c8c0bace31
So far the DecorationRenderer got destroyed and recreated after the signal compositing toggled was emitted. But that's too late for e.g. the OpenGL Textures to be destroyed. So lets trigger the destroy directly in setup/finish compositing. The new renderer will still be created after the compositing toggled is emitted - we don't want to have it recreated for the still active compositer type. |
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.. | ||
decoratedclient.cpp | ||
decoratedclient.h | ||
decorationbridge.cpp | ||
decorationbridge.h | ||
decorationrenderer.cpp | ||
decorationrenderer.h | ||
settings.cpp | ||
settings.h |