing()
{
if (!isOverlayWindowVisible())
return; // nothing is visible anyway
// Create a list of all windows in the stacking order
ToplevelList windows = Workspace::self()->xStackingOrder();
ToplevelList damaged;
// Reset the damage state of each window and fetch the damage region
// without waiting for a reply
foreach (Toplevel *win, windows) {
if (win->resetAndFetchDamage())
damaged << win;
}
if (damaged.count() > 0)
xcb_flush(connection());
// Move elevated windows to the top of the stacking order
foreach (EffectWindow *c, static_cast<EffectsHandlerImpl *>(effects)->elevatedWindows()) {
Toplevel* t = static_cast< EffectWindowImpl* >(c)->window();
windows.removeAll(t);
windows.append(t);
}
// Get the replies
foreach (Toplevel *win, damaged) {
// Discard the cached lanczos texture
if (win->effectWindow()) {
const QVariant texture = win->effectWindow()->data(LanczosCacheRole);
if (texture.isValid()) {
delete static_cast<GLTexture *>(texture.value<void*>());
win->effectWindow()->setData(LanczosCacheRole, QVariant());
}
}
win->getDamageRegionReply();
}
if (repaints_region.isEmpty() && !windowRepaintsPending()) {
m_scene->idle();
// Note: It would seem here we should undo suspended unredirect, but when scenes need
// it for some reason, e.g. transformations or translucency, the next pass that does not
// need this anymore and paints normally will also reset the suspended unredirect.
// Otherwise the window would not be painted normally anyway.
return;
}
// skip windows that are not yet ready for being painted
// TODO ?
// this cannot be used so carelessly - needs protections against broken clients, the window
// should not get focus before it's displayed, handle unredirected windows properly and so on.
foreach (Toplevel *t, windows)
if (!t->readyForPainting())
windows.removeAll(t);
QRegion repaints = repaints_region;
// clear all repaints, so that post-pass can add repaints for the next repaint
repaints_region = QRegion();
m_timeSinceLastVBlank = m_scene->paint(repaints, windows);
// Trigger at least one more pass even if there would be nothing to paint, so that scene->idle()
// is called the next time. If there would be nothing pending, it will not restart the timer and
// scheduleRepaint() would restart it again somewhen later, called from functions that
// would again add something pending.
scheduleRepaint();
}
bool Compositor::windowRepaintsPending() const
{
foreach (Toplevel * c, Workspace::self()->clientList())
if (!c->repaints().isEmpty())
return true;
foreach (Toplevel * c, Workspace::self()->desktopList())
if (!c->repaints().isEmpty())
return true;
foreach (Toplevel * c, Workspace::self()->unmanagedList())
if (!c->repaints().isEmpty())
return true;
foreach (Toplevel * c, Workspace::self()->deletedList())
if (!c->repaints().isEmpty())
return true;
return false;
}
void Compositor::setCompositeResetTimer(int msecs)
{
compositeResetTimer.start(msecs);
}
void Compositor::setCompositeTimer()
{
if (!hasScene()) // should not really happen, but there may be e.g. some damage events still pending
return;
uint waitTime = 1;
if (m_scene->blocksForRetrace()) {
// TODO: make vBlankTime dynamic?!
