kwin/effects/invert
Script Kiddy c2049a9875 SVN_SILENT made messages (.desktop file)
svn path=/trunk/KDE/kdebase/workspace/; revision=1024781

The following changes were in SVN, but were removed from git:

M	wallpapers/Aghi/metadata.desktop
M	wallpapers/Air/metadata.desktop
M	wallpapers/Atra_Dot/metadata.desktop
M	wallpapers/Code_Poets_Dream/metadata.desktop
M	wallpapers/Curls_on_Green/metadata.desktop
M	wallpapers/EOS/metadata.desktop
M	wallpapers/Evening/metadata.desktop
M	wallpapers/Fields_of_Peace/metadata.desktop
M	wallpapers/Finally_Summer_in_Germany/metadata.desktop
M	wallpapers/Fresh_Morning/metadata.desktop
M	wallpapers/Plasmalicious/metadata.desktop
M	wallpapers/Red_Leaf/metadata.desktop
M	wallpapers/Spring_Sunray/metadata.desktop
M	wallpapers/The_Rings_of_Saturn/metadata.desktop
M	wallpapers/There_is_Rain_on_the_Table/metadata.desktop
2009-09-17 09:29:41 +00:00
..
data
CMakeLists.txt
invert.cpp Texture width and height is stored in GLShader and the uniform value is set during prepareShaderRenderStates in scene_opengl. So the effects do not have to set the uniform manually. This is useful as other effects can still set this uniform if something different is rendered with a different texture width/height (e.g. shadows or thumbnails). When the window is finally rendered the original value set by the effect is definatelly used. 2009-04-27 11:07:15 +00:00
invert.desktop SVN_SILENT made messages (.desktop file) 2009-09-17 09:29:41 +00:00
invert.h
invert_config.cpp Fix "Mouse Mark" color chooser 2009-07-20 18:13:20 +00:00
invert_config.desktop SVN_SILENT made messages (.desktop file) 2009-09-17 09:29:41 +00:00
invert_config.h