kwin/decorations
Martin Gräßlin c8c0bace31 Destroy DecorationRenderer in setup/finish compositing
So far the DecorationRenderer got destroyed and recreated after
the signal compositing toggled was emitted. But that's too late for
e.g. the OpenGL Textures to be destroyed. So lets trigger the destroy
directly in setup/finish compositing. The new renderer will still be
created after the compositing toggled is emitted - we don't want to
have it recreated for the still active compositer type.
2014-07-25 14:02:27 +02:00
..
decoratedclient.cpp Destroy DecorationRenderer in setup/finish compositing 2014-07-25 14:02:27 +02:00
decoratedclient.h Destroy DecorationRenderer in setup/finish compositing 2014-07-25 14:02:27 +02:00
decorationbridge.cpp Load settings for KDecoration2 based plugins 2014-07-25 14:02:27 +02:00
decorationbridge.h Load decoration plugin settings from meta data 2014-07-25 14:02:26 +02:00
decorationrenderer.cpp Pass Decoration::Renderer to Deleted and use it in the Scenes 2014-07-25 14:02:27 +02:00
decorationrenderer.h Pass Decoration::Renderer to Deleted and use it in the Scenes 2014-07-25 14:02:27 +02:00
settings.cpp Add border size to the implementation of DecorationSettings 2014-07-25 14:02:27 +02:00
settings.h Add border size to the implementation of DecorationSettings 2014-07-25 14:02:27 +02:00