// It's required because glXWaitVideoSync will *likely* block a full frame if one enters
// a retrace pass which can last a variable amount of time, depending on the actual screen
// Now, my ooold 19" CRT can do such retrace so that 2ms are entirely sufficient,
// while another ooold 15" TFT requires about 6ms
qint64 padding = m_timeSinceLastVBlank;
if (padding > fpsInterval) {
// we're at low repaints or spent more time in painting than the user wanted to wait for that frame
padding = vBlankInterval - (padding%vBlankInterval); // -> align to next vblank
} else { // -> align to the next maxFps tick
padding = ((vBlankInterval - padding%vBlankInterval) + (fpsInterval/vBlankInterval-1)*vBlankInterval);
// "remaining time of the first vsync" + "time for the other vsyncs of the frame"
}
if (padding < options->vBlankTime()) { // we'll likely miss this frame
waitTime = nanoToMilli(padding + vBlankInterval - options->vBlankTime()); // so we add one
} else {
waitTime = nanoToMilli(padding - options->vBlankTime());
}
}
else // w/o vsync we just jump to the next demanded tick
// the "1" will ensure we don't block out the eventloop - the system's just not faster
// "0" would be sufficient, but the compositor isn't the WMs only task
waitTime = (m_timeSinceLastVBlank > fpsInterval) ? 1 : nanoToMilli(fpsInterval - m_timeSinceLastVBlank);
compositeTimer.start(qMin(waitTime, 250u), this); // force 4fps minimum
}
bool Compositor::isActive()
{
return !m_finishing && hasScene();
}
void Compositor::checkUnredirect()
{
checkUnredirect(false);
}
// force is needed when the list of windows changes (e.g. a window goes away)
void Compositor::checkUnredirect(bool force)
{
if (!hasScene() || m_scene->overlayWindow()->window() == None || !options->isUnredirectFullscreen())
return;
if (force)
forceUnredirectCheck = true;
if (!unredirectTimer.isActive())
unredirectTimer.start(0);
}
void Compositor::delayedCheckUnredirect()
{
if (!hasScene() || m_scene->overlayWindow()->window() == None || !options->isUnredirectFullscreen())
return;
ToplevelList list;
bool changed = forceUnredirectCheck;
foreach (Client * c, Workspace::self()->clientList())
list.append(c);
foreach (Unmanaged * c, Workspace::self()->unmanagedList())
list.append(c);
foreach (Toplevel * c, list) {
if (c->updateUnredirectedState())
changed = true;
}
// no desktops, no Deleted ones
if (!changed)
return;
forceUnredirectCheck = false;
// Cut out parts from the overlay window where unredirected windows are,
// so that they are actually visible.
QRegion reg(0, 0, displayWidth(), displayHeight());
foreach (Toplevel * c, list) {
if (c->unredirected())
reg -= c->geometry();
}
m_scene->overlayWindow()->setShape(reg);
}
bool Compositor::checkForOverlayWindow(WId w) const
{
if (!hasScene()) {
// no scene, so it cannot be the overlay window
return false;
}
if (!m_scene->overlayWindow()) {
// no overlay window, it cannot be the overlay
return false;
}
// and compare the window ID's
return w == m_scene->overlayWindow()->window();
}
WId Compositor::overlayWindow() const
{
if (!hasScene()) {
return None;
}
if (!m_scene->overlayWindow()) {
return None;
}
return m_scene->overlayWindow()->window();
}
bool Compositor::isOverlayWindowVisible() const
{
if (!hasScene()) {
return false;
}
if (!m_scene->overlayWindow()) {
return false;
}
return m_scene->overlayWindow()->isVisible();
}
void Compositor::setOverlayWindowVisibility(bool visible)
{
if (hasScene() && m_scene->overlayWindow()) {
m_scene->overlayWindow()->setVisibility(visible);
}
}
void Compositor::restartKWin(const QString &reason)
{
kDebug(1212) << "restarting kwin for:" << reason;
char cmd[1024]; // copied from crashhandler - maybe not the best way to do?
sprintf(cmd, "%s --replace &", QFile::encodeName(QCoreApplication::applicationFilePath()).constData());
system(cmd);
}
bool Compositor::isCompositingPossible() const
{
return CompositingPrefs::compositingPossible();
}
QString Compositor::compositingNotPossibleReason() const
{
return CompositingPrefs::compositingNotPossibleReason();
}
bool Compositor::isOpenGLBroken() const
{
return CompositingPrefs::openGlIsBroken();
}
QString Compositor::compositingType() const
{
if (!hasScene()) {
return "none";
}
switch (m_scene->compositingType()) {
case XRenderCompositing:
return "xrender";
case OpenGL1Compositing:
return "gl1";
case OpenGL2Compositing:
#ifdef KWIN_HAVE_OPENGLES
return "gles";
#else
return "gl2";
#endif
case NoCompositing:
default:
return "none";
}
}
/*****************************************************
* Workspace
****************************************************/
bool Workspace::compositing() const
{
return m_compositor && m_compositor->hasScene();
}
//****************************************
// Toplevel
//****************************************
bool Toplevel::setupCompositing()
{
if (!compositing())
return false;
if (damage_handle != XCB_NONE)
return false;
damage_handle = xcb_generate_id(connection());
xcb_damage_create(connection(), damage_handle, frameId(), XCB_DAMAGE_REPORT_LEVEL_NON_EMPTY);
damage_region = QRegion(0, 0, width(), height());
effect_window = new EffectWindowImpl(this);
unredirect = false;
Compositor::self()->checkUnredirect(true);
Compositor::self()->scene()->windowAdded(this);
// With unmanaged windows there is a race condition between the client painting the window
// and us setting up damage tracking. If the client wins we won't get a damage event even
// though the window has been painted. To avoid this we mark the whole window as damaged
// and schedule a repaint immediately after creating the damage object.
if (dynamic_cast<Unmanaged*>(this))
addDamageFull();
return true;
}
void Toplevel::finishCompositing()
{
if (damage_handle == XCB_NONE)
return;
Compositor::self()->checkUnredirect(true);
if (effect_window->window() == this) { // otherwise it's already passed to Deleted, don't free data
discardWindowPixmap();
delete effect_window;
}
xcb_damage_destroy(connection(), damage_handle);
damage_handle = XCB_NONE;
damage_region = QRegion();
repaints_region = QRegion();
effect_window = NULL;
}
void Toplevel::discardWindowPixmap()
{
addDamageFull();
if (effectWindow() != NULL && effectWindow()->sceneWindow() != NULL)
effectWindow()->sceneWindow()->pixmapDiscarded();
}
void Toplevel::damageNotifyEvent()
{
m_isDamaged = true;
// Note: The rect is supposed to specify the damage extents,
// but we don't know it at this point. No one who connects
// to this signal uses the rect however.
emit damaged(this, QRect());
}
bool Toplevel::compositing() const
{
return Workspace::self()->compositing();
}
void Client::damageNotifyEvent()
{
#ifdef HAVE_XSYNC
if (syncRequest.isPending && isResize()) {
emit damaged(this, QRect());
m_isDamaged = true;
return;
}
if (!ready_for_painting) { // avoid "setReadyForPainting()" function calling overhead
if (syncRequest.counter == None) // cannot detect complete redraw, consider done now
setReadyForPainting();
}
#else
if (!ready_for_painting)
setReadyForPainting();
#endif
Toplevel::damageNotifyEvent();
}
bool Toplevel::resetAndFetchDamage()
{
if (!m_isDamaged)
return false;
xcb_connection_t *conn = connection();
// Create a new region and copy the damage region to it,
// resetting the damaged state.
xcb_xfixes_region_t region = xcb_generate_id(conn);
xcb_xfixes_create_region(conn, region, 0, 0);
xcb_damage_subtract(conn, damage_handle, 0, region);
// Send a fetch-region request and destroy the region
m_regionCookie = xcb_xfixes_fetch_region_unchecked(conn, region);
xcb_xfixes_destroy_region(conn, region);
m_isDamaged = false;
m_damageReplyPending = true;
return m_damageReplyPending;
}
void Toplevel::getDamageRegionReply()
{
if (!m_damageReplyPending)
return;
m_damageReplyPending = false;
// Get the fetch-region reply
xcb_xfixes_fetch_region_reply_t *reply =
xcb_xfixes_fetch_region_reply(connection(), m_regionCookie, 0);
if (!reply)
return;
// Convert the reply to a QRegion
int count = xcb_xfixes_fetch_region_rectangles_length(reply);
QRegion region;
if (count > 1 && count < 16) {
xcb_rectangle_t *rects = xcb_xfixes_fetch_region_rectangles(reply);
QVector<QRect> qrects;
qrects.reserve(count);
for (int i = 0; i < count; i++)
qrects << QRect(rects[i].x, rects[i].y, rects[i].width, rects[i].height);
region.setRects(qrects.constData(), count);
} else
region += QRect(reply->extents.x, reply->extents.y,
reply->extents.width, reply->extents.height);
damage_region += region;
repaints_region += region;
free(reply);
}
void Toplevel::addDamageFull()
{
if (!compositing())
return;
damage_region = rect();
repaints_region = rect();
emit damaged(this, rect());
}
void Toplevel::resetDamage()
{
damage_region = QRegion();
}
void Toplevel::addRepaint(const QRect& r)
{
if (!compositing()) {
return;
}
repaints_region += r;
emit needsRepaint();
}
void Toplevel::addRepaint(int x, int y, int w, int h)
{
QRect r(x, y, w, h);
addRepaint(r);
}
void Toplevel::addRepaint(const QRegion& r)
{
if (!compositing()) {
return;
}
repaints_region += r;
emit needsRepaint();
}
void Toplevel::addLayerRepaint(const QRect& r)
{
if (!compositing()) {
return;
}
layer_repaints_region += r;
emit needsRepaint();
}
void Toplevel::addLayerRepaint(int x, int y, int w, int h)
{
QRect r(x, y, w, h);
addLayerRepaint(r);
}
void Toplevel::addLayerRepaint(const QRegion& r)
{
if (!compositing())
return;
layer_repaints_region += r;
emit needsRepaint();
}
void Toplevel::addRepaintFull()
{
repaints_region = visibleRect().translated(-pos());
emit needsRepaint();
}
void Toplevel::resetRepaints()
{
repaints_region = QRegion();
layer_repaints_region = QRegion();
}
void Toplevel::addWorkspaceRepaint(int x, int y, int w, int h)
{
addWorkspaceRepaint(QRect(x, y, w, h));
}
void Toplevel::addWorkspaceRepaint(const QRect& r2)
{
if (!compositing())
return;
Compositor::self()->addRepaint(r2);
}
bool Toplevel::updateUnredirectedState()
{
assert(compositing());
bool should = shouldUnredirect() && !unredirectSuspend && !shape() && !hasAlpha() && opacity() == 1.0 &&
!static_cast<EffectsHandlerImpl*>(effects)->activeFullScreenEffect();
if (should == unredirect)
return false;
static QElapsedTimer lastUnredirect;
static const qint64 msecRedirectInterval = 100;
if (!lastUnredirect.hasExpired(msecRedirectInterval)) {
QTimer::singleShot(msecRedirectInterval, Compositor::self(), SLOT(checkUnredirect()));
return false;
}
lastUnredirect.start();
unredirect = should;
if (unredirect) {
kDebug(1212) << "Unredirecting:" << this;
xcb_composite_unredirect_window(connection(), frameId(), XCB_COMPOSITE_REDIRECT_MANUAL);
} else {
kDebug(1212) << "Redirecting:" << this;
xcb_composite_redirect_window(connection(), frameId(), XCB_COMPOSITE_REDIRECT_MANUAL);
discardWindowPixmap();
}
return true;
}
void Toplevel::suspendUnredirect(bool suspend)
{
if (unredirectSuspend == suspend)
return;
unredirectSuspend = suspend;
Compositor::self()->checkUnredirect();
}
//****************************************
// Client
//****************************************
bool Client::setupCompositing()
{
if (!Toplevel::setupCompositing()){
return false;
}
updateVisibility(); // for internalKeep()
if (isManaged()) {
// only create the decoration when a client is managed
updateDecoration(true, true);
}
return true;
}
void Client::finishCompositing()
{
Toplevel::finishCompositing();
updateVisibility();
if (!deleting) {
// only recreate the decoration if we are not shutting down completely
updateDecoration(true, true);
}
// for safety in case KWin is just resizing the window
s_haveResizeEffect = false;
}
bool Client::shouldUnredirect() const
{
if (isActiveFullScreen()) {
ToplevelList stacking = workspace()->xStackingOrder();
for (int pos = stacking.count() - 1;
pos >= 0;
--pos) {
Toplevel* c = stacking.at(pos);
if (c == this) // is not covered by any other window, ok to unredirect
return true;
if (c->geometry().intersects(geometry()))
return false;
}
abort();
}
return false;
}
//****************************************
// Unmanaged
//****************************************
bool Unmanaged::shouldUnredirect() const
{
// the pixmap is needed for the login effect, a nicer solution would be the login effect increasing
// refcount for the window pixmap (which would prevent unredirect), avoiding this hack
if (resourceClass() == "ksplashx"
|| resourceClass() == "ksplashsimple"
|| resourceClass() == "ksplashqml"
)
return false;
// it must cover whole display or one xinerama screen, and be the topmost there
const int desktop = VirtualDesktopManager::self()->current();
if (geometry() == workspace()->clientArea(FullArea, geometry().center(), desktop)
|| geometry() == workspace()->clientArea(ScreenArea, geometry().center(), desktop)) {
ToplevelList stacking = workspace()->xStackingOrder();
for (int pos = stacking.count() - 1;
pos >= 0;
--pos) {
Toplevel* c = stacking.at(pos);
if (c == this) // is not covered by any other window, ok to unredirect
return true;
if (c->geometry().intersects(geometry()))
return false;
}
abort();
}
return false;
}
//****************************************
// Deleted
//****************************************
bool Deleted::shouldUnredirect() const
{
return false;
}
} // namespace